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Revision as of 04:14, 14 October 2010
Lights or Auras are obtained randomly when defeating an enemy in Abyssea. Players will gain a message telling them that their body is radiating with a light of a certain strength and colour, these messages only inform the player as to how much additional light is being added to their existing aura. Four of the seven light colors have significant effects upon the chests which may drop upon defeating an enemy in Abyssea, and are obtained upon finishing an enemy via a particular damage type. The remaining three lights are obtainable only through opening Red chests; two of the lights serve to enhance the experience and cruor rewards granted by defeating enemies by raising their floor value; the final light enhances the strength of all six other lights by a minor amount. Players can possess multiple light colors at different strengths without losing the effect or potency of previous lights. Each player possesses their own individual aura strength level for each color light, and only the player who lands the finishing blow upon the enemy will have their aura contribute to the possible chest drop; thus alliances should be aware of newer members with weaker auras landing a finishing blow accidentally, which can cause the chests to drop at a lower tier or potentially not drop at all. Furthermore, lights may lose potency over time, however this has proven difficult to verify or measure. Certain Abyssite are thought to cause particular light colors to increase at a faster rate than normal, such Abyssite are said to increase a player's "fortune" with a particular chest type. All light bonuses are lost when players leaves the area, and thus must be built back up again upon their next visit.
Not all monsters in Abyssea permit Light, and the only way to build it is through Red Chests.
Here is the list of monsters with which light they can give without use of chest
= Can be Built Confirmed = Cannot be Built Confirmed = Unknown
Abyssea - Konschtat
Monster | Family | Azure | Pearlescent | Ruby | Amber | Notes |
---|---|---|---|---|---|---|
Ab'xzomit | Xzomit | Low pearl drop rate. | ||||
Cryptonberry Occultist | Tonberries | |||||
Dapifer Imp | Imps | |||||
Deep Eye | Ahriman | |||||
Dybbuk | Corpselights | |||||
Ephemeral Clionid | Clionid | |||||
Ephemeral Limule | Limule | |||||
Gneiss Leech | Leeches | |||||
Gunge Slug | Slugs | |||||
Hoary Ragwort | Goobbues | |||||
Highland Rafflesia | Rafflesia | |||||
Highland Treant | Treants | |||||
Ley Clionid | Clionid | |||||
Licorice | Flans | |||||
Mesa Wivre | Wivre | |||||
Morboling | Morbols | |||||
Qaitu | Ghosts | |||||
Razorback | Efts | |||||
Shadow Funguar | Funguars | |||||
Shadow Lizard | Lizards | |||||
Sods Limule | Limule | |||||
Tonberry Bedeviler | Tonberries | |||||
Trotting Sapling | Sapling | |||||
Ypotryll | Bugards |
Abyssea - La Theine
Abyssea - Tahrongi
Monster | Family | Azure | Pearlescent | Ruby | Amber | Notes |
---|---|---|---|---|---|---|
Pachypodium | Mandragora | |||||
Cluckatrice | Cockatrice | |||||
Blood Bat | Giant Bats | |||||
Bog Body | Qutrub | |||||
Caoineag | Corpselights | |||||
Jaguarundi | Coeurls |
Abyssea - Misareaux
Monster | Family | Azure | Pearlescent | Ruby | Amber | Notes |
---|---|---|---|---|---|---|
Abyssobugard | Bugards | 660 EXP cap per kill . | ||||
Atrociraptor | Raptors | |||||
Ancient Orobon | Orobon | |||||
Squib | Poroggos | |||||
Coastal Colibri | Colibri | |||||
Frigatebird | Birds | |||||
Slasher | Crabs | an Ephemeral Amoeban spawns among these . | ||||
Overking Apkallu | Apkallu |
Abyssea - Vunkerl
Monster | Family | Azure | Pearlescent | Ruby | Amber | Notes | |
---|---|---|---|---|---|---|---|
Aestutaur | Tauri | ||||||
Blademaw Pugil | Fish | ||||||
Clammy Imp | Imps | ||||||
Devegetator | Crawlers | ||||||
Ephemeral Amoeban | Amoebans | ||||||
Gruesome Gargouille | Gargouilles | ||||||
Helter-skelter | Djinn | ||||||
Jasconius | Sea Monks | ||||||
Peapuk | Puks | ||||||
Rift Treant | Treants | ||||||
River Murex | Murex | Silence or a Stun rotation helps but not required to be EXPable. Links and Aggressive to Job Abilities at Night. | |||||
Russet Rarab | Rabbits | ||||||
Shewriwhile | Corpselights | ||||||
Slough Bats | Bat Trios | ||||||
Speltercap | Funguars | Conal AoE Breaths on these can be nasty - keep them pointed away from the mages. | |||||
Spitting Spider | Spiders | ||||||
Stream Amoeban | Amoebans | ||||||
Wily Opo-opo | Opo-opo | ||||||
Slaughterous Smilodon | Tiger | ||||||
Morose Marid | Marids |
Abyssea - Attohwa
Monster | Family | Azure | Pearlescent | Ruby | Amber | Notes |
---|---|---|---|---|---|---|
Amuckatrice | Cockatrice | Face them away from mages, bring Echo Drops just in case. Slow fights=Slow light build | ||||
Gullycampa | Wamouracampa | Uses AoE moves alot which blinds and deals around 200 dmg. Take #7 to get to camp | ||||
Hannequet | Mandragora | Uses AoE Dream Flower | ||||
Chasm Coeurl | Coeurls | Uses normal Coeurl moves; Low percent drop rate on Pearlescent light. | ||||
Ignis Eruca | Crawlers | |||||
Entozoon | Worms | |||||
Rock Murex | Murex | |||||
Murrain Chigoe | Chigoes | Timed pop NM chigoe in the swarm | ||||
Inugami | Hounds | Uses normal Hound moves | ||||
Rift Treant | Treants | |||||
Defile Scorpion | Scorpions | Uses normal Scorpion moves | ||||
Terminus Eft | Efts | |||||
Schnitter | Skeletons |
|