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*Has a random effect on all party members within area of effect.
 
*Has a random effect on all party members within area of effect.
 
* '''Obtained:''' [[Corsair]] Level 1
 
* '''Obtained:''' [[Corsair]] Level 1
* '''Recast Time:''' 2:00:00
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* '''Recast Time:''' 1:00:00
 
* '''Duration:''' Instant
 
* '''Duration:''' Instant
   
 
==Notes/Description==
 
==Notes/Description==
   
*[[Wild Card]] is a [[Corsair]]'s [[Two Hour Ability]].
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*[[Wild Card (Ability)|Wild Card]] is a Corsair's [[One Hour Ability]].
 
*Upon use, a random number from 1-6 is rolled, similar in nature to [[Phantom Roll]]. Depending on the outcome of this roll, various effects can occur to all party members within the [[Area of Effect]]:
 
*Upon use, a random number from 1-6 is rolled, similar in nature to [[Phantom Roll]]. Depending on the outcome of this roll, various effects can occur to all party members within the [[Area of Effect]]:
:* I: Restores some Job Abilities (does not restore Two Hour Abilities)
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:* I: Restores some Job Abilities (does not restore One Hour Abilities)
:* II: Restores all Job Abilities (does not restore Two Hour Abilities)
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:* II: Restores all Job Abilities (does not restore One Hour Abilities)
:* III: Restores some Job Abilities (does not restore Two Hour Abilities), 100% TP Restore
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:* III: Restores some Job Abilities (does not restore One Hour Abilities), 100% TP Restore
:* IV: Restores all Job Abilities (does not restore Two Hour Abilities), 300% TP Restore
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:* IV: Restores all Job Abilities (does not restore One Hour Abilities), 300% TP Restore
:* V: Restores some Job Abilities and some Two Hour Abilities, 50% MP Restore {{verification}}
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:* V: Restores some Job Abilities and One Hour Abilities, 50% MP Restore
:* VI: Restores all Job Abilities and Two Hour Abilities, 100% MP Restore
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:* VI: Restores all Job Abilities and One Hour Abilities, 100% MP Restore
   
*Wild Card may never restore Wild Card. Even if a Corsair performs a Wild Card that restores 2-Hours, the Wild Card of Corsairs in the party will not be restored (including their own). However, if you use Wild Card, and change jobs to something other than [[Corsair]], your 2-Hour ability can be restored by Wild Card.
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*Wild Card may never restore Wild Card. Even if a Corsair performs a Wild Card that restores 1-Hours, the Wild Card of Corsairs in the party will not be restored (including their own). However, if you use Wild Card, and change jobs to something other than Corsair, your 1-Hour ability can be restored by Wild Card.
 
*Wild Card's effects are instantaneous, and therefore do not produce a lasting [[Roll Effect]] like Phantom Rolls do. As such, Wild Card does not function with [[Double-Up]], either.
 
*Wild Card's effects are instantaneous, and therefore do not produce a lasting [[Roll Effect]] like Phantom Rolls do. As such, Wild Card does not function with [[Double-Up]], either.
  +
*[[Commodore Bottes +2]] that have completed [[Trial 5038]], [[Lanun Bottes]], [[Lanun Bottes +1|+1]], [[Lanun Bottes +2|+2]], and [[Lanun Bottes +3|+3]] enhance the effect of Wild Card.
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** When worn, they silently reroll once if it would have been a 1 or 2. As such, they make rolls of 1 and 2 a 2/16 chance each and rolls of 3, 4, 5, and 6 a 3/16 chance each.
 
*The ability [[Snake Eye]] does not function with Wild Card.
 
*The ability [[Snake Eye]] does not function with Wild Card.
 
*The effect of [[Luzaf's Ring]] does not function with Wild Card.
 
*The effect of [[Luzaf's Ring]] does not function with Wild Card.

Revision as of 04:08, 2 September 2019

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Job Ability

  • Has a random effect on all party members within area of effect.
  • Obtained: Corsair Level 1
  • Recast Time: 1:00:00
  • Duration: Instant

Notes/Description

  • Wild Card is a Corsair's One Hour Ability.
  • Upon use, a random number from 1-6 is rolled, similar in nature to Phantom Roll. Depending on the outcome of this roll, various effects can occur to all party members within the Area of Effect:
  • I: Restores some Job Abilities (does not restore One Hour Abilities)
  • II: Restores all Job Abilities (does not restore One Hour Abilities)
  • III: Restores some Job Abilities (does not restore One Hour Abilities), 100% TP Restore
  • IV: Restores all Job Abilities (does not restore One Hour Abilities), 300% TP Restore
  • V: Restores some Job Abilities and One Hour Abilities, 50% MP Restore
  • VI: Restores all Job Abilities and One Hour Abilities, 100% MP Restore
  • Wild Card may never restore Wild Card. Even if a Corsair performs a Wild Card that restores 1-Hours, the Wild Card of Corsairs in the party will not be restored (including their own). However, if you use Wild Card, and change jobs to something other than Corsair, your 1-Hour ability can be restored by Wild Card.
  • Wild Card's effects are instantaneous, and therefore do not produce a lasting Roll Effect like Phantom Rolls do. As such, Wild Card does not function with Double-Up, either.
  • Commodore Bottes +2 that have completed Trial 5038, Lanun Bottes, +1, +2, and +3 enhance the effect of Wild Card.
    • When worn, they silently reroll once if it would have been a 1 or 2. As such, they make rolls of 1 and 2 a 2/16 chance each and rolls of 3, 4, 5, and 6 a 3/16 chance each.
  • The ability Snake Eye does not function with Wild Card.
  • The effect of Luzaf's Ring does not function with Wild Card.
  • Will reset all charges for abilities that utilize charges such as Quick Draw or Stratagems.