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*'''[[Murk]]''': [[AoE]] [[Gravity]]. |
*'''[[Murk]]''': [[AoE]] [[Gravity]]. |
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*'''[[Brain Spike]]''': Single-target damage with [[Additional Effect]]: [[Paralyze (Status Effect)|paralysis]]. |
*'''[[Brain Spike]]''': Single-target damage with [[Additional Effect]]: [[Paralyze (Status Effect)|paralysis]]. |
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− | *'''[[Impalement]]''': Deals 95% of the target's current HP. Ignores shadows, but can be [[Evasion|evaded]], [[Counter|countered]], or [[Guard|guarded]]; [[Impalement]] has a very short 'readying' phase. |
+ | *'''[[Impalement]]''': Deals 95% of the target's current HP. Ignores shadows, but can be [[Evasion|evaded]], [[Counter|countered]], or [[Guard|guarded]]; [[Impalement]] has a very short 'readying' phase. Precautions advised. |
**[[Impalement]] occasionally deals more than 100% of the target's current HP, making it a one-hit KO move. [[Damage|-Damage Taken]] equipment annuls this effect. |
**[[Impalement]] occasionally deals more than 100% of the target's current HP, making it a one-hit KO move. [[Damage|-Damage Taken]] equipment annuls this effect. |
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**[[Impalement]] has a chance of fully resetting hate on the player it hits. |
**[[Impalement]] has a chance of fully resetting hate on the player it hits. |
Revision as of 07:05, 13 January 2011
Job: Dark Knight |
Zone | Level | Drops | Steal | Spawns | Notes |
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Abyssea - Tahrongi | 1 | ~??? HP ??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
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Physical Qualities | Magical Qualities |
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Further Notes | |
(see testimonials) |