||1||A, L, T(S)|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
|Hunt Registry||Elusiveness||Ferocity||Required Scylds||Rewarded Scylds||Evolith||Size|
|Bastok Markets (S) #4||10||10||100||45||Healing Magic: Cast. time -3~?%||6~?|
- Spawns at (H-7).
- Seems to have around 20,000 HP
- Uses Draw In if pulled too far away from its spawning site.
- Draws in the entire alliance from anywhere in the zone to a designated point. Zirnitra is also brought to this point no matter where it is. May also, use a TP move immediately after drawing everyone in, however there are some cases where it may not.
- Casts Silencega (Storm Wing), 15' AoE, also inflicts damage.
- Bringing plenty of Echo Drops is highly advised.
- Has a lot of knockback moves. Best to fight it against the cliff wall.
- Gradually builds resistance to Stun.
- Was completely immune after about 8-10 stuns.
- This seems to be false, after about 14 stuns he showed no signs of resistance to a BLM.
The Following moves were only observed when <50% HP:
- Calamitous Wind: AoE Magical wind damage and knockback. 20'
- Also erased all buffs. Does not remove food or Sigil.
- Strong move, hit the fully-buffed PLDs for around 800 damage.
- Warped Wail: AoE low damage, max HP down, max MP down
- Feral Peck: Seemed to be a Throat Stab style move, but was resisted at times.
- As its HP decreases, Zirnitra will begin to spam Reaving Winds in succession to one another. After it's done doing this (at a max of three times) it unleashes the same number of Calamitous Winds as he did Reaving Winds (Ex: If it does three Reaving Winds, it will follow up with three Calamitous Winds).
- Even if you stun one of the Calamitous Winds, Zirnitra will continue to attempt to do the same amount of Reaving Winds until it's successful. For this reason, stunning Calamitous Winds may only be used for breather time to make sure the tanks don't fall victim to the massive damage being dealt.
- (see testimonials)
In Slavic mythology Zirnitra, or Zir, is a black dragon and the god of sorcery. The image of Zirnitra was employed on a Wendish flag when the Wends fought the invading Saxons. Zirnitra literally means "magically empowered."