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*[[Vulpangue's Wing]] {{Drop Rate|100%}}
 
*[[Vulpangue's Wing]] {{Drop Rate|100%}}
*[[Sylphid Epee]] {{Drop Rate|127|365}}
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*[[Sylphid Epee]] {{Drop Rate|127|366}}
*[[Karura Hachigane]] {{Drop Rate|122|365}}
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*[[Karura Hachigane]] {{Drop Rate|122|366}}
 
*{{Gil Dropped|4500}} <!-- Please Note, Gil is divided among party members. -->
 
*{{Gil Dropped|4500}} <!-- Please Note, Gil is divided among party members. -->
 
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Revision as of 02:22, 28 December 2009

Job:
Family: Puks
Crystal: Wind
Weak to: Ice
Absorbs: Varies (see below)

Zeni Notorious Monster (Tier I)

Vulpangue

Vulpangue

Zone Level Drops Steal Spawns Notes
Wajaom Woodlands

~78

  • ???~??? gil
1 A, L, S, H
~25,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

WajaomWoodlands

Wajaom Woodlands

  • The correct ??? will say Broken shards of insect wing are scattered all over... when examined.

Strategy Notes:

  • High base damage. Melee hits can do 200-300 damage, 500 critical hits.
  • Can be main tanked easily by a well equipped PLD/WAR using defense armor & food. Melee hits will do only 100~125 damage and Wind Shear only does ~200 points damage.
  • As health decreases, Wind Shear damage increases. At high HP, Wind Shear did 700 damage. Around 20% it was inflicting 2000+ damage.
  • Highly recommend Damage Dealers use Ninja sub to absorb Wind Shear. Ninja Sub also recommended for mages. Blink and Stoneskin will not save you if he uses Wind Shear close to the mages.
  • Because Wind Shear can one-shot a NIN or PLD/NIN, a backup tank can be helpful.
  • All melees should stand with their backs to the wall next to the ??? and face East to avoid knockback from Wind Shear. If knockback lands, Weight can be so severe you will not make it back to the monster before its next Wind Shear.
  • Also uses Ill Wind. Seems to be more powerful on Darksday. Was doing close to 1500 on that day. On lightsday, and at lower health, it did around 500-700. Other attempts on Darksday have given similar results.
  • Uses White Wind to cure itself, more often as its HP decreases. White Wind is AOE and will heal nearby Puks
  • Absorbs Elemental Magic matching the day of the week. Drain on Darksday will heal both the caster and the target.
  • However, Vulpangue will always absorb Wind Elemental Magic, regardless of the day of the week.
  • Level 70 blood pacts will do normal damage being physical no matter the day, however 75 merit blood pacts will heal Vulpangue on the same elemental day
  • Immune to Sleep and Gravity.
  • Gradually builds resistance to Bind.
  • Susceptible to Paralyze, Slow, and Blind.
  • Suggested dual Evasion tanks to control TP.
  • Accuracy increases as HP decreases - NIN tank reported no evades while mob was at approximately 10%.
  • Attack speed increases as HP decreases.
  • A 'safe' strategy is to have only 2 ninjas on the puk during the fight (if you have a THF have them hit it and run back) then have a few healers out of Wind Shear range and heal the ninjas.
  • It's much safer to kite Vulpangue to the nearby entrance to Aydeewa and fight him in the tunnel. Mages can stand up top of the slope and stand closer than 10' and avoid Wind Shear due to the height difference. The tank must ensure his back is to the wall and not the zone, otherwise Wind Shear may force the tank into zoning. With this method DD can also unleash strong attacks and immediately zone without endangering the alliance. Seven Vulpangues were cleared in an hour using this tactic.

Historical Background

In Chilean mythology, the Vulpangue is a fox-headed serpent that resides in water and preys on humans that come to the shoreline.