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| [[Voidwatch Officer]] || 3,000 Cruor
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Conquest Guard || 2,000 [[Conquest Points]]
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| [[Conquest Overseer]] || 2,000 [[Conquest Points]]
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
 
| Imperial Guard || ??? [[Imperial Standing]]
 
| Imperial Guard || ??? [[Imperial Standing]]
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| [[Voidwatch Officer]] || 3,000 Cruor
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Conquest Guard || 2,000 [[Conquest Points]]
+
| [[Conquest Overseer]] || 2,000 [[Conquest Points]]
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
 
| Imperial Guard || ??? [[Imperial Standing]]
 
| Imperial Guard || ??? [[Imperial Standing]]
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| [[Voidwatch Officer]] || 3,000 Cruor
 
| [[Voidwatch Officer]] || 3,000 Cruor
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
| Conquest Guard || 2,000 [[Conquest Points]]
+
| [[Conquest Overseer]] || 2,000 [[Conquest Points]]
 
|- BGCOLOR="#e3e6ff" align="center"
 
|- BGCOLOR="#e3e6ff" align="center"
 
| Imperial Guard || ??? [[Imperial Standing]]
 
| Imperial Guard || ??? [[Imperial Standing]]

Revision as of 05:55, 16 May 2011

Getting Started

Participation Requirements

First Step

(Stratum abyssite are permanent key items and need only be obtained once.)

Voidwatch NPCS Location Key Item
Windurst Windurst Waters (G-5)
Windurst Waters (S) (G-5)
Jade Stratum Abyssite
Bastok Bastok Markets (D-11)
Bastok Markets (S) (G-5)
Indigo Stratum Abyssite
San d'Oria Southern San d'Oria (F-9)
Southern San d'Oria (S) (L-9)
Crimson Stratum Abyssite

Paths Available

  • Choose a path to follow, and the Voidwatch Officer will assign you an operation. More detailed information on the various paths can be found later in the page.
Start Stage 1 Stage 2 Stage 3 Stage 4
San d'Oria East Ronfaure or East Ronfaure (S) Ordelle's Caves Jugner Forest or Jugner Forest (S) King Ranperre's Tomb
Windurst West Sarutabaruta or West Sarutabaruta (S) Maze of Shakhrami Meriphataud Mountains or Meriphataud Mountains (S) Outer Horutoto Ruins
Bastok North Gustaberg or North Gustaberg (S) Gusgen Mines Pashhow Marshlands or Pashhow Marshlands (S) Dangruf Wadi
  • Make your way to the area the Voidwatch Officer directs you to.
  • You can teleport by spending 1,000 Cruor at the nearby Atmacite Refiner
  • There are 2 or 3 spots to pop the NM's and you can get extra rewards by triggering their weaknesses (like abyssea). The NM poses a challenge to 12+ level 90 players.

Riftworn Pyxis

There are five lights that enhance the spoils from the Riftworn Pyxis. Their alignment values can be enhanced to produce the following benefits:

  • Blue: Quantity of drops +50%.
  • Red: Quality of drops +50%.
  • Yellow: Experience Points Gained +25%.
  • Green: Cruor gained +25%.
  • White: Increases chances of Atmacite and Periapt obtainment.

The alignment values for the above can be enhanced via the two methods below.

(1) Trading “ascent items” to a Planar Rift ahead of battle. Doing so will enhance alignment values for that player only.

Ascent items can be obtained in the following ways:

Ascent Items Where to obtain Cost
Cobalt Cell Voidwatch Officer 3,000 Cruor
Conquest Overseer 2,000 Conquest Points
Imperial Guard ??? Imperial Standing
Allied Officer ??? Allied Notes
Rubicund Cell Voidwatch Officer 3,000 Cruor
Conquest Overseer 2,000 Conquest Points
Imperial Guard ??? Imperial Standing
Allied Officer ??? Allied Notes
Xanthus Cell Voidwatch Officer 3,000 Cruor
Conquest Overseer 2,000 Conquest Points
Imperial Guard ??? Imperial Standing
Allied Officer ??? Allied Notes


(2) Striking Voidwalker weaknesses. Doing so will enhance alignment values for all combatants.

  • Alignment values increased via ascent items are reset when the player opens a riftworn pyxis.
  • Alignment values increased by striking enemy weaknesses are reflected in pyxis content and reset at the end of battle.
  • Enhanced values will not benefit combatants who did not expend a voidstone at the commencement of battle. In this case, the portion of alignment enhanced via ascent items will be carried over.

Planar Rift Spawn Locations

Zone Spawn Locations
West Sarutabaruta (I-11)
West Sarutabaruta (S) (H-5)
East Ronfaure (H-5)
East Ronfaure (S) (G-10)
North Gustaberg (M-7)
Ordelle's Caves (G-8) Map 2, near ??? for A Squire's Test II
(H-9) Map 3, room where Napalm/Bombast spawns
(F-11) Map 1, SW corner of the room
Jugner Forest (F-9)
Pashhow Marshlands (S) (L-5)
Maze of Shakhrami (D-8) Map 1
(G-5) Map 2

Battle Information

In order to obtain items you must posses a Voidstone. When gathered at a Planar Rift, everyone in the alliance with a voidstone will lose their stone. Those who do not posses a stone will still receive exp and cruor. You can fight NMs in both the present and the past, depending on which stage you are on.

There is a 30 minute time limit on all battles. Signet and Sigil have no effect and you will receive Voidwatcher status during the battle. To claim your rewards click on the chest that appears after defeating the monster. Each person who possessed a Voidstone at the start of battle will have their own reward in the chest. To enhance the drops you can trade Ascent Items before the battle starts (these only effect each individual who trades).

  • Be aware that if you stray too far from the location of the Planar Rift during the battle you will be stripped of your Voidwatcher status and be unable to aid your party.

Paths & NM Information

Bastok

North Gustaberg and North Gustaberg (S)

Name Level Drops Steal Family Spawns Notes
Sallow Seymour
Rifted Portal @ (M-7)
?? Key ItemVivid periapt of exploration Worms

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

San d'Oria

East Ronfaure and East Ronfaure (S)

Name Level Drops Steal Family Spawns Notes
Sarimanok
Rifted Portal @ (H-5)
?? Key ItemVivid periapt of readiness Puks


Cottus
??? @ (G-10)
?? Gigas

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Ordelle's Caves

Name Level Drops Steal Family Spawns Notes
Krabimanjaro
??? @ (G-8)
?? Crabs

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Windurst

West Sarutabaruta and West Sarutabaruta (S)

Name Level Drops Steal Family Spawns Notes
Virvatuli
??? @ (I-11)
?? Corpselights


Pancimanci
??? @ (H-5)
?? Mandragora

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants