|Requirements:||Level 70 or higher.|
|Monsters:|| Entombed Yanthu x3 |
Scorched Yanthu x3
Glaciated Yanthu x3
Electrified Yanthu x3
|Boss:|| Sin |
Only Mingyi must be defeated to win the battlefield. A sac pull is necessary in order to reach him.
The names of the bosses derive from Burmese chess.
Min-gyi (king): equivalent to a chess king; it can move one step in any direction.
Sit-ke (general): equivalent to a chess queen; it can move one step in any diagonal direction (as fers in shatranj).
Sin (elephant): equivalent to a chess bishop; it can move one step in any diagonal direction or one step forward (as silver general in shogi).
Myin (horse): equivalent to a chess knight; it can jump two horizontal squares and one vertical square or two vertical squares and one horizontal square, as in Western chess.
Yahhta (chariot): equivalent to a chess rook; it can move to any number of free squares along four orthogonal directions.
Nè (feudal lord): equivalent to a chess pawn; it can move one step forward but cannot retreat; it captures as in Western chess.