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Job Ability

  • Has a random effect on all party members within area of effect.
  • Obtained: Corsair Level 1
  • Recast Time: 1:00:00
  • Duration: Instant

Notes/Description

  • Wild Card is a Corsair's One Hour Ability.
  • Upon use, a random number from 1-6 is rolled, similar in nature to Phantom Roll. Depending on the outcome of this roll, various effects can occur to all party members within the Area of Effect:
  • I: Restores some Job Abilities (does not restore One Hour Abilities)
  • II: Restores all Job Abilities (does not restore One Hour Abilities)
  • III: Restores some Job Abilities (does not restore One Hour Abilities), 100% TP Restore
  • IV: Restores all Job Abilities (does not restore One Hour Abilities), 300% TP Restore
  • V: Restores some Job Abilities and One Hour Abilities, 50% MP Restore
  • VI: Restores all Job Abilities and One Hour Abilities, 100% MP Restore
  • Wild Card may never restore Wild Card. Even if a Corsair performs a Wild Card that restores 1-Hours, the Wild Card of Corsairs in the party will not be restored (including their own). However, if you use Wild Card, and change jobs to something other than Corsair, your 1-Hour ability can be restored by Wild Card.
  • Wild Card's effects are instantaneous, and therefore do not produce a lasting Roll Effect like Phantom Rolls do. As such, Wild Card does not function with Double-Up, either.
  • Commodore Bottes +2 that have completed Trial 5038, Lanun Bottes, +1, +2, and +3 enhance the effect of Wild Card.
    • When worn, they silently reroll once if it would have been a 1 or 2. As such, they make rolls of 1 and 2 a 2/16 chance each and rolls of 3, 4, 5, and 6 a 3/16 chance each.
  • The ability Snake Eye does not function with Wild Card.
  • The effect of Luzaf's Ring does not function with Wild Card.
  • Will reset all charges for abilities that utilize charges such as Quick Draw or Stratagems.
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