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Table of Contents
Zone Information
Area Name Yorcia Weald
Type Outdoor
Maps
Yorcia Weald Map
Map Acquisition Purchase (2000 bayld), Sifa Alani, Eastern Adoulin F-9
Miscellaneous
Hobbies
Yorcia Weald/HELM
Weather
Information Needed
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key Item"Climbing"
Key ItemPair of Velkk gloves
Restrictions Gnarled Ramparts impede progress

Bushes impede progress during certain times of day
(See Yorcia Weald/Maps)
Background music Information Needed
Monstrosity Not applicable
Notes
Description

Situated above the Cirdas Caverns, Yorcia Weald flourishes with a cornucopia of ancient vegetation that remains fundamentally unchanged since before the time of the founder king.

While the Ceizak Battlegrounds and Yahse Hunting Grounds each contain dense groves of verdant trees, those of Yorcia Weald grow so close together that their collective canopy keeps the forest floor shrouded in darkness.

This atmosphere proves to be an ideal breeding ground for a vast array of menacing wildlife, perverted by the poisons that endlessly seep from the caverns below. This climate is particularly kind to plantoids, as they can be seen swishing through breaks in the trees throughout the weald.

Yorcia Weald
Connections

This zone exits to Cirdas Caverns at (I/J-8)
This zone exits to Woh Gates at (F-7)
This zone exits to Yorcia Weald (U) via Augural Conveyor at I-10

Enter this zone from (I/J-7) in Cirdas Caverns

Home Point #1: (E-9)

Involved in Quests/Missions[]

Quest Type Starter Location
Dirt Cheap General Mano-Amano    Yorcia Weald Frontier Station
Flower Power General Mano-Amano    Yorcia Weald Frontier Station
Quest Type Starter Location
Clear: Yorcia Weald Coalition Assignments Pioneers' Coalition    Western Adoulin E-8
Preserve: Yorcia Weald Coalition Assignments Peacekeepers' Coalition    Eastern Adoulin F-7
Provide: Yorcia Weald Coalition Assignments Couriers' Coalition    Western Adoulin G-7
Support: Yorcia Weald Coalition Assignments Couriers' Coalition    Western Adoulin G-7
Survey: Yorcia Weald Coalition Assignments Scouts' Coalition    Eastern Adoulin F-9
Gather: Yorcia Weald Coalition Assignments Inventors' Coalition    Western Adoulin J-10
Mission Nation Starter Location
Ortharsyne Adoulin
In the Presence of Royalty Adoulin
The Twin World Trees Adoulin

Other Information[]

Fish Cap Body of Water
Yorchete
Information Needed All
Senroh Frog
16

Fishing Map
Information Needed

From 48 gathering attempts:
Item Drop Rate
00688 Arrowwood Log 20.83% (10/48)
00722 Divine Log 10.42% (5/48)
00923 Dryad Root 12.5% (6/48)
00702 Ebony Log 4.17% (2/48)
04018 Guatambu Log 10.42% (5/48)
00689 Lauan Log 18.75% (9/48)
00918 Mistletoe 16.67% (8/48)
00703 Petrified Log 6.25% (3/48)
From 46 gathering attempts:
Item Drop Rate
04026 Akaso 28.26% (13/46)
03983 Arborfruit Seed 13.04% (6/46)
03982 Arborscent Seed 17.39% (8/46)
00572 Herb Seeds 19.57% (9/46)
02155 Lesser Chigoe 10.87% (5/46)
00940 Revival Root 4.35% (2/46)
00838 Spider Web 6.52% (3/46)

Key Item Yorcia's tear - with the quest In the Presence of Royalty active.

Yorcia Weald/Soul Pyre


NPCs Found Here[]

Name Location Type
Emjook-Renook (J - 8) NPC
Mano-Amano (J - 8) NPC
Delivery Specialist (J - 8) Item Deliverer
Station Worker (J - 8) NPC
Station Administrator (J - 8) NPC

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Abashed Heartwing
108+ Heartwings
Bronzecap
108+ Sleepshroom
Woozyshroom
Funguars A, L, H
Cheeky Opo-opo
108+ Pebble
Pamamas
Opo-opo A, L, H
Corpse Flower
108+ Rafflesia Vine Rafflesia A, H
Droughted Treant
108+ Mistletoe
Dryad Root
Puffball
Treants A
Grove Wasp
108+ Beehive Chip
Giant Stinger
Bees A, S, M
Irksome Leafkin
108+ Leafkin
Leaflick Lapinion
108+ Hare Meat
Rabbit Hide
Rabbits L
Luckybug
108+ Ladybug Wing
Russet Yggrete
Ladybugs A, L, S
Nascent Sapling
114+ Mistletoe
Dryad Root
Puffball
Saplings L
Saptrap
108+ Flytrap Leaf Flytraps A
Shade-speckled Spider
108+ Spider Web Spiders A, L, H
Shadowscourge Umbril
108+ Umbril Ooze
Leafkin Frond
Umbrils A, S, M
Shortsighted Panopt
108+ Panopt Tears Panopts A, T(S)
Snapweed
108+ Snapweed Tendril
Snapweed Secretion
Snapweed Secretion (Despoil) Snapweeds A, H
Swollen Chigoe
108+ Chigoes A, S, H
Twitherym
108+ Twitherym Wing Twitherym A, S, H
Underwood Eruca
108+ Crawler Egg Crawlers A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here[]

Name Family Spawns Notes
Arboreal Bastion
Lair Reive (J-5) (H-5) (K-9)
Lairs 1 per Reive
Crabapple Treant
Colonization Reive (J-9)
Treants Information Needed
A, S, H
Furfluff Lapinion
Colonization Reive (J-9)
Rabbits Information Needed
A, S, H
Fervid Funguar
Lair Reive (K-11)
Funguars Information Needed
A, S, H
Furibund Rafflesia
Lair Reive (K-11)
Rafflesia Information Needed
A, S, H
Gnarled Rampart
Colonization Reive (G-7) (H-9) (I-6) (J-9)
Obstacles 2 per Reive
Loyal Snapweed
Colonization Reive (H-5), (I-6)
Lair Reive (J-5)
Snapweeds Information Needed
A, S, H
Larkish Opo-opo
Colonization Reive (J-9)
Opo-opo Information Needed
A, S, H
Rustled Panopt
Colonization Reive (I-6)
Panopts Information Needed
A, T(S), T(H)
Sloshmouth Snapweed
Colonization Reive (I-6) (J-5)
Snapweeds Information Needed
A, S, H
Soiled Funguar
Colonization Reive (G-7)
Funguars Information Needed
A, S, H
Tenacious Panopt
Colonization Reive (H-5)
Lair Reive (J-5)
Panopts Information Needed
A, T(S), T(H)
Tight-lipped Flytrap
Lair Reive (H-5) (K-9)
Flytraps Information Needed
A, S, H
Yumcax
Wildskeeper Reive
Yggdreants 1 per Reive
A, L, T(H)
Yumcax's Maw
Wildskeeper Reive
Snapweeds Information Needed
A, S, H
Yumcax's Watchman
Wildskeeper Reive
Panopts Information Needed
A, T(S), T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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