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FFXIclopedia

Players starting the game as a Warrior receive an Onion Sword.

Specializing in the arts of battle, Warriors (WAR) are masters of all aspects of melee combat. Warrior is a very versatile melee job that can equip almost all of the types of weapons available in the game, and thus can fill a number of different roles in a party. Warriors have the ability to wear heavy armor and tank, protecting their comrades from enemy attacks. They are also masters of the powerhouse Axe and Great Axe weapons and are amongst the most powerful physical damage dealers in the game.

Job Abilities[]

Job Traits[]

Levels 1~49[]

Levels 50~99[]

Merit Point Categories[]

Group 1[]

Group 2[]

Job Points[]

Main article: Job Points

Categories[]

  • Mighty Strikes Effect: Increases physical accuracy by 2 per rank while under the effects of Mighty Strikes.
  • Brazen Rush Effect: Increases physical attack by 4 per rank while under the effects of Brazen Rush.
  • Berserk Effect: Increases physical attack by 2 per rank while under the effects of Berserk
  • Defender Effect: Increases physical defense by 3 per rank while under the effects of Defender.
  • Warcry Effect: Increases physical attack by 3 per rank while under the effects of Warcry.
  • Aggressor Effect: Increases physical accuracy by 1 per rank while under the effects of Aggressorl
  • Retaliation Effect: Increases chance of retaliating against attacks by 1% while under the effects of Retaliation.
  • Restraint Effect: Decreases the amount of time it takes to reach the maximum weapon skill attack bonus by 2% per rank while under the effects of Restraint.
  • Blood Rage Effect: Increases the critical hit rate of attacks by 1% per rank while under the effects of Blood Rage.
  • Double Attack Effect: Increase physical attack by 1 per rank from double attacks.

Gifts[]

Job Points Needed Name/Effect
5 Physical Defense Bonus
Increases physical defense by 10.
Capacity Point Bonus
Increases acquired capacity points by 5%.
10 Physical Attack Bonus
Increases physical and ranged attack by 10.
20 Physical Evasion Bonus
Increases physical evasion by 5.
25 Capacity Point Bonus
Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus
Increases physical and ranged accuracy by 5.
45 Magic Evasion Bonus
Increases magic evasion by 5.
50 Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus
Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus
Increases magic accuracy by 5.
80 Enhances "Fencer" effect.
Fencer TP Bonus +50.
95 Capacity Point Bonus
Increases acquired capacity points by 11%.
100 Critical Hit Bonus
Increases critical hit rate by 5%.
Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
125 Double Attack Effect
Increases double attack chance by 2%.
145 Capacity Point Bonus
Increases acquired capacity points by 13%.
150 Critical Damage Bonus
Increases critical damage dealt by 2%.
180 Physical Defense Bonus
Increases physical defense by 15.
205 Capacity Point Bonus
Increases acquired capacity points by 15%.
210 Physical Attack Bonus
Increases physical and ranged attack by 15.
245 Physical Evasion Bonus
Increases physical evasion by 8.
275 Capacity Point Bonus
Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus
Increases physical and ranged accuracy by 8.
320 Magic Evasion Bonus
Increases magic evasion by 8.
355 Capacity Point Bonus
Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus
Increases magic accuracy by 8.
405 Fencer Effect
Increases TP bonus of Fencer by 50.
445 Capacity Point Bonus
Increases acquired capacity points by 21%.
450 Double Attack Effect
Increases double attack chance by 2%.
500 Critical Damage Bonus
Increases critical damage dealt by 2%.
Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
545 Capacity Point Bonus
Increases acquired capacity points by 23%.
550 Weapon Skill Damage
Increases damage from weapon skills by 3%.
605 Physical Defense Bonus
Increases physical defense by 20.
655 Capacity Point Bonus
Increases acquired capacity points by 25%.
660 Physical Attack Bonus
Increases physical and ranged attack by 20.
720 Physical Evasion Bonus
Increases physical evasion by 10.
775 Capacity Point Bonus
Increases acquired capacity points by 27%.
780 Physical Accuracy Bonus
Increases physical and ranged accuracy by 10.
845 Magic Evasion Bonus
Increases magic evasion by 10.
905 Capacity Point Bonus
Increases acquired capacity points by 29%.
910 Magic Accuracy Bonus
Increases magic accuracy by 10.
980 Fencer Effect
Increases the TP bonus of Fencer by 60.
1045 Capacity Point Bonus
Increases acquired capacity points by 31%.
1050 Double Attack Effect
Increases double attack rate by 3%.
1125 Critical Damage Bonus
Increases critical damage dealt by 3%.
1195 Capacity Point Bonus
Increases acquired capacity points by 33%.
1200 Critical Hit Bonus
Increases critical hit rate by 5%.
Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
1280 Physical Defense Bonus
Increases physical defense by 25.
1355 Capacity Point Bonus
Increases acquired capacity points by 35%.
1360 Physical Attack Bonus
Increases physical and ranged attack by 25.
1445 Physical Evasion Bonus
Increases physical evasion by 13.
1530 Physical Accuracy Bonus
Increases physical and ranged accuracy by 13.
1620 Magic Evasion Bonus
Increases magic evasion by 13.
1710 Magic Accuracy Bonus
Increases magic accuracy by 13.
1805 Fencer Effect
Increases the TP bonus of Fencer by 70.
1900 Double Attack Effect
Increases double attack rate by 3%.
2000 Critical Damage Bonus
Increases critical damage dealt by 3%.
2100 ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
Superior 5
Enables the player to equip items marked as Superior 5 (Su5).

Combat Skills[]

Master Levels increase player combat skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Great Axe A+ 6 150 424
Axe A- 6 150 417
Great Sword B+ 5 144 404
Scythe B+ 5 144 404
Staff B 5 144 398
Sword B 5 144 398
Polearm B- 5 144 388
Club B- 5 144 388
Dagger B- 5 144 388
Hand-to-Hand D 4 133 334
Archery D 4 133 334
Marksmanship D 4 133 334
Throwing D 4 133 334
Shield C+ 5 139 378
Evasion C 5 139 373
Parrying C- 5 139 368

See Warrior Skill Caps for a by-level breakdown of Weapon Skill limits.

Job-Specific Equipment[]

To see a side by side comparison of Artifact/Relic sets visit Warrior Artifact/Relic Sets Comparison.

Artifact Equipment[]

See Also: The Doorman

Relic Armor[]

Empyrean Armor[]

Other JSE[]

Slot Armor Level
Neck Fighter's Torque 30
Finger Soldier's Ring 50
Ear Janizary Earring 61
Ear Soldier's Earring 70
Head Unicorn Cap / +1 74
Body Unicorn Harness / +1 74
Hands Unicorn Mittens / +1 74
Legs Unicorn Subligar / +1 74
Feet Unicorn Leggings / +1 74
Neck Warrior's Beads / +1 / +2 99
Earring Boii Earring / +1 / +2 99
Back Mauler's Mantle 99
Back Cichol's Mantle 99

Ultimate Weaponry[]

Warrior Guides[]

Outdated Guides[]