Table of Contents
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Zone Information
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Description
Situated above the Cirdas Caverns, Yorcia Weald flourishes with a cornucopia of ancient vegetation that remains fundamentally unchanged since before the time of the founder king. While the Ceizak Battlegrounds and Yahse Hunting Grounds each contain dense groves of verdant trees, those of Yorcia Weald grow so close together that their collective canopy keeps the forest floor shrouded in darkness. This atmosphere proves to be an ideal breeding ground for a vast array of menacing wildlife, perverted by the poisons that endlessly seep from the caverns below. This climate is particularly kind to plantoids, as they can be seen swishing through breaks in the trees throughout the weald. | |||||||||||||||||||||||||||||||
Connections
This zone exits to Cirdas Caverns at (I/J-8) Home Point #1: (E-9) |
Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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Dirt Cheap | General | Mano-Amano | Yorcia Weald Frontier Station |
Flower Power | General | Mano-Amano | Yorcia Weald Frontier Station |
Other Information[]
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Yorcia's tear - with the quest In the Presence of Royalty active. |
Yorcia Weald/Soul Pyre
NPCs Found Here[]
Name | Location | Type |
---|---|---|
Emjook-Renook | (J - 8) | NPC |
Mano-Amano | (J - 8) | NPC |
Delivery Specialist | (J - 8) | Item Deliverer |
Station Worker | (J - 8) | NPC |
Station Administrator | (J - 8) | NPC |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Numbing Blossom
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None | None | Blossoms |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Abashed Heartwing
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108+ | Heartwings | ||||
Bronzecap
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108+ | Sleepshroom Woozyshroom |
Funguars | A, L, H | ||
Cheeky Opo-opo
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108+ | Pebble Pamamas |
Opo-opo | A, L, H | ||
Corpse Flower
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108+ | Rafflesia Vine | Rafflesia | A, H | ||
Droughted Treant
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108+ | Mistletoe Dryad Root Puffball |
Treants | A | ||
Grove Wasp
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108+ | Beehive Chip Giant Stinger |
Bees | A, S, M | ||
Irksome Leafkin
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108+ | Leafkin | ||||
Leaflick Lapinion
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108+ | Hare Meat Rabbit Hide |
Rabbits | L | ||
Luckybug
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108+ | Ladybug Wing Russet Yggrete |
Ladybugs | A, L, S | ||
Nascent Sapling
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114+ | Mistletoe Dryad Root Puffball |
Saplings | L | ||
Saptrap
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108+ | Flytrap Leaf | Flytraps | A | ||
Shade-speckled Spider
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108+ | Spider Web | Spiders | A, L, H | ||
Shadowscourge Umbril
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108+ | Umbril Ooze Leafkin Frond |
Umbrils | A, S, M | ||
Shortsighted Panopt
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108+ | Panopt Tears | Panopts | A, T(S) | ||
Snapweed
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108+ | Snapweed Tendril Snapweed Secretion |
Snapweed Secretion (Despoil) | Snapweeds | A, H | |
Swollen Chigoe
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108+ | Chigoes | A, S, H | |||
Twitherym
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108+ | Twitherym Wing | Twitherym | A, S, H | ||
Underwood Eruca
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108+ | Crawler Egg | Crawlers | A, L, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here[]
Name | Family | Spawns | Notes |
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Arboreal Bastion
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Lairs | 1 per Reive |
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Crabapple Treant
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Treants | A, S, H | |
Furfluff Lapinion
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Rabbits | A, S, H | |
Fervid Funguar
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Funguars | A, S, H | |
Furibund Rafflesia
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Rafflesia | A, S, H | |
Gnarled Rampart
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Obstacles | 2 per Reive |
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Loyal Snapweed
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Snapweeds | A, S, H | |
Larkish Opo-opo
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Opo-opo | A, S, H | |
Rustled Panopt
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Panopts | |
A, T(S), T(H) |
Sloshmouth Snapweed
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Snapweeds | A, S, H | |
Soiled Funguar
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Funguars | A, S, H | |
Tenacious Panopt
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Panopts | |
A, T(S), T(H) |
Tight-lipped Flytrap
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Flytraps | |
A, S, H |
Yumcax | Yggdreants | 1 per Reive |
A, L, T(H) |
Yumcax's Maw | Snapweeds | A, S, H | |
Yumcax's Watchman | Panopts | |
A, T(S), T(H) |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |