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| npc = Any [[Windurst Gate Guard]]
 
| npc = Any [[Windurst Gate Guard]]
 
| requirements =
 
| requirements =
| level = 30
 
 
| title =
 
| title =
| reward = Rank points<br>Ability to obtain the [[Portal Charm]]
+
| reward = Rank points<br>Ability to obtain the {{KeyItem}}[[Portal Charm]]
  +
| items = Depending on mission completion,<br>3 [[Rusty Dagger|Rusty Daggers]] ''see below''
| items =
 
 
| repeatable = Yes
 
| repeatable = Yes
 
| parent =
 
| parent =
Line 16: Line 15:
 
| next = [[A New Journey]]
 
| next = [[A New Journey]]
 
| cutscenes =
 
| cutscenes =
{{Mission/Cutscene|Written in the Stars|[[Mashua]] [[Heavens Tower]] (?-?)}}
+
{{Mission/Cutscene|Written in the Stars|[[Mashua]] [[Heavens Tower]]}}
{{Mission/Cutscene|Written in the Stars|[[Goblin Footprint]] [[Inner Horutoto Ruins]] (I-7)}}
+
{{Mission/Cutscene|Written in the Stars|[[Goblin Footprint]] {{Location|Inner Horutoto Ruins|map=Lily Tower|I-7}}}}
 
}}
 
}}
   
 
== Walkthrough ==
 
== Walkthrough ==
 
=== Accept the Mission ===
 
=== Accept the Mission ===
 
*Trading 1 crystal to a Windurstian [[Conquest Overseer]] will unlock this mission after completing the previous mission.
*This mission may be skipped by turning in a total of 3 and 1/2 stacks of crystals (42) since gaining rank 3; however, '''if this mission is skipped, you will not obtain the [[Portal Charm]]. For this reason, if you are soloing missions, it is recommended that you not skip this mission.'''
+
*This mission may be skipped by turning in a total of 3 crystals since gaining rank 3; however, '''if this mission is skipped, you will not obtain the {{KeyItem}}[[Portal Charm]]. For this reason, if you are soloing missions, it is recommended that you not skip this mission.'''
*Trading about 9 crystals will unlock this mission, after completing the previous mission.
 
*Accept the Mission from the [[Windurst Gate Guard|Gate Guard]] and then go to ''[[Heavens Tower]]''.
+
*Accept the Mission from the [[Windurst Gate Guard|Gate Guard]] and then go to [[Heavens Tower]].
*Head up to the second floor and talk to [[Zubaba]] to get a necessary [[Charm of Light]] [[Key Item]].
+
*Head up to the second floor and talk to [[Zubaba]] to get a necessary {{KeyItem}}[[Charm of Light]].
  +
**''Optional:'' The [[Windurst Gate Guard]]s, the NPCs around them, [[Kupipi]], and most NPCs on the upper floor of [[Heavens Tower]] will comment on the mission.
*'''Note:''' If you are repeating this quest or doing it for the first time after skipping it, you will not get the key item. Please read the 'Notes' section below for the changes to the quest.
 
 
=== Reach the Gate of Light ===
*Gather a group that includes a [[Black Mage]], [[White Mage]], and [[Red Mage]] '''''OR''''' someone that has done this Mission before and has obtained the [[Portal Charm]]. It is best to have a party of level 30+ (as of recent updates there are monsters that aggro lv95 on the route, Sneak and Invisible will be required) so that you can handle the aggro, or you can try to [[Sneak]]/[[Invisible]] yourselves through.
 
  +
*Your objective is to reach the "Gate of Light" located at {{Location|Inner Horutoto Ruins|map=Rose Tower 2|G-7|}} (west side, north room)
*Once you have your group gathered head out to the ''[[:File:InnerHorutotoRuins1.png|Lily's Tower]]'' which is in [[East Sarutabaruta]] at J-7.
 
  +
==== via The Three Mage Gate ====
*'''Note:''' If you have started the quest [[Toraimarai Turmoil]], you can enter [[Toraimarai Canal]] from [[Windurst Walls]] and go behind the gate that way. You will need [[sneak]] to get through the map. There is 1 room that requires [[invisible]] but if you take the right route you won't encounter any beetles.
 
 
=== [[Three Mage Gate]] ===
 
 
[[File:Toraimarai Composite.PNG|thumb|Composite map to the Three Mage Gate]]
 
[[File:Toraimarai Composite.PNG|thumb|Composite map to the Three Mage Gate]]
  +
*Sources of [[Sneak (Status Effect)]] and [[Invisible (Status Effect)]] will be required past the gate to avoid the high level monsters along the route.
*Go to the small room at G-8 and through the ''Cracked Wall'' on the north side of the room.
 
  +
*Gather a group that includes a [[Black Mage]], [[White Mage]], and [[Red Mage]].
*Make your way to E-10 and go through the ''Magical Gate of Horutoto'' there.
 
  +
**Someone that has done this Mission before and has obtained the {{KeyItem}}[[Portal Charm]] can open the gate solo.
*Continue straight west to a ''Cracked Door'' at D-10 and go through to the next area.
 
  +
**You could also flag or complete [[Toraimarai Turmoil]] (gives you access to [[Toraimarai Canal]] which connects to [[Inner Horutoto Ruins]]) to completely solo this.
*Follow the path to the large room at H-9. You'll find the ''Sealed Portal'' on the north side of the room. In front of this door are 3 circles on the floor - a whitish one, blackish one, and reddish one. This is the [[Three Mage Gate]].
 
 
*Head out to the entrance to ''[[:File:InnerHorutotoRuins1.png|Lily Tower]]'' in {{Location|East Sarutabaruta|J-7}}.
*To open the gate have your [[Black Mage]] stand on the dark circle, [[White Mage]] on the light one, and [[Red Mage]] on the reddish one. They will begin to glow and the door will open. If you brought someone who has the [[Portal Charm]], they just need to click on the door to open it.
 
 
*Go to the small room at ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-8}}) and through the ''Cracked Wall'' on the north side of the room.
  +
**Entering the ''Cracked Wall'' at ({{Location Tooltip|area=Inner Horutoto Ruins|map=Lily Tower|pos=G-9}}) is safer, but either way [[Invisible (Status Effect)]] is recommended.
 
*Make your way to ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle's Burrow|pos=E-10}}) and go through the ''Magical Gate of Horutoto'' there.
 
*Continue straight west to a ''Cracked Door'' at ({{Location Tooltip|area=Inner Horutoto Ruins|map=Beetle's Burrow|pos=D-10}}) and go through to the next area.
 
*Follow the path to the large room at ({{Location Tooltip|area=Inner Horutoto Ruins|map=Rose Tower 1|pos=H-9}}). You'll find the ''Sealed Portal'' on the north side of the room. In front of this door are 3 circles on the floor - a whitish one, blackish one, and reddish one. This is the [[Three Mage Gate]].
 
*To open the gate have your [[Black Mage]] stand on the dark circle, [[White Mage]] on the light one, and [[Red Mage]] on the reddish one. They will begin to glow and the door will open. If you brought someone who has the {{KeyItem}}[[Portal Charm]], they just need to click on the door to open it.
 
*Everyone needs to head through quickly - when the door closes, that's it. ''It cannot be re-opened from the inside.''
 
*Everyone needs to head through quickly - when the door closes, that's it. ''It cannot be re-opened from the inside.''
*Follow this passage a few steps to a round room with two hallways - one to the north-east, and one to the north-west. It doesn't matter which one you take - they'll both lead to the same place. They ''look'' like dead ends, but they're just false walls. Walk right through the wall at the end of the tunnel to find yourself in a room full of [[Wendigo]]s and [[Battle Bat]]s.
+
*Follow this passage a few steps to a round room with two hallways - one to the north-east, and one to the north-west. It doesn't matter which one you take - they'll both lead to the same place. They ''look'' like dead ends, but they're just false walls. Walk right through the wall at the end of the tunnel to find yourself in a room full of [[Wendigo]]s and [[Battle Bat]]s. This is Rose Tower, Map 2.
*Head over to the small room in G-7 (west side, north room) and click on the '''Gate of Light''' for a cutscene.
 
*You can get back to the [[Three Mage Gate]] by walking into the glowing light on the platform in the east room at H-6. From here you can make your way back through the ruins the same way you came. Otherwise if you want, bring an [[Instant Warp|Instant Warp Scroll]].
 
**You can also head into [[Toraimarai Canal]]. If you follow the hallway there will be a [[Grounds Tome]] you can take [[Repatriation]] from.
 
**There is also now a [[Survival Guide]] just next to the [[Grounds Tome]], allowing you to come and go as you wish.
 
 
*Go back to ''[[Heavens Tower]]'' and talk to [[Zubaba]] again.
 
*At this stage, your mission is completed BUT you will NOT get your [[Portal Charm]]. You must obtain a [[Rolanberry]] and trade it to [[Kupipi]] to trigger a cutscene and you will get your reward then.
 
**If you traded a Rolanberry to Kupipi earlier, she will not give you the Portal Charm until now.
 
   
  +
==== via Toraimarai Canal ====
== Notes ==
 
  +
[[File:ToraimaraiCanal2.png|thumb|Toraimarai Canal Map 2]]
*An easy place to acquire a [[Rolanberry]] is Duty Free in [[Port Jeuno]] or M&P's Market in [[Upper Jeuno]]. Both 120 gil.
 
  +
[[File:ToraimaraiCanal1.png|thumb|Toraimarai Canal Map 1]]
  +
*There is a [[Survival Guide]] at ({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-5}}) near the zone line to Horutoto Ruins. If you have previously activated it the trip to Rose Tower, Map 2 in [[Inner Horutoto Ruins]] takes mere seconds.
 
*If you have started the quest [[Toraimarai Turmoil]], you can enter [[Toraimarai Canal]] from [[Windurst Walls]] and go behind the gate that way. You will need [[Sneak]] the entire route.
  +
**Enter [[Toraimarai Canal]] from the Priming Gate at {{Location|Windurst Walls|H-3}}.
  +
**Follow the path and take the west path from the fork at ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=H-7}}). Head down the stairs into the water at ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=G-7}}) and continue west.
  +
**Turn north, then west at ({{Location Tooltip|area=Toraimarai Canal|map=Map 2|pos=G-6}}) to reach Map 1 of Toraimarai Canal.
  +
**Turn north at ({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=J-7}}), then continue West until the path forks.
  +
**Turn south, go up the stairs at ({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=H-7}}) to reach dry ground and then head north.
  +
**Cross the small footbridge to reach the eastern side of the dry ground, then follow the path until it leads you to [[Inner Horutoto Ruins]] at ({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-6}}). ''The Survival Guide is nearby at ({{Location Tooltip|area=Toraimarai Canal|map=Map 1|pos=F-5}}) so be sure to activate it.''
  +
*You should now be in Rose Tower, Map 2, behind the Three Mage Gate.
   
  +
=== At the Gate of Light ===
*If you're repeating this quest or skipped it and are doing it for the first time, it is a bit different:
 
  +
[[File:InnerHorutotoRuins4.png|thumb|Rose Tower, Map 2]]
 
*Once inside Rose Tower, Map 2, head over to the small room in ({{Location Tooltip|area=Inner Horutoto Ruins|map=Rose Tower 2|pos=G-7}}) (west side, north room) and click on the ''Gate of Light'' for a cutscene.
  +
*You can now safely warp home or return via one of a few options:
 
**You can get back to the [[Three Mage Gate]] by walking into the glowing light on the platform in the east room at {{Location Tooltip|area=Inner Horutoto Ruins|map=Rose Tower 2|pos=H-6}}. From here you can make your way back through the ruins the same way you came.
 
**You can also head into [[Toraimarai Canal]]. If you follow the hallway there will be a [[Grounds Tome]] and a [[Survival Guide]] to help you return to Windurst.
   
  +
=== Finishing Up ===
*(Edited June 28th, 2012 Since there is a lot of conflicting information on wiki on how to get the [[Portal Charm]] if you are doing it after having skipped the mission -Vasqua, Shiva) To get the [[Portal Charm]] You must first accept the Mission from the gate guard. After accepting the Mission, go speak to [[Zubaba]]. She will only require 3 [[Rusty Dagger]]s to prove you were there. You can either buy these from the AH, or actually go farm them off [[Wendigo]]s behind the 3 Mages Door in [[Inner Horutoto Ruins]] - she doesn't care.
 
 
*Return to [[Heavens Tower]] and talk to [[Zubaba]] again.
*(Edited July 22th, 2015) Zubaba doesnt ask for proof anymore it seems, upon doing missions to gain access via Toraimarai Turmoil accessed Gate of Light and upon speaking to Zubaba completed mission and got Portal Charm from Kupipi. Rusty Daggers were not needed.
 
 
*At this stage, your mission is completed BUT you will NOT get your {{KeyItem}}[[Portal Charm]]. You must obtain a [[Rolanberry]] and trade it to [[Kupipi]] to receive it.
**Only the [[Wendigo]]s carrying the club and shield in the Rose Tower map drop the [[Rusty Dagger]].
 
 
**If you traded a [[Rolanberry]] to [[Kupipi]] earlier, she will not give you the {{KeyItem}}[[Portal Charm]] until now.
**Trade the 3 [[Rusty Dagger]]s to [[Zubaba]] and the Mission is complete. [[Kupipi]] may have asked you before to trade a [[Rolanberry]] to [[Kupipi]]. If she doesn't ask you for it, just trade her one after the mission is finished. Even if you traded her the [[Rolanberry]] before accepting this mission she will remember and reward you with a [[Portal Charm]].
 
   
  +
=== Rusty Daggers ===
  +
*This mission has an alternate objective depending on your mission completion state. If you are repeating this mission or have completed [[The Final Seal]] after skipping this mission, Zubaba will instead ask for 3 [[Rusty Dagger|Rusty Daggers]] as proof of her request to "clean up some vermin" beyond the [[Three Mage Gate]].
  +
**[[Zubaba]] will accept [[Rusty Dagger|Rusty Daggers]] bought at the [[Auction House]]
  +
**[[Rusty Dagger|Rusty Daggers]] drop from club-wielding [[Wendigo]] in Rose Tower, Map 2 at {{Location|Inner Horutoto Ruins|map=Rose Tower 2}}, the large chamber adjacent to the "Gate of Light." See above on how to reach them.
  +
** Caster-type [[Wendigo]] in the same area drop [[Test Answers]] used for [[Making the Grade]], a quest that rewards a scroll of [[Aspir]].
  +
*Trade the Rusty Daggers to [[Zubaba]] to complete the objective.
  +
*If you have not previously done so, trade a [[Rolanberry]] to [[Kupipi]] to receive your {{KeyItem}}[[Portal Charm]]
 
**An easy place to acquire a [[Rolanberry]] is Duty Free in [[Port Jeuno]] or M&P's Market in [[Upper Jeuno]] for 120 gil.
   
 
{{Mission/Description
 
{{Mission/Description

Revision as of 15:04, 3 December 2019


Mission Name Written in the Stars
Number 3-2
Start NPC Any Windurst Gate Guard
Items Needed Depending on mission completion,
3 Rusty Daggers see below
Reward Rank points
Ability to obtain the Key ItemPortal Charm
Repeatable Yes
← Previous Mission Next Mission →
To Each His Own Right A New Journey
Replay Cutscenes
Written in the Stars Mashua Heavens Tower
Written in the Stars Goblin Footprint Inner Horutoto Ruins, Lily Tower (I-7)


Walkthrough

Accept the Mission

  • Trading 1 crystal to a Windurstian Conquest Overseer will unlock this mission after completing the previous mission.
  • This mission may be skipped by turning in a total of 3 crystals since gaining rank 3; however, if this mission is skipped, you will not obtain the Key ItemPortal Charm. For this reason, if you are soloing missions, it is recommended that you not skip this mission.
  • Accept the Mission from the Gate Guard and then go to Heavens Tower.
  • Head up to the second floor and talk to Zubaba to get a necessary Key ItemCharm of Light.

Reach the Gate of Light

via The Three Mage Gate

Toraimarai Composite

Composite map to the Three Mage Gate

  • Sources of Sneak (Status Effect) and Invisible (Status Effect) will be required past the gate to avoid the high level monsters along the route.
  • Gather a group that includes a Black Mage, White Mage, and Red Mage.
  • Head out to the entrance to Lily Tower in East Sarutabaruta (J-7).
  • Go to the small room at (G-8) and through the Cracked Wall on the north side of the room.
  • Make your way to (E-10) and go through the Magical Gate of Horutoto there.
  • Continue straight west to a Cracked Door at (D-10) and go through to the next area.
  • Follow the path to the large room at (H-9). You'll find the Sealed Portal on the north side of the room. In front of this door are 3 circles on the floor - a whitish one, blackish one, and reddish one. This is the Three Mage Gate.
  • To open the gate have your Black Mage stand on the dark circle, White Mage on the light one, and Red Mage on the reddish one. They will begin to glow and the door will open. If you brought someone who has the Key ItemPortal Charm, they just need to click on the door to open it.
  • Everyone needs to head through quickly - when the door closes, that's it. It cannot be re-opened from the inside.
  • Follow this passage a few steps to a round room with two hallways - one to the north-east, and one to the north-west. It doesn't matter which one you take - they'll both lead to the same place. They look like dead ends, but they're just false walls. Walk right through the wall at the end of the tunnel to find yourself in a room full of Wendigos and Battle Bats. This is Rose Tower, Map 2.

via Toraimarai Canal

ToraimaraiCanal2

Toraimarai Canal Map 2

ToraimaraiCanal1

Toraimarai Canal Map 1

  • There is a Survival Guide at (F-5) near the zone line to Horutoto Ruins. If you have previously activated it the trip to Rose Tower, Map 2 in Inner Horutoto Ruins takes mere seconds.
  • If you have started the quest Toraimarai Turmoil, you can enter Toraimarai Canal from Windurst Walls and go behind the gate that way. You will need Sneak the entire route.
    • Enter Toraimarai Canal from the Priming Gate at Windurst Walls (H-3).
    • Follow the path and take the west path from the fork at (H-7). Head down the stairs into the water at (G-7) and continue west.
    • Turn north, then west at (G-6) to reach Map 1 of Toraimarai Canal.
    • Turn north at (J-7), then continue West until the path forks.
    • Turn south, go up the stairs at (H-7) to reach dry ground and then head north.
    • Cross the small footbridge to reach the eastern side of the dry ground, then follow the path until it leads you to Inner Horutoto Ruins at (F-6). The Survival Guide is nearby at (F-5) so be sure to activate it.
  • You should now be in Rose Tower, Map 2, behind the Three Mage Gate.

At the Gate of Light

InnerHorutotoRuins4

Rose Tower, Map 2

  • Once inside Rose Tower, Map 2, head over to the small room in (G-7) (west side, north room) and click on the Gate of Light for a cutscene.
  • You can now safely warp home or return via one of a few options:
    • You can get back to the Three Mage Gate by walking into the glowing light on the platform in the east room at H-6. From here you can make your way back through the ruins the same way you came.
    • You can also head into Toraimarai Canal. If you follow the hallway there will be a Grounds Tome and a Survival Guide to help you return to Windurst.

Finishing Up

Rusty Daggers

Game Description

Mission Orders
On the command of Zubaba, the head lady-in-waiting, you are to journey beneath the central magic tower of the Horutoto Ruins. There, you are to report to the facility managed by Heavens Tower, which protects the talisman that seals Castle Zvahl. Render whatever assistance is necessary.