The Loop (Games)
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|Ortlinde's Chamber||12||A, L, T(H), HP|
|Gerhilde's Chamber||12||A, L, T(H), HP|
|Brunhilde's Chamber||12||A, L, T(H), HP|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Transformation of the Vampyr Jarl.
- They must be killed in a random, sequential order.
- If they're all (or mostly) slain, they'll converge back into the Vampyr Jarl (with reduced HP).
- Immune to all forms of Sleep, including Lullaby and Repose.
- They can pop as normal waves (usually when the boss is the Vampyr)
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