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| [[Voidwatch Officer]] || 3,000 Cruor |
| [[Voidwatch Officer]] || 3,000 Cruor |
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− | | Conquest |
+ | | [[Conquest Overseer]] || 2,000 [[Conquest Points]] |
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| Imperial Guard || ??? [[Imperial Standing]] |
| Imperial Guard || ??? [[Imperial Standing]] |
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| [[Voidwatch Officer]] || 3,000 Cruor |
| [[Voidwatch Officer]] || 3,000 Cruor |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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− | | Conquest |
+ | | [[Conquest Overseer]] || 2,000 [[Conquest Points]] |
|- BGCOLOR="#e3e6ff" align="center" |
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| Imperial Guard || ??? [[Imperial Standing]] |
| Imperial Guard || ??? [[Imperial Standing]] |
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| [[Voidwatch Officer]] || 3,000 Cruor |
| [[Voidwatch Officer]] || 3,000 Cruor |
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|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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− | | Conquest |
+ | | [[Conquest Overseer]] || 2,000 [[Conquest Points]] |
|- BGCOLOR="#e3e6ff" align="center" |
|- BGCOLOR="#e3e6ff" align="center" |
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| Imperial Guard || ??? [[Imperial Standing]] |
| Imperial Guard || ??? [[Imperial Standing]] |
Revision as of 05:55, 16 May 2011
Getting Started
Participation Requirements
- Level 75 or above.
- Possession of the following key items:
- Adventurer's Certificate / Stratum Abyssite / Voidstone
- Affiliation with the Allied Forces of Altana.
First Step
- Obtain a Stratum Abyssite and a Voidstone from a Voidwatch Officer at one of the following locations:
(Stratum abyssite are permanent key items and need only be obtained once.)
Voidwatch NPCS | Location | Key Item |
---|---|---|
Windurst | Windurst Waters (G-5) Windurst Waters (S) (G-5) |
Jade Stratum Abyssite |
Bastok | Bastok Markets (D-11) Bastok Markets (S) (G-5) |
Indigo Stratum Abyssite |
San d'Oria | Southern San d'Oria (F-9) Southern San d'Oria (S) (L-9) |
Crimson Stratum Abyssite |
Paths Available
- Choose a path to follow, and the Voidwatch Officer will assign you an operation. More detailed information on the various paths can be found later in the page.
- Make your way to the area the Voidwatch Officer directs you to.
- You can teleport by spending 1,000 Cruor at the nearby Atmacite Refiner
- There are 2 or 3 spots to pop the NM's and you can get extra rewards by triggering their weaknesses (like abyssea). The NM poses a challenge to 12+ level 90 players.
Riftworn Pyxis
There are five lights that enhance the spoils from the Riftworn Pyxis. Their alignment values can be enhanced to produce the following benefits:
- Blue: Quantity of drops +50%.
- Red: Quality of drops +50%.
- Yellow: Experience Points Gained +25%.
- Green: Cruor gained +25%.
- White: Increases chances of Atmacite and Periapt obtainment.
The alignment values for the above can be enhanced via the two methods below.
(1) Trading “ascent items” to a Planar Rift ahead of battle. Doing so will enhance alignment values for that player only.
Ascent items can be obtained in the following ways:
- Purchased with Cruor from a Voidwatch Officer.
- Purchased with Conquest Points from a Conquest Guard.
- Purchased with Imperial Standing from an Imperial Guard.
- Purchased with Allied Notes from an Allied officer.
- Found in a Treasure Casket.
Ascent Items | Where to obtain | Cost |
---|---|---|
Cobalt Cell | Voidwatch Officer | 3,000 Cruor |
Conquest Overseer | 2,000 Conquest Points | |
Imperial Guard | ??? Imperial Standing | |
Allied Officer | ??? Allied Notes | |
Rubicund Cell | Voidwatch Officer | 3,000 Cruor |
Conquest Overseer | 2,000 Conquest Points | |
Imperial Guard | ??? Imperial Standing | |
Allied Officer | ??? Allied Notes | |
Xanthus Cell | Voidwatch Officer | 3,000 Cruor |
Conquest Overseer | 2,000 Conquest Points | |
Imperial Guard | ??? Imperial Standing | |
Allied Officer | ??? Allied Notes |
(2) Striking Voidwalker weaknesses.
Doing so will enhance alignment values for all combatants.
- Alignment values increased via ascent items are reset when the player opens a riftworn pyxis.
- Alignment values increased by striking enemy weaknesses are reflected in pyxis content and reset at the end of battle.
- Enhanced values will not benefit combatants who did not expend a voidstone at the commencement of battle. In this case, the portion of alignment enhanced via ascent items will be carried over.
Planar Rift Spawn Locations
Zone | Spawn Locations |
---|---|
West Sarutabaruta | (I-11) |
West Sarutabaruta (S) | (H-5) |
East Ronfaure | (H-5) |
East Ronfaure (S) | (G-10) |
North Gustaberg | (M-7) |
Ordelle's Caves | (G-8) Map 2, near ??? for A Squire's Test II |
(H-9) Map 3, room where Napalm/Bombast spawns | |
(F-11) Map 1, SW corner of the room | |
Jugner Forest | (F-9) |
Pashhow Marshlands (S) | (L-5) |
Maze of Shakhrami | (D-8) Map 1 |
(G-5) Map 2 |
Battle Information
In order to obtain items you must posses a Voidstone. When gathered at a Planar Rift, everyone in the alliance with a voidstone will lose their stone. Those who do not posses a stone will still receive exp and cruor. You can fight NMs in both the present and the past, depending on which stage you are on.
There is a 30 minute time limit on all battles. Signet and Sigil have no effect and you will receive Voidwatcher status during the battle. To claim your rewards click on the chest that appears after defeating the monster. Each person who possessed a Voidstone at the start of battle will have their own reward in the chest. To enhance the drops you can trade Ascent Items before the battle starts (these only effect each individual who trades).
- Be aware that if you stray too far from the location of the Planar Rift during the battle you will be stripped of your Voidwatcher status and be unable to aid your party.
Paths & NM Information
Bastok
North Gustaberg and North Gustaberg (S)
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Sallow Seymour
|
?? | Vivid periapt of exploration | Worms |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
San d'Oria
East Ronfaure and East Ronfaure (S)
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Sarimanok
|
?? | Vivid periapt of readiness | Puks |
| ||
Cottus
|
?? | Gigas |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Krabimanjaro
|
?? | Crabs |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Windurst
West Sarutabaruta and West Sarutabaruta (S)
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Virvatuli
|
?? | Corpselights |
| |||
Pancimanci
|
?? | Mandragora |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |