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|rowspan="3" | [[Rubicund Cell]]
 
|rowspan="3" | [[Rubicund Cell]]
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|rowspan="3" | Description
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
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|rowspan="3" | [[Xanthous Cell]]
 
|rowspan="3" | [[Xanthous Cell]]
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|rowspan="3" | Description
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
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|rowspan="3" | [[Jade Cell]]
 
|rowspan="3" | [[Jade Cell]]
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|rowspan="3" | Description
 
| [[Voidwatch Purveyor]] || 2,000 [[Conquest Points]]/[[Imperial Standing]]/[[Allied Notes]]
 
| [[Voidwatch Purveyor]] || 2,000 [[Conquest Points]]/[[Imperial Standing]]/[[Allied Notes]]
 
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Revision as of 23:48, 12 November 2011

Getting Started

Participation Requirements

First Step

(Stratum abyssite are permanent key items and need only be obtained once.)

Voidwatch NPCS Location Key Item
Windurst Windurst Waters North (G-5)
Windurst Waters (S) (G-5)
Jade Stratum Abyssite
Bastok Bastok Markets (D-11)
Bastok Markets (S) (G-5)
Indigo Stratum Abyssite
San d'Oria Southern San d'Oria (F-9)
Southern San d'Oria (S) (L-9)
Crimson Stratum Abyssite

Paths Available

  • Choose a path to follow, and the Voidwatch Officer will assign you an operation. More detailed information on the various paths can be found later in the page.
Start Stage 1 Stage 2 Stage 3 Stage 4
San d'Oria East Ronfaure or East Ronfaure (S) Ordelle's Caves Jugner Forest or Jugner Forest (S) King Ranperre's Tomb
Windurst West Sarutabaruta or West Sarutabaruta (S) Maze of Shakhrami Meriphataud Mountains or Meriphataud Mountains (S) Outer Horutoto Ruins
Bastok North Gustaberg or North Gustaberg (S) Gusgen Mines Pashhow Marshlands or Pashhow Marshlands (S) Dangruf Wadi
  • Make your way to the area the Voidwatch Officer directs you to.
  • You can teleport by spending 1,000 Cruor at the nearby Atmacite Refiner.
  • There are two or three spots to pop the NMs and you can get extra rewards by triggering their weaknesses (like Abyssea). The NMs pose a challenge to 12+ level 90 players.

Riftworn Pyxis

There are five lights that enhance the spoils from the Riftworn Pyxis. Their alignment values can be enhanced to produce the following benefits per cell (up to 3 max):

  • Blue: Quantity of drops +50% (150% max). (Affected by Cobalt Cell
  • Red: Quality of drops +50% (150% max). (Affected by Rubicund Cell)
  • Yellow: Experience Points Gained +25% (75% max). (Affected by Xanthous Cell)
  • Green: Cruor gained +25% (75% max). (Affected by Jade Cell)
  • White: Increases chances of Atmacite and Periapt obtainment.

The alignment values for the above can be enhanced via Cells or by triggering the monster’s weakness. The final spectral alignment (max) is below and can be increased by treasure hunter alignment with cell bonuses added last.

  • Blue: 500% +treasure hunter% +(150%)
  • Red: 350% +treasure hunter% +(150%)
  • Yellow: 225% +treasure hunter% +(75%)
  • Green: 225% +treasure hunter% +(75%)
  • White: 100%

Ascent Items

Trade “ascent items” to a Planar Rift ahead of a battle. Doing so will enhance alignment values for that player only. Up to three of each cell type can be traded to the Planar Rift.

Ascent items can be obtained in the following ways:

Ascent Items Description Where to obtain Cost
Cobalt Cell Description Voidwatch Officer 3,000 Cruor
Voidwatch Purveyor 2,000 Conquest Points/Imperial Standing/Allied Notes
Treasure Casket Brown Chest from various areas with a Grounds Tome.
Rubicund Cell Description Voidwatch Officer 3,000 Cruor
Voidwatch Purveyor 2,000 Conquest Points/Imperial Standing/Allied Notes
Treasure Casket Brown Chest from various areas with a Grounds Tome.
Xanthous Cell Description Voidwatch Officer 3,000 Cruor
Voidwatch Purveyor 3,000 Conquest Points/Imperial Standing/Allied Notes
Treasure Casket Brown Chest from various areas with a Grounds Tome.
Jade Cell Description Voidwatch Purveyor 2,000 Conquest Points/Imperial Standing/Allied Notes
Treasure Casket Brown Chest from various areas with a Grounds Tome.

Voidwalker weaknesses

Striking a Voidwalker Notorious Monsters' weaknesses will enhance alignment values for all combatants.

  • Alignment values increased via ascent items are reset when the player opens a riftworn pyxis.
  • Alignment values increased by striking enemy weaknesses are reflected in pyxis content and reset at the end of battle.
  • Enhanced values will not benefit combatants who did not expend a voidstone at the commencement of battle. In this case, the portion of alignment enhanced via ascent items will be carried over.

For more info on VW weakneses, follow these links:

BG Forum

Spreadsheet

Planar Rift Spawn Locations

Zone Spawn Locations
West Sarutabaruta, West Sarutabaruta (S) (E-10), (H-5), (I-11)
East Ronfaure, East Ronfaure (S) (H-5), (I-6), (G-10)
North Gustaberg, North Gustaberg (S) (F-10), (K-6), (M-7)
Dangruf Wadi (I-12)
Ordelle's Caves (G-8) Map 2, near ??? for A Squire's Test II
(H-9) Map 3, room where Napalm/Bombast spawns
(F-11) Map 1, SW corner of the room
Jugner Forest (F-9), (J-7)
Pashhow Marshlands (S) (L-5)
Maze of Shakhrami (D-8) Map 1
(G-5) Map 2
Gusgen Mines Map 1 (F-7)

Battle Information

In order to obtain items you must posses a Voidstone. When gathered at a Planar Rift, everyone in the alliance with a voidstone will lose their stone. Those who do not posses a stone will still receive experience and cruor. You can fight NMs in both the present and the past, depending on which stage you are on.

There is a 30-minute time limit on all battles. Signet and Sigil have no effect and you will receive Voidwatcher status during the battle. Each person who possessed a Voidstone at the start of battle will have their own reward in the chest. To enhance the drops, you can trade Ascent Items before the battle starts (these only affect the individual who made the trade). If you fail to defeat the monster due to everyone dying or to timing out, your Ascent Items will be saved at that Planar Rift. They will also be saved upon zoning and if you go to a different zone and fight/defeat a new Voidwatch Monster. To ensure that the monster is not popped before everyone is ready, any person who checks the Planar Rift will be given a drop-down menu similar to popping Key Item Notorious Monsters in Abyssea. Once popped the monster will automatically engage the person who popped it. Once engaged the monster can give hints to trigger !! weaknesses and can give multiple triggers.

  • Be aware that if you stray too far from the location of the Planar Rift during the battle you will be stripped of your Voidwatcher status and be unable to aid your party.

After defeating the monster, a Riftworn Pyxis will appear where the Planar Rift was. Each person must check the Riftworn Pyxis to receive their reward(s). The items are NOT pooled together like a normal, defeated monster and thus items received can only be obtained by each individual. If the Riftworn Pyxis is not checked within a certain amount of time Verification Needed, it will disappear with the treasure still inside.

Paths and NM Information

Voidwatch NMs

See also Category:Voidwatch Notorious Monsters for an NM list and visual guide.

Bastok

North Gustaberg and North Gustaberg (S)

Name Level Drops Steal Family Spawns Notes
Sallow Seymour
Planar Rift @ (F-10), (K-6) or (M-7)
?? Key ItemVivid Periapt of Exploration Worms

Ushumgal
Planar Rift @ (F-10), (K-6) or (M-7)
?? Key ItemVivid Periapt of Exploration Peiste


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

San d'Oria

East Ronfaure and East Ronfaure (S)

Name Level Drops Steal Family Spawns Notes
Sarimanok
Planar Rift @ (H-5), (I-6) or (G-10)
?? Key ItemVivid Periapt of Readiness Puks


Cottus
Planar Rift @ (H-5), (I-6) or (G-10)
?? Key ItemVivid Periapt of Readiness Gigas

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Ordelle's Caves

Name Level Drops Steal Family Spawns Notes
Krabimanjaro
Planar Rift @ (G-8)
?? Key ItemVivid Periapt of Intensity Crabs

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Jugner Forest and Jugner Forest (S)

Name Level Drops Steal Family Spawns Notes
Belphoebe
Planar Rift @ (F-9), (I-7) or (J-5)
?? Key ItemAtmacite of Devotion Pixies


Kholomodumo
Planar Rift @ (F-9), (I-7) or (J-5)
?? Key ItemAtmacite of Devotion Behemoths

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

King Ranperre's Tomb

Name Level Drops Steal Family Spawns Notes
Hahava
Planar Rift @ (G-8) or (H-7)
on map 1, (G-10) on map2
?? Key ItemAtmacite of Eminence Naraka

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Windurst

West Sarutabaruta and West Sarutabaruta (S)

Name Level Drops Steal Family Spawns Notes
Virvatuli
Planar Rift @ (E-10), (H-5), (I-11)
?? Key ItemVivid Periapt of Concentration Corpselights


Pancimanci
Planar Rift @ (E-10), (H-5), (I-11)
?? Key ItemVivid Periapt of Concentration Mandragora

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants