Fire Emblem Warriors: Three Hopes - The Loop
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|Mission Name||Where Two Paths Converge|
|Start NPC||Any Bastok Gate Guard|
|Title Granted||Hero Among Heroes|
Ability to purchase Atma of the Hero
|← Previous Mission||Next Mission →|
|The Salt of the Earth||None|
|Where Two Paths Converge (pt.1)||Taulluque Metalworks ( )|
|Where Two Paths Converge (pt.1-3)||Goblin Footprint Throne Room|
|Where Two Paths Converge (pt.2)||Taulluque Metalworks ( )|
- This mission requires a certain level of Rank Bar. Repeat missions or trade 9 crystals to a Conquest Overseer. Speak to a Bastok Gate Guard to receive the mission.
- Talk to Iron Eater for a cutscene starting with Iron Eater saying "We've been waiting for you, (name)."
- Head to the Throne Room in Castle Zvahl Keep and enter the battlefield for Where Two Paths Converge. You can take the Home point which is located just before the Throne Room.
- After the fight, there will be a cutscene and afterwards you can return to the president's office and talk to Iron Eater for another cutscene and to finish the mission.
- 6 characters including you, that are either currently on this part of the mission or have previously completed it, regardless of current allegiance, may enter.
- Buffs are removed upon entry. Food effects however, are not.
- Do not move towards Zeid until everyone is inside/Alter Egos have been summoned. He will not attack until you move close enough, so it is safe to buff up and rest to full as long as you stay far enough away.
- Zeid is capable of using all Great Sword weapon skills up to Ground Strike, which tends to be his favorite. He casts Absorb spells, but nothing more.
- The weapon skill Shockwave is an AoE attack and can cause Sleep. If a large portion of your party are melee-type, consider using Poison Potions. This is not necessary for mages, as long as they keep proper distance. As mentioned, he tends to favor Ground Strike over other attacks.
- Zeid also uses two unique abilities; Abyssal Strike, which is a ranged attack that damages and causes a 5-10 second Stun, indicated by a purple flash on Zeid's sword. Abyssal Drain is simply that, a Drain move about as powerful as the spell.
- Zeid may have some form of TP Regain, as he will build TP quickly even if being kited and only attacked by magic.
- When Zeid is at about 70% HP, there will be a cutscene featuring Volker, who will join you in the fight. You are given time to rest afterwards as Zeid will not immediately aggro again, but Volker will attack if you wait too long.
- Volker must be kept alive in order to win and Zeid's Ground Strike can take most, if not all, of his HP in one shot. His attacks hit fairly hard, but he likely won't take hate until your damage-dealing party members are defeated.
- At some point, two creatures called Shadow of Rage will spawn. They have attacks equal to Zeid's but much less HP. They are highly resistant or immune to all forms of Sleep. A well-timed -ga spell can kill both in one hit. The Shadows can use Great Sword weapon skills at least up to Shockwave and use the same Abyssal moves as Zeid. They gain TP very quickly, even without being attacked at all.
- Zeid will later recall the Shadows if they are defeated, but not immediately. You have 30 to 60 seconds before he does so. Killing them is highly recommended and not very difficult, as they hit nearly as hard as Zeid and can skillchain with him, likely causing the end of your party.
- If Zeid is defeated before the shadows, they will despawn.
- You won't lose any Experience Points if you are defeated.
- You CAN call Trust NPCs for this fight.
See the Video page.
- Mission Orders
- An adventurer has been attacked while on an investigation to Xarcabard -- and the attacker is said to be none other than the Dark Knight, Zeid! Report to the President's Office for a briefing on the situation at hand.