FFXIclopedia
(New Page: Category:BestiaryCategory:AvatarsCategory:Notorious Monsters {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Family:''' Avatar<br...)
 
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[[Category:Bestiary]][[Category:Avatars]][[Category:Notorious Monsters]]
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[[Category:Bestiary]][[Category:Avatars]][[Category:Notorious Monsters]]{{disambig3|the NM, [[Yagudo Avatar]]}}
 
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{{Color|NM|Notorious Monster}}
 
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|style="padding-left:1ex"|[[Balga's Dais]]
 
|style="padding-left:1ex"|[[Balga's Dais]]
 
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|style="padding-left:1ex"|[[Central Temenos - 3rd Floor]]
 
|style="padding-left:1ex"|[[Central Temenos - 3rd Floor]]
 
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|style="padding-left:1ex"|[[CS Apollyon]]
 
|style="padding-left:1ex"|[[CS Apollyon]]
 
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|style="padding-left:1ex"|[[Buburimu Peninsula]]
 
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{{Monster Notes}}
 
{{Monster Notes}}
 
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'''Notes:'''
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===Notes:===
 
:*Spawned whenever its master uses [[Astral Flow]]. Usually matches whichever element the [[Yagudo's Elemental|master's elemental]] is, but may be an entirely random element.
 
:*Spawned whenever its master uses [[Astral Flow]]. Usually matches whichever element the [[Yagudo's Elemental|master's elemental]] is, but may be an entirely random element.
 
:*Generally will disappear after using the Astral Flow blood pact.
 
:*Generally will disappear after using the Astral Flow blood pact.

Revision as of 20:00, 18 July 2009

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Family: Avatar
Weak to: Varies

Notorious Monster

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Zone Level Drops Steal Spawns Notes
Altar Room 1
Assists: Yagudo Avatar
L
Balga's Dais 1
Assists: Chaa Paqa the Profound
L

Castle Oztroja

2
Assists: Yagudo Avatar
Assists: Tzee Xicu the Manifest
L
Central Temenos - 3rd Floor 1
Assists: Pee Qoho the Python
L
Central Temenos - 4th Floor 1
Assists: Koo Buzu the Theomanic
L
CS Apollyon 1
Assists: Dee Wapa the Desolator
L
Buburimu Peninsula 1
Assists: Theoyagudo Summoner
L
Meriphataud Mountains 1
Assists: Theoyagudo Summoner
L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned whenever its master uses Astral Flow. Usually matches whichever element the master's elemental is, but may be an entirely random element.
  • Generally will disappear after using the Astral Flow blood pact.