Mission Name Where Messengers Gather (Ulmia's Path)
Number PM5-3U
Start NPC Cid Metalworks (H-8)
Title Granted Ulmia's Soulmate
Delta Enforcer
True Companion of Louverance
Reward 1000 EXP
Parent Mission Sub-Missions
Three Paths (Also to be Completed)
The Pursuit of Paradise (Tenzen's Path)
Past Sins (Louverance's Path)
← Previous Mission Next Mission →
Desires of Emptiness For Whom the Verse is Sung
Replay Cutscenes
Where Messengers Gather Gizel Southern San d'Oria (H-8)
Entanglement Dabbio Port San d'Oria (H-9)
Entanglement Jufaue Northern San d'Oria (J-10)
Head Wind Dienger Windurst Waters, North (F-5)
Head Wind Juvillie Windurst Walls (D-6)
Head Wind (pt.1-2) Goblin Footprint Boneyard Gully
Flames for the Dead (pt.1-2) Goblin Footprint Bearclaw Pinnacle
Flames for the Dead Taulluque Metalworks (I-8)


Started by talking to Cid and selecting "Find Prishe"

Note: This mission can be completed solo by various, if not all jobs at around level 75, or even lower. Trivial at Item Level. (see testimonials)

5-3U1: Entanglement

5-3U2: Head Wind

Attohwa Chasm

Attohwa Chasm

  • Travel to the Boneyard Gully in Attohwa Chasm.
    • Fastest method is Home Point #1, but if that's not available, then use Unity Concord warp (Lv. 125). That will put you at (F-7) at the mouth of the cave. Go west out of it, follow the right wall north, then take the cave east to get to Boneyard Gully. There should be no aggro during the day, but there may be skeletons at night. The below is also an option, but takes significantly longer and is not recommended.
    • Enter Maze of Shakhrami at (K-5) of Tahrongi Canyon (or take the Survival Guide, then follow the left wall until you end up into Attohwa Chasm at (F-5).
    • In Attohwa Chasm, to get to the Boneyard Gully without meeting any Scorpions or Corse that still attack characters regardless of their level, use the path starting at (I-8).
      • The Scorpions detect by sound and the Corse detect by sound as well as low HP.
      • The Gasponia plants throughout the area inflict a poison effect at various intervals dealing 15 points of damage per tick for a time, for a total of 240 (provided the character is out of the range before the second tick) which can easily take one's HP to the yellow area and lure the attention of the Corse, should any be nearby.

Boneyard Gully - Fight!

Shikaree Z, Y and X

  • At Boneyard Gully, head across the clearing to the north to find a wall of Dark Miasma. Examine it and enter the battlefield for Head Wind.
  • NOTE: if using windower's addon, fastCS, you may need to //lua unload fastcs to get the cutscene to move along again. After it continues you can //lua load fastcs.
  • NOTE: CS kept freezing when running at 60fps, so set that down to 30, or half way though it will just stop.
    • The fight is doable, if a bit rough at level 65+ with Trust and the right job. Very easy at level 75+, trivial at Item Level.
    • Buffs wear upon entry.
    • There is a 30 minute time limit.
    • No Experience Points are lost upon being knocked out.
    • Successfully clearing the battlefield will award 1000 Experience Points/Limit Points.
  • There is a large ridge in the center of the Boneyard Gully, and on the far side of the ridge are the opponents:
  • After the fight, when you exit the Boneyard Gully, you will appear in Attohwa Chasm at (H-7), nowhere near the Home Point at (I-6). Plan accordingly.

5-3U3: Flames for the Dead

Uleguerand Range

  • (Optional) If you're attempting this at a level below 80 or so, before heading to Uleguerand Range, try and complete the quest Bombs Away!. It awards Shu'Meyo Salt, which can be used to gain an additional 20 seconds on a upcoming NM, getting multiple may help since you can use them more than once in the fight.
  • Head to Uleguerand Range. Fastest method is Home Point #2, but if that's not available, then use Unity Concord warp (Lv. 128). Head east and drop into the hole found at (J-9) to drop near the Bearclaw Pinnacle entrance. You may have to wait a few minutes for the hole to appear as it is not always present. The hole only appears when the fissure below blows hot air into the snow and melts it. When you drop down, head east to get Home Point #2, then head a little further to zone in.
    • Make sure to fall into the hole at (J-9), it is the only one that will lead to the proper battlefield. It is not the same route as to the battlefield for Brothers and the likes.

Bearclaw Pinnacle - Fight!

  • At Bearclaw Pinnacle, enter the battlefield for Flames for the Dead.
  • The opponent here is the Snoll Tzar.
    • It has approximately 7000 HP.
    • Once it has been aggravated, there is 45 seconds to defeat it.
      • Moving close enough to draw weapon will be close enough.
    • At 15 and 30 seconds it will grow in both actual size and in brute strength.
    • Once 45 seconds has passed, it will use Hypothermal Combustion. If this happens, even if someone survives the blast, the players are removed from the battlefield. This appears to be incorrect. A summoner should be able to get off 2 blood pacts before Combustion happens (About 1 minute). You need to defeat the Snoll to complete the mission.
      • The quest Bombs Away! awards Shu'Meyo Salt, which can be used to gain an additional 20 seconds.
      • The Shu'Meyo Salt takes only 1 second to use. When used, messages will be displayed describing its effects.
        • After initial use: "The Snoll Tzar has begun to melt!"
        • 7 and 14 seconds later: "The Snoll Tzar is emitting a large amount of steam."
        • 21 seconds later: "The Snoll Tzar shakes off the salt!"
      • The melting time does not count against you. You can use multiple salts in one battle, but do not overlap their use for it will have no effect that way.
        • You should also note that you will be unable to execute any commands after a salt activates for a second or two, same as potions or any other items for that matter.
    • The Snoll Tzar will use the following special attacks:
      • Arctic Impact: AoE ice damage (~275 each).
      • Cold Wave: Nasty AoE Frost effect (31 HP/tick).
      • Hiemal Storm: Extreme directional AoE ice damage for 200-1400 points.
      • Berserk: Grants the Berserk effect. This makes the fight much easier, but is rare.
        • The area attacks have a fairly small radius.

Finishing Up

  • If Ulmia's Path is your final path to complete for the mission 5-3, you will get an additional cutscene at Cid that leads into the next mission; if not, head for another fork.
Fork 1 Fork 2 Fork 3
Tenzen's Path Ulmia's Path Louverance's Path


See the Video page.

Game Description

Mission Orders
Ulmia has journeyed to San d'Oria to search for any word on the whereabouts of Prishe.