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[[Category:Quests]][[Category:Campaign Operations]][[Category:Campaign]]
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[[Category:Campaign Operations]][[Category:Campaign]]
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{{Campaign Ops
{|border="0" width="100%"
 
 
| startnpc = [[Emhi Tchaoryo]] - [[Windurst Waters (S)]] (H-9)
|width="70%" valign="top"|
 
  +
| requirements =
{|border="0" width="70%" cellpadding="0" cellspacing="3"
 
  +
| minrank = {{Medal|ribbon4}}
|valign="top" BGCOLOR="#D5D9FF"|  '''Start NPC:'''
 
  +
| category = Supply Transport
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Emhi Tchaoryo]] - [[Windurst Waters (S)]] (H-9)<br>
 
  +
| cost = 1 [[Op Credits|Op Credit]]
|-
 
  +
| size = 1-6 Members
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br />
 
  +
| items =
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;1- 6 Members, 1 ''[[Op Credits|Op Credit]], [[Allied Ribbon of Glory|Ribbon of Glory]]
 
  +
| stars =
|-
 
  +
{{Campaign Ops/Star|1|200~251|700~804}}
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
 
  +
{{Campaign Ops/Star|2|282~292|844~936}}
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Sprinter's Shoes]] : Optional.
 
  +
{{Campaign Ops/Star|3|310~313|992~1004}}
|-
 
  +
{{Campaign Ops/Star|4|326-371|1044-1188}}
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''
 
  +
{{Campaign Ops/Star|5|262~375|1124~1200}}
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;None
 
  +
| result = Increases current Fortifications by 2 for the zone to which the reinforcements are escorted.
|-
 
  +
| name = Vanguard-X
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
 
  +
| nation = Windurst
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Yes
 
  +
| tiers = 4
|-
 
 
}}
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
 
  +
|valign="top" BGCOLOR="#E0E0E0"|
 
{|border="0" width="100%" cellpadding="2" cellspacing="1"
 
|- align="center" BGCOLOR="#D5D9FF"
 
| {{Star}}
 
| [[Experience Points]]
 
| [[Allied Notes]]
 
|- align="center" BGCOLOR="#E0E0E0"
 
| 1 || 200 ||700
 
|- align="center" BGCOLOR="#E0E0E0"
 
| 2 || ? || ? {{verification}}
 
|- align="center" BGCOLOR="#E0E0E0"
 
| 3 || 310 || 992 {{verification}}
 
|- align="center" BGCOLOR="#E0E0E0"
 
| 4 || ? || ? {{verification}}
 
|- align="center" BGCOLOR="#E0E0E0"
 
| 5 || 375 || 1200 {{verification}}
 
|}
 
|-
 
||<br />
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Vanguard-X I (W)]]
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Vanguard-X III (W)]]
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
 
----
 
----
 
=== Walkthrough ===
 
=== Walkthrough ===
 
*Gain your mission from [[Emhi Tchaoryo]].
 
*Gain your mission from [[Emhi Tchaoryo]].
*Talk to any [[Gate Sentry]] in any area currently under control of your nation. They can be found near the gates to other zones.
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*Talk to any Gate Sentry in any area currently under control of your nation. They can be found at the gates to other zones.
 
** [[West Sarutabaruta (S)]] : H-5
 
** [[West Sarutabaruta (S)]] : H-5
 
** [[Fort Karugo-Narugo (S)]] : E-11 (1st Map)
 
** [[Fort Karugo-Narugo (S)]] : E-11 (1st Map)
 
** [[Meriphataud Mountains (S)]] : C-8 (from teleportation spot, head south to find a shortcut tunnel at D-7)
 
** [[Meriphataud Mountains (S)]] : C-8 (from teleportation spot, head south to find a shortcut tunnel at D-7)
 
** [[Sauromugue Champaign (S) ]] : K-11
 
** [[Sauromugue Champaign (S) ]] : K-11
*This will trigger a NPC [[Reinforcement]] to appear. You will have 30 minutes to bring him to the fortification with the [[Campaign Arbiter]].
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*This will trigger one NPC "Reinforcement" to appear. You will have 30 minutes to bring her to the stronghold (the fortification with the arbiter).
 
** [[West Sarutabaruta (S)]] : H-6
 
** [[West Sarutabaruta (S)]] : H-6
 
** [[Fort Karugo-Narugo (S)]] : I-8 (2nd Map)
 
** [[Fort Karugo-Narugo (S)]] : I-8 (2nd Map)
 
** [[Meriphataud Mountains (S)]] : E-5
 
** [[Meriphataud Mountains (S)]] : E-5
 
** [[Sauromugue Champaign (S) ]] : H-7
 
** [[Sauromugue Champaign (S) ]] : H-7
*Talk to the Reinforcement to start him moving. He will follow you where ever you go, so try to avoid aggro.
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*The Reinforcement will follow you where ever you go, and she can't be attacked; depending on the zone and your level however, you could, so be cautious.
  +
*There are three types of behaviors for the NPC, which you can confirm by checking her hair color:
**The NPC tends to run away. Before running, he will always say something like ''"Huh? Was that an enemy scout?!"'', ''"I am worried about the soldiers back at the garrison. I have to see if they are all right"''.
 
  +
**Brunette: She is concerned for the other soldiers at the checkpoint, and will occasionally run off towards it after announcing that she is worried.
**The NPC has two general behaviors depending on what it says. If what it says sounds like it may be scared or worried, then it will likely head back toward the starting point. On the other hand, if the NPC complains that you are too slow, there is a good chance it will run ahead of you toward the destination. Only stop it if it heads in the wrong direction altogether, or when you are close to the destination.
 
  +
**Redhead: She thinks there are enemy scouts everywhere, and will occasionally freak out and run off randomly looking for them.
**The person he is currently following should keep eye contact. It's best to set your speed to walk, the NPC will be very close to you at all times and even if he tries to run away as long as you have him targeted you won't have to chase him. Obstructions and terrain elevation sometimes make this difficult. Keep your cursor on him at all times, so you won't waste time targeting.
 
  +
**Bleached: She is very impatient and will sometimes run off towards the stronghold without you. This tends to make the mission much easier as you don't have to babysit her as much. Closer to the stronghold she seems to forget where it is though and you will have to guide her the rest of the way yourself.
**To get him back to following you, just click on him again.
 
  +
*The NPC can be made to follow you again simply by talking to her. She will also never run farther than /say range from you, and will make an announcement when she stops moving, so don't panic if you can't catch up to her. When you start the mission she will already be following you, so you do not have to talk to her until she tries to run off somewhere you don't want her to.
*Talk to the NPC (campaign arbiter) at the stronghold (the fortification with the arbiter) to end the escort.
 
  +
*The chance of her running seems to be based on distance and eye-contact; maintaining a reasonably close gap between yourself and the NPC, and turning around to look at her, seems to greatly lower the chance of her taking off. You can keep her targeted to save time when she does run.
**If you don't get the complete when you talk to the arbiter, bring the reinforcement closer to the arbiter.
 
  +
*Once the NPC reaches the stronghold, she will make an announcement about it and stop moving, and will no longer follow you when you talk to her. '''Make sure this happens before you speak to the arbiter or you will not complete the mission.'''
 
*Return to [[Emhi Tchaoryo]] to complete the mission.
 
*Return to [[Emhi Tchaoryo]] to complete the mission.
 
----
   
=== Note ===
+
=== Notes ===
  +
*This mission can be done even in zones that already have the maximum fortifications; what it does in this situation is not currently known.
* The Reinforcement NPC does not get aggro from any mobs.
 
  +
*This mission can be done as a party of up to 6 members. Only one member needs to have the mission active. All members, presuming they all get a chance to have the NPC following them at least once, will be awarded the same xp (the reward is neither split nor reduced), however only members with the mission active will receive Allied Notes. For maximum xp, having only one member get the mission at a time will greatly improve the amount of xp your group can gain from this op.
* Only one group can do this [[Campaign Ops]] at a time (i.e. only one reinforcement NPC per zone) so you may have to wait for another group to finish. In this case the [[Gate Sentry]] will say ''"The troops you are to guide to the stronghold have not arrived yet. Please wait a little longer."''
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*Only one group can do any tier of this [[Campaign Ops|Campaign Op]] at a time so you may have to wait for another group to finish. In this case the [[Gate Sentry]] will say ''"The troops you are to guide to the stronghold have not arrived yet. Please wait a little longer."''
* If you are at a low level, you may want to have [[Sneak]] up to avoid aggro.
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*If you are at a low level and depending on the zone, you may want to have [[Sneak]] up to avoid aggro.
* It is speculated that doing this [[Campaign Ops]] influences the number of [[Campaign Battle]] NPC's that appear at the outpost fortifications.
 
* Rewarded exp and allied notes are the same for any area.
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*Rewarded [[Experience Points]] and [[Allied Notes]] are the same for any area.
* The Reinforcement runs faster than in [[Vanguard-X I (W)]], [[Sprinter's Shoes]] are reccomended.
+
*The Reinforcement runs faster than in [[Vanguard-X I (W)]], [[Sprinter's Shoes]] are recommended.
  +
*Zoning will cause you to fail this operation.
* The Reinforcement will stop following you if you run too far ahead (15' and higher away from it)
 
* If you zone, you will automaticly fail this Campaign Ops.
 
* Just completed the [[Fort Karugo-Narugo (S)]] as a level 36, [[Sneak]] on and set speed to walk not run. Was able to stop [[Reinforcement]] from running away instantly and completed Ops in plenty of time.
 
 
----
 
----
   
===Game Description===
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===Objective===
 
:Federation reinforcements have been dispatched to assist in the defense of our nation's strongholds. You are to travel to any checkpoint garrison under Windurstian control, and escort the awaiting soldier to her final destination.
'''Objective:'''<br>
 
Federation reinforcement have been dispatched to assist in the defense of our nation's strongholds. You are to travel to any checkpoint garrison under Windurstian control, and escort the awaiting soldier to her final destination.
 
   
 
'''Unit Requirement:''' 1~6 members
 
'''Unit Requirement:''' 1~6 members
----
 

Latest revision as of 03:58, 5 April 2010


Start NPC Emhi Tchaoryo - Windurst Waters (S) (H-9)
Minimum Rank Key ItemAllied Ribbon of Glory ∮∮∮∮
Category Supply Transport
Cost 1 Op Credit
Unit Size 1-6 Members
Reward
Star-icon Experience Points Allied Notes
1 200~251 700~804
2 282~292 844~936
3 310~313 992~1004
4 326-371 1044-1188
5 262~375 1124~1200
Increases current Fortifications by 2 for the zone to which the reinforcements are escorted.
Op Tiers   I    II    III    IV  
Related Ops BastokSan d'OriaWindurst

Walkthrough

  • Gain your mission from Emhi Tchaoryo.
  • Talk to any Gate Sentry in any area currently under control of your nation. They can be found at the gates to other zones.
  • This will trigger one NPC "Reinforcement" to appear. You will have 30 minutes to bring her to the stronghold (the fortification with the arbiter).
  • The Reinforcement will follow you where ever you go, and she can't be attacked; depending on the zone and your level however, you could, so be cautious.
  • There are three types of behaviors for the NPC, which you can confirm by checking her hair color:
    • Brunette: She is concerned for the other soldiers at the checkpoint, and will occasionally run off towards it after announcing that she is worried.
    • Redhead: She thinks there are enemy scouts everywhere, and will occasionally freak out and run off randomly looking for them.
    • Bleached: She is very impatient and will sometimes run off towards the stronghold without you. This tends to make the mission much easier as you don't have to babysit her as much. Closer to the stronghold she seems to forget where it is though and you will have to guide her the rest of the way yourself.
  • The NPC can be made to follow you again simply by talking to her. She will also never run farther than /say range from you, and will make an announcement when she stops moving, so don't panic if you can't catch up to her. When you start the mission she will already be following you, so you do not have to talk to her until she tries to run off somewhere you don't want her to.
  • The chance of her running seems to be based on distance and eye-contact; maintaining a reasonably close gap between yourself and the NPC, and turning around to look at her, seems to greatly lower the chance of her taking off. You can keep her targeted to save time when she does run.
  • Once the NPC reaches the stronghold, she will make an announcement about it and stop moving, and will no longer follow you when you talk to her. Make sure this happens before you speak to the arbiter or you will not complete the mission.
  • Return to Emhi Tchaoryo to complete the mission.

Notes

  • This mission can be done even in zones that already have the maximum fortifications; what it does in this situation is not currently known.
  • This mission can be done as a party of up to 6 members. Only one member needs to have the mission active. All members, presuming they all get a chance to have the NPC following them at least once, will be awarded the same xp (the reward is neither split nor reduced), however only members with the mission active will receive Allied Notes. For maximum xp, having only one member get the mission at a time will greatly improve the amount of xp your group can gain from this op.
  • Only one group can do any tier of this Campaign Op at a time so you may have to wait for another group to finish. In this case the Gate Sentry will say "The troops you are to guide to the stronghold have not arrived yet. Please wait a little longer."
  • If you are at a low level and depending on the zone, you may want to have Sneak up to avoid aggro.
  • Rewarded Experience Points and Allied Notes are the same for any area.
  • The Reinforcement runs faster than in Vanguard-X I (W), Sprinter's Shoes are recommended.
  • Zoning will cause you to fail this operation.

Objective

Federation reinforcements have been dispatched to assist in the defense of our nation's strongholds. You are to travel to any checkpoint garrison under Windurstian control, and escort the awaiting soldier to her final destination.

Unit Requirement: 1~6 members