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(cleanup; gil correction: gives only 3K to level 90 solo)
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|<!--Be sure to update BOTH items in this field.-->
 
|<!--Be sure to update BOTH items in this field.-->
 
*[[Vulpangue's Wing]] {{Drop Rate|100%}}
 
*[[Vulpangue's Wing]] {{Drop Rate|100%}}
*[[Sylphid Epee]] {{Drop Rate|138|398}}
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*[[Sylphid Epee]] {{Drop Rate|139|404}}
*[[Karura Hachigane]] {{Drop Rate|131|341}}
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*[[Karura Hachigane]] {{Drop Rate|133|349}}
*{{Gil Dropped|4500|5000}} <!-- Please Note, Gil is divided among party members. -->
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*{{Gil Dropped|3000|5000}} <!-- Please Note, Gil is divided among party members. -->
 
|
 
|
 
*{{Gil Mugged}}
 
*{{Gil Mugged}}
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{{Monster Notes}}
 
{{Monster Notes}}
 
|}
 
|}
===Notes:===
+
==Notes==
 
[[File:WajaomWoodlands.png|thumb|Wajaom Woodlands]]
 
[[File:WajaomWoodlands.png|thumb|Wajaom Woodlands]]
:* Spawned by trading a [[Hellcage Butterfly]] to the [[???]] at (D-10) in [[Wajaom Woodlands]].
+
*Spawned by trading a [[Hellcage Butterfly]] to the [[???]] at (D-10) in [[Wajaom Woodlands]].
::*The correct [[???]] will say ''Broken shards of insect wing are scattered all over...'' when examined.
+
**The correct [[???]] reads ''Broken shards of insect wing are scattered all over...'' when examined.
:* Killable by 2+ level 75 players. {{Testimonials}}
+
*Killable by 2+ level 75 players. {{Testimonials}}
 
* High base damage. Melee hits can do 200-300 damage, 500 critical hits.
 
 
* Can be main tanked easily by a well-equipped PLD/WAR using defense armor & food. Melee hits will do only 100~125 damage and [[Wind Shear]] only does ~200 points damage.
'''Strategy Notes:'''
 
  +
*Can easily be tanked by [[Garuda]] as well.
:* High base damage. Melee hits can do 200-300 damage, 500 critical hits.
 
  +
*[[Wind Shear]] is extremely powerful. It also adds a heavy [[Weight|Gravity]] effect.
::* Can be main tanked easily by a well equipped PLD/WAR using defense armor & food. Melee hits will do only 100~125 damage and [[Wind Shear]] only does ~200 points damage.
 
:* Has an extremely powerful [[Wind Shear]]. Also adds a heavy [[Weight|Gravity]] effect.
+
**As health decreases, [[Wind Shear]]'s damage increases.
 
*Damage dealers should use Ninja sub to absorb [[Wind Shear]]. Ninja sub also recommended for mages. [[Blink]] and [[Stoneskin]] may not save mages hit by [[Wind Shear]].
::* As health decreases, [[Wind Shear]] damage increases. At high HP, [[Wind Shear]] did 700 damage. Around 20% it was inflicting 2000+ damage.
 
 
*Because [[Wind Shear]] can one-shot a NIN or PLD/NIN, a backup tank can be helpful.
::* Highly recommend Damage Dealers use Ninja sub to absorb [[Wind Shear]]. Ninja Sub also recommended for mages. [[Blink]] and [[Stoneskin]] will not save you if he uses [[Wind Shear]] close to the mages.
 
 
*All melees should stand with their backs to the wall next to the ??? and face East to avoid knockback from [[Wind Shear]]. If knockback lands, [[Weight]] can be so severe you will not make it back to the monster before its next [[Wind Shear]].
::* Because [[Wind Shear]] can one-shot a NIN or PLD/NIN, a backup tank can be helpful.
 
  +
*[[Ill Wind]] is more powerful on Darksday.
::* All melees should stand with their backs to the wall next to the ??? and face East to avoid knockback from [[Wind Shear]]. If knockback lands, [[Weight]] can be so severe you will not make it back to the monster before its next [[Wind Shear]].
 
 
*Uses [[White Wind]] to cure itself, more often as its HP decreases. [[White Wind]] is AoE and also heals nearby [[:Category:Puks|Puks]]
:*Also uses [[Ill Wind]]. Seems to be more powerful on Darksday. Was doing close to 1500 on that day. On lightsday, and at lower health, it did around 500-700. Other attempts on Darksday have given similar results.
 
  +
*Absorbs [[Elemental Magic]] matching the day of the week. [[Drain]] on [[Darksday]] heal both the caster and the target.
:*Uses [[White Wind]] to cure itself, more often as its HP decreases. [[White Wind]] is AOE and will heal nearby [[:Category:Puks|Puks]]
 
:* Absorbs [[Elemental Magic]] matching the day of the week. [[Drain]] on [[Darksday]] will heal both the caster and the target.
+
*Vulpangue always absorbs {{Wind}} [[Elemental Magic]], regardless of the day of the week.
 
*Level 70 physical blood pacts deal normal damage no matter the day. Level 75 merit blood pacts heal Vulpangue on the same elemental day.
::*However, Vulpangue will always absorb {{Wind}} [[Elemental Magic]], regardless of the day of the week.
 
 
*Immune to [[Sleep]] and [[Gravity]].
::* Level 70 blood pacts will do normal damage being physical no matter the day, however 75 merit blood pacts will heal Vulpangue on the same elemental day
 
 
*Gradually builds resistance to [[Bind]].
:* Immune to [[Sleep]] and [[Gravity]].
 
 
*Susceptible to [[Paralyze]], [[Slow]], and [[Blind]].
:* Gradually builds resistance to [[Bind]].
 
 
*Accuracy and attack speed increase as HP decreases.
:*Susceptible to [[Paralyze]], [[Slow]], and [[Blind]].
 
:*Suggested dual [[Evasion]] tanks to control TP.
 
:*Accuracy increases as HP decreases - NIN tank reported no evades while mob was at approximately 10%.
 
:*Attack speed increases as HP decreases.
 
 
   
 
== Historical Background ==
 
== Historical Background ==

Revision as of 23:08, 23 July 2011

Job:
Family: Puks
Crystal: Wind
Weak to: Ice
Absorbs: Varies (see below)

Zeni Notorious Monster (Tier I)

Vulpangue

Vulpangue

Zone Level Drops Steal Spawns Notes
Wajaom Woodlands

~78

  • ???~??? gil
1 A, L, S, H
~15,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

WajaomWoodlands

Wajaom Woodlands

  • Spawned by trading a Hellcage Butterfly to the ??? at (D-10) in Wajaom Woodlands.
    • The correct ??? reads Broken shards of insect wing are scattered all over... when examined.
  • Killable by 2+ level 75 players. (see testimonials)
  • High base damage. Melee hits can do 200-300 damage, 500 critical hits.
  • Can be main tanked easily by a well-equipped PLD/WAR using defense armor & food. Melee hits will do only 100~125 damage and Wind Shear only does ~200 points damage.
  • Can easily be tanked by Garuda as well.
  • Wind Shear is extremely powerful. It also adds a heavy Gravity effect.
    • As health decreases, Wind Shear's damage increases.
  • Damage dealers should use Ninja sub to absorb Wind Shear. Ninja sub also recommended for mages. Blink and Stoneskin may not save mages hit by Wind Shear.
  • Because Wind Shear can one-shot a NIN or PLD/NIN, a backup tank can be helpful.
  • All melees should stand with their backs to the wall next to the ??? and face East to avoid knockback from Wind Shear. If knockback lands, Weight can be so severe you will not make it back to the monster before its next Wind Shear.
  • Ill Wind is more powerful on Darksday.
  • Uses White Wind to cure itself, more often as its HP decreases. White Wind is AoE and also heals nearby Puks
  • Absorbs Elemental Magic matching the day of the week. Drain on Darksday heal both the caster and the target.
  • Vulpangue always absorbs Wind Elemental Magic, regardless of the day of the week.
  • Level 70 physical blood pacts deal normal damage no matter the day. Level 75 merit blood pacts heal Vulpangue on the same elemental day.
  • Immune to Sleep and Gravity.
  • Gradually builds resistance to Bind.
  • Susceptible to Paralyze, Slow, and Blind.
  • Accuracy and attack speed increase as HP decreases.

Historical Background

In Chilean mythology, the Vulpangue is a fox-headed serpent that resides in water and preys on humans that come to the shoreline.