m (Grrr. Still problems with my formatting changes.) |
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+ | |<!--Add Head Here-->[[Brass Hairpin]], [[Sol Cap]] |
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− | |<!--Add Neck Here-->[[Mohbwa Scarf +1]] |
+ | |<!--Add Neck Here-->[[Mohbwa Scarf +1]], [[Republican Silver Medal]] |
|<!--Add Body Here-->[[Divine Breastplate]], [[Royal Squire's Robe]] |
|<!--Add Body Here-->[[Divine Breastplate]], [[Royal Squire's Robe]] |
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Revision as of 01:34, 14 September 2008
CAUTION! | ||
This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone. No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page. |
Introductory Notes
Please take the following notes into consideration:
- This list is not inclusive of everything a White Mage can equip. It attempts to recommend equipment which most benefits the White Mage's priority stats of MP and Mind or that reduces enmity (hate).
- Items link to HQ {high quality, +1/+2) versions, however you can always use the NQ (normal quality)item.
- Items specific to a melee setup or for solo play are not listed, with the exception of weapons and a single piece of armor, the Reverend Mail.
- As a mage, spells take priority over equipment. You can go a lot longer without upgrading equipment than a melee or a tank job can. You don't have to upgrade at every point, but it will help to increase your stats.
- Shields can be used with clubs (or by themselves), but grips may only be used with staves.
- The 'Range' slot is best left empty to use stat boosting items in the 'Ammo' slot.
- Until level 51 (when you can equip elemental staves) wands will be used mostly for their status boosting attributes. Hammers generally have heavier damage potential than wands.
- Higher level items do not always mean they are better. Refer to previous items in that group to compare them.
- Regarding LV51 Elemental Staves: They can be used in macros in the following ways to benefit play: Light/Apollo's Staff for Cure Macros, Dark/Pluto's Staff for hMP Resting & Blind (/BLM) Macros, Earth/Terra's Staff for Slow Macro, Ice/Aquilo's Staff for Paralyze Macro, Wind/Auster's Staff for Silence, Invisible, & Sneak Macros.
- Regarding Amity Cape and Peace Cape: These are used to craft a sought after Errant Cape, which is an endgame piece. The Amity Cape is used to craft the Peace Cape. The Peace Cape is used to craft the Errant Cape, however the Peace Cape +1 can't be used as a crafting material due to it's +1 suffix.
- Regarding LV50 and LV70 Waist stones/ropes and LV55 Earrings as well as some other pieces of armor: They are race specific. Be sure to check to make sure that your race can equip the item first.
- Regarding Korin Obi: The Korin Obi can really benefit your cures on Lightsday, in Temenos with constant double light weather, or under the effect of the Scholar magic spell Aurorastorm.
- White Mage Artifact Armor (AF) can last you well into your final levels of WHM.
- Format taken from Beastmaster Equipment Guide.