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Revision as of 07:53, 13 May 2011


Table of Contents
Zone Information
Area Name Zeruhn Mines
Type Dungeon
Maps

ZeruhnMines.png

Map Acquisition Purchase
Miscellaneous Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi gld 01.gif

Ffxi hby 02.GIF

Weather
None
Region Gustaberg
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music
Monstrosity Not applicable
Notes You will not be allowed past the gate at H-7 without the Rise of the Zilart expansion pack installed and registered.
Description

These mines were recently dug out of the large rock formation that lies in the Mines District of Bastok when a vein of Darksteel Ore was discovered within. Zeruhn has since become a reliable source of iron and a small supplier of zinc, silver, and darksteel, and because of its location within the walls of Bastok, Zeruhn Mines is safer for miners than the nearby Palborough Mines.

Zeruhn-mines-pic.jpg
Connections

Bastok Mines: D-7
Korroloka Tunnel: F-7
Palborough Mines: H-6 (exit only)

Involved in Quests/Missions

Quest Type Starter Location
Blade of Darkness Job: Dark Knight Gumbah    Bastok Mines J-7
Groceries General Tami    Bastok Mines J-8
Minesweeper General Gerbaum    Bastok Mines F-8
The Darksmith General Mighty Fist    Metalworks G-9
Mission Nation Starter Location
The Zeruhn Report Bastok Bastok Gate Guard Bastok
Return of the Talekeeper Bastok Bastok Gate Guard Bastok
Enter the Talekeeper Bastok Bastok Gate Guard Bastok
Welcome! To My Decrepit Domicile Moogle Kupo d'Etat Moogle Upper Jeuno H-8

Other Information

Item Abundance
Iron Ore 24.5%Very Common(24.5%)
Pebble 18%Common(18%)
Copper Ore 18.5%Common(18.5%)
Zinc Ore 13.3%Uncommon(13.3%)
Tin Ore 11.2%Uncommon(11.2%)
Snapping Mole 5.5%Rare(5.5%)
Silver Ore 1.8%Very Rare(1.8%)
Darksteel Ore 0.4%Extremely Rare(0.4%)
Sturdy metal strip 4.8%Very Rare(4.8%)
Mining Map
ZeruhnMinesMining.png


Brown Casket Blue Casket
Item Abundance Item Abundance
Prouesse Ring RareExclusive 0.7%Extremely Rare(0.7%) Catholicon 15%More data needed.(15%)
Aluminum Ingot 14.7%More data needed.(14.7%) Fool's Tonic 10%More data needed.(10%)
Antlion Quiver 5.9%More data needed.(5.9%) Fanatic's Tonic 10%More data needed.(10%)
Barrier Module 2.9%More data needed.(2.9%) Ascetic's Tonic 5%More data needed.(5%)
Beastcoin 1.5%More data needed.(1.5%) Stalwart's Tonic 5%More data needed.(5%)
Beehive Chip 2.9%More data needed.(2.9%) Champion's Tonic 5%More data needed.(5%)
Black Pepper 2.9%More data needed.(2.9%) Cleric's Drink 5%More data needed.(5%)
Bomb Arm 2.9%More data needed.(2.9%) Monarch's Drink 10%More data needed.(10%)
Bone Chip 4.4%More data needed.(4.4%) Vicar's Drink 5%More data needed.(5%)
Cobalt Cell 1.5%More data needed.(1.5%) Braver's Drink 10%More data needed.(10%)
Cotton Thread 7.4%More data needed.(7.4%) Champion's Gambir 5%More data needed.(5%)
Disruptor 1.5%More data needed.(1.5%) Healing Salve I 5%More data needed.(5%)
Dogwood Log 4.4%More data needed.(4.4%) Healing Salve II 5%More data needed.(5%)
Dragon Ring 2.9%More data needed.(2.9%) Healing Mist 5%More data needed.(5%)
Galvanizer 7.4%More data needed.(7.4%) Healing Powder 5%More data needed.(5%)
Giant Femur 8.8%More data needed.(8.8%) Mana Mist 10%More data needed.(10%)
Giant Stinger 10.3%More data needed.(10.3%) Mana Powder 10%More data needed.(10%)
Gold Nugget 8.8%More data needed.(8.8%) Lucid Wings I 10%More data needed.(10%)
Heat Capacitor 4.4%More data needed.(4.4%) Daedalus Wing 5%More data needed.(5%)
Holly Lumber 11.8%More data needed.(11.8%) Lucid Potion I 5%More data needed.(5%)
Honey 5.9%More data needed.(5.9%) Lucid Potion II 5%More data needed.(5%)
Jade Cell 4.4%More data needed.(4.4%) Lucid Potion III 5%More data needed.(5%)
Lizard Skin 9.4%More data needed.(9.4%) Lucid Ether I 15%More data needed.(15%)
Percolator 1.5%More data needed.(1.5%) Lucid Ether II 5%More data needed.(5%)
Power Cooler 1.5%More data needed.(1.5%) Lucid Ether III 5%More data needed.(5%)
Red Moko Grass 1.5%More data needed.(1.5%) Stalwart's Gambir 5%More data needed.(5%)
Rubicund Cell 7.7%More data needed.(7.7%) Dusty Elixir 5%More data needed.(5%)
Sheepskin 7.4%More data needed.(7.4%)
Silver Beastcoin 1.5%More data needed.(1.5%)
Skull Locust 1.5%More data needed.(1.5%)
Tarutaru Sash 1.5%More data needed.(1.5%)
Vermihumus 4.4%More data needed.(4.4%)
Vivi-Valve 7.4%More data needed.(7.4%)
Voiddust 7.4%More data needed.(7.4%)
War Gloves 1.5%More data needed.(1.5%)
War Brais 1.5%More data needed.(1.5%)
War Beret 1.5%More data needed.(1.5%)
War Boots 1.5%More data needed.(1.5%)
Xanthous Cell 8.8%More data needed.(8.8%)
Elixir 14.7%More data needed.(14.7%)
Ether +2 14.7%More data needed.(14.7%)
Hi-Ether +1 14.7%More data needed.(14.7%)
Potion +2 14.7%More data needed.(14.7%)
Potion +3 14.7%More data needed.(14.7%)
Pro-Ether +1 14.7%More data needed.(14.7%)
Pro-Ether +3 14.7%More data needed.(14.7%)
X-Potion +3 16.2%More data needed.(16.2%)
Fish Cap Body of Water
Crayfish
7 Pond
Tricolored Carp
27
Black Eel
47
Rusty Bucket
0
Rusty Subligar
0
Rusty Leggings
0
Crayfish
7 River
Moat Carp
11
Copper Frog
16
Tricolored Carp
27
Giant Catfish
31
Black Eel
47
Rusty Bucket
0
Rusty Leggings
0
Rusty Subligar
0
Fishing Map
ZeruhnMinesFishing.gif

NPCs Found Here

Name Location Type
Alaric I-6
Balgamirob K-9
Dodoi I-11
Drake Fang H-6 Mission NPC
Gavergo H-7
Gildge H-10
Lasthenes H-7 Sentry
Makarim H-11 Mission NPC
Rasmus I-6
Ormr H-10
Smoke Breath I-9
Subodh I-9
Vorzill I-6
Zelman I-8 Quest NPC

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Ding Bats
01-03 Bat Wing
Zeruhn Soot
Bat Trios 16 H
Giant Amoeba
03-05 Zeruhn Soot Slimes 1 A, H, Sc
Leech
03-05 Zeruhn Soot Leeches 3 L, H, Sc
Mouse Bat
02-03 Bat Wing
Fiend Blood
Zeruhn Soot
Giant Bats 7 H
River Crab
02-04 Rock Salt
Zeruhn Soot
Rock Salt Crabs 3 H
Tunnel Worm
01-03 Flint Stone
Silver Ore
Zeruhn Soot
Zinc Ore
Pebble Worms 14 H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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