Warhorse Hoofprint is a hoofprint left by the legendary Dark Rider and can appear in the Wajaom Woodlands, Bhaflau Thickets, Mount Zhayolm, or Caedarva Mire. Examining the hoofprint can yield either a Dark Rider Hoofprint or a Quartz transmitter with the relevant quests active.
The exact spawn conditions for the hoofprint are unknown, however, a likely theory is that they are occasionally left in the path taken by
Dark Rider when he appears. More than one hoofprint can be up at any one time.
A hoofprint will always spawn coinciding with the path of the Dark Rider between the hours of 00:00 and 02:00 and will de-spawn at 06:00 a whole game day later (meaning that the Key Item is active for between 28 and 30 in-game hours, or between 70 and 80 Earth minutes).
The hoofprint now appears on Wide Scan!!!
E-8 (NE corner of sections as you enter the clearing)
F-5 (behind the tower)
F-5 (SE corner - in the narrow passage)
F-7 (center of the opening surrounded by Treants and Tigers)
F/G-6 (the small path to F-5 Tower)
F-12 (in the narrow passage not marked on the map)
G-6 (Northeast side of clearing)
G-6 (Just below G-5, and above the open area in G-6, in the narrow passage that leads to the Giwahb Watchtower)
G-12 (south of Mamook entrance)
H-6 (Fomor's way)
H-10 (clearing between the two tunnels)
I-7 (west edge of open area)
I-10 (open Spider Area - west side)
I-10 (just east of the open area)
J-9 (east side of (J-9) in the middle of the Ameretats and Tigers)
J-9 (west side, with Lesser Colibris, where Zoraal Ja's Pkuucha pops)
J-10 (NW corner of (J-10), near the I-10 border.
K-9 (Tiger / Malboro Area)
E-8 (just Before Tigers and Spiders)
G-7 (NE corner)
H-7 (SE Corner)
H-7 (along the left wall in the top-left open area by a group of tigers)
H-8 (middle of the open area)
H-8 (Beginning of tunnel)
I-7 (end of narrow corridor before the Treants and Saplings)
I-8 (near the Map '???')
D-6 (between two rock formations)
D-6 (in the exact center of the D-6 square)
D-6/E-6 (near a "manhole" a short distance from the Halvung zone)
E-6 (on "tip" of the northward protruding wall in E-6, very close to zone)
H-9 (near the Pugils to the south)
I-10 (on the mound with the Eruca)
L-8 (near the water)
G-9 (Around the ledge on the second map, Dvucca Staging Point)
J-8 (In the Center of the Imp Camp)
J-8 (in the northern pond)