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Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess. |
Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess. |
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+ | --[[User:Emmm|Emmm]] ([[User talk:Emmm|talk]]) 16:54, September 16, 2012 (UTC) |
Revision as of 16:54, 16 September 2012
Requirements: | Level 70 or higher. |
Monsters: | Entombed Yanthu x3 Scorched Yanthu x3 Glaciated Yanthu x3 Electrified Yanthu x3 |
Boss: | Sin Yahhta Myin Ne Sitke Mingyi |
Reward: |
Treasure
Die/Coins: | |
Scrolls/Armor: |
Lunette Ring |
Misc.: |
Liminal Residue |
Information
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.
Historical Background
Burmese Chess.
Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess. --Emmm (talk) 16:54, September 16, 2012 (UTC)