Emmm (Message Wall | contribs) |
(Added +1 drop items.) |
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{|cellpadding="5" width="80%" cellspacing="4" cellpadding="0" |
{|cellpadding="5" width="80%" cellspacing="4" cellpadding="0" |
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|valign="top" BGCOLOR="#e3e6ff"| '''Requirements:''' |
|valign="top" BGCOLOR="#e3e6ff"| '''Requirements:''' |
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− | |valign="top" BGCOLOR="#E0E0E0"| Level 70 |
+ | |valign="top" BGCOLOR="#E0E0E0"| Level 70 minimum. |
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|valign="top" BGCOLOR="#e3e6ff"| '''Monsters:''' |
|valign="top" BGCOLOR="#e3e6ff"| '''Monsters:''' |
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|valign="top" BGCOLOR="#E0E0E0"| |
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[[Lunette Ring]] <br> |
[[Lunette Ring]] <br> |
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+ | [[Lunette Ring +1]] <br> |
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[[Engulfer Cape]] <br> |
[[Engulfer Cape]] <br> |
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+ | [[Engulfer Cape +1]] <br> |
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[[Nefarious Collar]] <br> |
[[Nefarious Collar]] <br> |
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+ | [[Nefarious Collar +1]] <br> |
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[[Elder's Grip]] <br> |
[[Elder's Grip]] <br> |
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+ | [[Elder's Grip +1]] <br> |
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[[Nomkahpa Mittens]] <br> |
[[Nomkahpa Mittens]] <br> |
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+ | [[Nomkahpa Mittens +1]] |
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|valign="top" rowspan="1" BGCOLOR="#e3e6ff"| '''Misc.:''' |
|valign="top" rowspan="1" BGCOLOR="#e3e6ff"| '''Misc.:''' |
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== Information == |
== Information == |
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Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him. |
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him. |
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+ | |||
+ | +1 gear items are only available when a walk becomes a [[surge]] walk. |
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[[Category:Walk of Echoes Battlefields]][[Category:Battlefields]] |
[[Category:Walk of Echoes Battlefields]][[Category:Battlefields]] |
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− | Background |
+ | == Historical Background == |
+ | The names of the bosses derive from Burmese chess. |
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− | |||
⚫ | |||
− | Burmese Chess. |
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− | + | *Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj). |
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− | + | *Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi). |
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− | + | *Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess. |
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− | + | *Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions. |
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− | + | *Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess. |
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⚫ |
Latest revision as of 21:31, 12 June 2020
Requirements: | Level 70 minimum. |
Monsters: | Entombed Yanthu x3 Scorched Yanthu x3 Glaciated Yanthu x3 Electrified Yanthu x3 |
Boss: | Sin Yahhta Myin Ne Sitke Mingyi |
Reward: |
Treasure
Information
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.
+1 gear items are only available when a walk becomes a surge walk.
Historical Background
The names of the bosses derive from Burmese chess.
- Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
- Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
- Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
- Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
- Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
- Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess.