FFXIclopedia
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| Description =
 
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| Connections = [[Ceizak Battlegrounds]] at (F-11) (H-11) (J-11)<br>
 
| Connections = [[Ceizak Battlegrounds]] at (F-11) (H-11) (J-11)<br>
 
[[Moh Gates]] at (H-5)
 
[[Moh Gates]] at (H-5)
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| Region=East Ulbuka
 
 
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Revision as of 08:47, 1 April 2013

Table of Contents
Zone Information
Area Name Yahse Hunting Grounds
Type
Maps
Map Acquisition
Miscellaneous
Hobbies

Ffxi gld 01

Ffxi hby 04

Ffxi hby 06

Weather
Yahse Hunting Grounds/Weather Icons
Region East Ulbuka
Expansion Seekers of Adoulin
Requirements
Restrictions
Background music
Monstrosity Not applicable
Notes None
Description
Connections

Ceizak Battlegrounds at (F-11) (H-11) (J-11)
Moh Gates at (H-5)

Other Information

Yahse Hunting Grounds/Fishing


Involved in Quests/Missions

Quest Type Starter Location
Children of the Rune Job: Rune Fencer Octavien    Eastern Adoulin I-8
Don't Clam Up on Me Now General Oblar    Yahse Hunting Grounds H-8

Other Information

NPCs Found Here

Name Location Type


Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Alluring Orobon
Spawned Quest: Don't Clam Up on Me Now
Orobon 1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants