FFXIclopedia
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The cost to warp between Confluxes must be paid in [[Cruor]], and varies by distance between the two Confluxes being utilized (the sender and receiver). A good rule of thumb to consider is, the greater the physical distance between the two Confluxes, the greater the cost in [[Cruor]]. Because [[Cruor]] costs to use the Confluxes vary by distance, each sending Conflux will ask for a different amount of [[Cruor]] to utilize, which will be relative to the distance it is from the receiving Conflux. Note that the return costs listed in the table below are most likely inaccurate, as each Conflux has its own variable costs depending on its relative location to the others.
 
The cost to warp between Confluxes must be paid in [[Cruor]], and varies by distance between the two Confluxes being utilized (the sender and receiver). A good rule of thumb to consider is, the greater the physical distance between the two Confluxes, the greater the cost in [[Cruor]]. Because [[Cruor]] costs to use the Confluxes vary by distance, each sending Conflux will ask for a different amount of [[Cruor]] to utilize, which will be relative to the distance it is from the receiving Conflux. Note that the return costs listed in the table below are most likely inaccurate, as each Conflux has its own variable costs depending on its relative location to the others.
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A special keyitem, the [[Ivory Abyssite of Confluence]], can be purchased from the [[Cruor Prospector]]. Once in possession, the Abyssite will lower the [[Cruor]] cost of ulitizing the teleportation services of the Veridical Confluxes, the exact amount of reduction is unknown at this time.
   
 
*[[Abyssea - Tahrongi]]
 
*[[Abyssea - Tahrongi]]

Revision as of 13:44, 29 June 2010

Veridical Conflux

Walk of Echoes

Used to gain access to Walk of Echoes. Located at (H-9) in Xarcabard (S).

  • Verdical Conflux #2


Abyssea

Used to warp to Veridical Conflux in Category:Abyssea by clicking on any Veridical Conflux. In order to use them they must first be activated, which costs variable amounts of Cruor. To warp to the first one costs zero cruor. Once you activate a Conflux, it is permanently activated and you will only need to cruor required to be sent to that specific Conflux.

The activation of Veridical Confluxes within Abyssean areas should be a particularly high priority for adventurers. Due to Abyssea's vast expanses of land, and the ever-present time restriction of visitant status, high speed transportation will be of paramount importance to skilled parties seeking particular goals during their stay in Abyssea. It is recommended to activate as many confluxes as possible within each area, so further excursions to Abyssea will not be hindered by unnecessary traveling time.

The cost to warp between Confluxes must be paid in Cruor, and varies by distance between the two Confluxes being utilized (the sender and receiver). A good rule of thumb to consider is, the greater the physical distance between the two Confluxes, the greater the cost in Cruor. Because Cruor costs to use the Confluxes vary by distance, each sending Conflux will ask for a different amount of Cruor to utilize, which will be relative to the distance it is from the receiving Conflux. Note that the return costs listed in the table below are most likely inaccurate, as each Conflux has its own variable costs depending on its relative location to the others.

A special keyitem, the Ivory Abyssite of Confluence, can be purchased from the Cruor Prospector. Once in possession, the Abyssite will lower the Cruor cost of ulitizing the teleportation services of the Veridical Confluxes, the exact amount of reduction is unknown at this time.

  • Abyssea - Tahrongi
    • No. 1 H-12 (Cost 50 cruor to activate / 0 to return to)
    • No. 2 H-9 (Cost 100 cruor to activate / 50 to return to)
    • No. 3 F-9 (Cost 150 cruor to activate / 75 to return to)
    • No. 4 G-7 (Cost 200 cruor to activate / 100 to return to)
    • No. 5 H-4 (Cost 250 cruor to activate / 125 to return to)
    • No. 6 H-6 (Cost 300 cruor to activate / 150 to return to)
    • No. 7 I-7 (Cost 350 cruor to activate / 175 to return to)
    • No. 8 J-5 (Cost 400 cruor to activate / 200 to return to)
  • Abyssea - La Theine
    • No. 1 E-3 (cost 50 cruor to activate / 0 to return to)
    • No. 2 D-8 (Cost 100 cruor to activate / 50 to return to)
    • No. 3 G-8 (Cost 150 cruor to activate / 75 to return to)
    • No. 4 H-7 (Cost 200 cruor to activate / 100 to return to)
    • No. 5 I-10 (Cost 250 cruor to activate / 125 to return to)
    • No. 6 L-11 (Cost 300 cruor to activate / 150 to return to)
    • No. 7 K-6 (Cost 350 cruor to activate / 175 to return to)
    • No. 8 I-9 (Cost 400 cruor to activate / 200 to return to)
  • Abyssea - Konschtat
    • No. 1 J-13 (Cost 50 cruor to activate / 0 to return to)
    • No. 2 G-10 (Cost 100 cruor to activate / 50 to return to)
    • No. 3 D-7 (Cost 150 cruor to activate / 75 to return to)
    • No. 4 H-8 (Cost 200 cruor to activate / 100 to return to)
    • No. 5 G-6 (Cost 250 cruor to activate / 125 to return to)
    • No. 6 F-5 (Cost 300 cruor to activate / 150 to return to)
    • No. 7 K-8 (Cost 350 cruor to activate / 175 to return to)
    • No. 8 J-4 (Cost 400 cruor to activate / 200 to return to)