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*Note: a large amount of Vitality can also increase the potency of [[cure]] spells. |
*Note: a large amount of Vitality can also increase the potency of [[cure]] spells. |
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− | Ex: [[Koenig Schaller]] +10 VIT also has the same added potency as [[Valor Coronet]]'s +10 [[Healing Magic Skill]] and has been tested accordingly; both results were of the same potency. |
+ | Ex: [[Koenig Schaller]] +10 VIT also has the same added potency as [[Valor Coronet]]'s +10 [[Healing Magic Skill]] and has been tested accordingly; both results were of the same potency. (Can someone verify this? Source?) |
*It has also been tested that VIT is a hidden modifier for the new magic shield effect on the [[Paladin]] [[job ability]] [[Rampart]]. The currently accepted formula seems to be: VIT*2 equals the amount of damage absorbed by magic stoneskin. |
*It has also been tested that VIT is a hidden modifier for the new magic shield effect on the [[Paladin]] [[job ability]] [[Rampart]]. The currently accepted formula seems to be: VIT*2 equals the amount of damage absorbed by magic stoneskin. |
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+ | |||
+ | *VIT also affects the damage of [[Jump]] with a 75% modifier. |
Revision as of 13:31, 23 May 2007
Abbreviation: VIT
Vitality is a stat that is compared with an attacker's strength to determine the damage curve and reduces the maximum amount of damage that a character takes from a blow. Tanks, primarily Paladins, raise VIT in order to live longer and make a White Mage's job easier.
For every two points of Vitality, a character's defense stat is raised by one point.
Breakdown of level 1 vitality stats by race and class
- Note: a large amount of Vitality can also increase the potency of cure spells.
Ex: Koenig Schaller +10 VIT also has the same added potency as Valor Coronet's +10 Healing Magic Skill and has been tested accordingly; both results were of the same potency. (Can someone verify this? Source?)
- It has also been tested that VIT is a hidden modifier for the new magic shield effect on the Paladin job ability Rampart. The currently accepted formula seems to be: VIT*2 equals the amount of damage absorbed by magic stoneskin.
- VIT also affects the damage of Jump with a 75% modifier.