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(Added +1 drop items.)
 
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{|cellpadding="5" width="80%" cellspacing="4" cellpadding="0"
 
{|cellpadding="5" width="80%" cellspacing="4" cellpadding="0"
 
|valign="top" BGCOLOR="#e3e6ff"|  '''Requirements:'''
 
|valign="top" BGCOLOR="#e3e6ff"|  '''Requirements:'''
|valign="top" BGCOLOR="#E0E0E0"|  Level 70 or higher.
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|valign="top" BGCOLOR="#E0E0E0"|  Level 70 minimum.
 
|-
 
|-
 
|valign="top" BGCOLOR="#e3e6ff"|  '''Monsters:'''
 
|valign="top" BGCOLOR="#e3e6ff"|  '''Monsters:'''
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|valign="top" BGCOLOR="#E0E0E0"|
 
|valign="top" BGCOLOR="#E0E0E0"|
 
&nbsp;&nbsp;[[Lunette Ring]] <br>
 
&nbsp;&nbsp;[[Lunette Ring]] <br>
  +
&nbsp;&nbsp;[[Lunette Ring +1]] <br>
 
&nbsp;&nbsp;[[Engulfer Cape]] <br>
 
&nbsp;&nbsp;[[Engulfer Cape]] <br>
  +
&nbsp;&nbsp;[[Engulfer Cape +1]] <br>
 
&nbsp;&nbsp;[[Nefarious Collar]] <br>
 
&nbsp;&nbsp;[[Nefarious Collar]] <br>
  +
&nbsp;&nbsp;[[Nefarious Collar +1]] <br>
 
&nbsp;&nbsp;[[Elder's Grip]] <br>
 
&nbsp;&nbsp;[[Elder's Grip]] <br>
  +
&nbsp;&nbsp;[[Elder's Grip +1]] <br>
 
&nbsp;&nbsp;[[Nomkahpa Mittens]] <br>
 
&nbsp;&nbsp;[[Nomkahpa Mittens]] <br>
  +
&nbsp;&nbsp;[[Nomkahpa Mittens +1]]
 
|-
 
|-
 
|valign="top" rowspan="1" BGCOLOR="#e3e6ff"|&nbsp;&nbsp;'''Misc.:'''
 
|valign="top" rowspan="1" BGCOLOR="#e3e6ff"|&nbsp;&nbsp;'''Misc.:'''
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== Information ==
 
== Information ==
 
 
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.
 
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.
  +
  +
+1 gear items are only available when a walk becomes a [[surge]] walk.
   
 
[[Category:Walk of Echoes Battlefields]][[Category:Battlefields]]
 
[[Category:Walk of Echoes Battlefields]][[Category:Battlefields]]
   
Background
+
== Historical Background ==
  +
The names of the bosses derive from Burmese chess.
 
 
*Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
Burmese Chess.
 
Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
+
*Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
+
*Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
+
*Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
+
*Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
+
*Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess.
(feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess.
 

Latest revision as of 21:31, 12 June 2020

  Requirements:   Level 70 minimum.
  Monsters:   Entombed Yanthu x3
  Scorched Yanthu x3
  Glaciated Yanthu x3
  Electrified Yanthu x3
  Boss:   Sin
  Yahhta
  Myin
  Ne
  Sitke
  Mingyi
  Reward:   Information Needed

Treasure

  Die/Coins:

  Information Needed

  Scrolls/Armor:

  Lunette Ring
  Lunette Ring +1
  Engulfer Cape
  Engulfer Cape +1
  Nefarious Collar
  Nefarious Collar +1
  Elder's Grip
  Elder's Grip +1
  Nomkahpa Mittens
  Nomkahpa Mittens +1

  Misc.:

  Liminal Residue
  Sphene
  Gold Beastcoin
  Darksteel Ingot
  Mythril Ore

Information

Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.

+1 gear items are only available when a walk becomes a surge walk.

Historical Background

The names of the bosses derive from Burmese chess.

  • Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
  • Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
  • Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
  • Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
  • Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
  • Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess.