A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawned by having a Black Abyssite and resting on top of it. Your Abyssite will shatter upon contacting this NM.
Immediately goes back into hiding if all members on its hate list are defeated (including defeating the Abyssite-holder before any alliance members can act) or if its current target is more than 25 yalms away.
Another player holding Black Abyssite can still contact Yilbegan in this case, but the original holder will have lost his/her Abyssite.
-ga III spells seem to be very weak, inflicting around 300 damage. The exception is Meteor, which is able to inflict upwards of 800. Fortunately, cases of Yilbegan using Meteor are extremely rare
It is possible, though difficult, to dodge Dancing Tail by running outside its Area of Effect. It is also not recommended when several Blue Mages are in the alliance, since this is their damage-maximizing phase.
All of Yilbegan's Area of Effect TP moves and magic will affect any player in range, regardless of hate or whether s/he is in the alliance that claimed it. They will also affect players riding Chocobos.