Making a COR equip guide, based off the establish RNG guide on the RNG page. Kudos to Derableska and all the people that contributed to his page.
Guns COR gun's are pretty straight forward, as are the bullets they use:
- lv5 Firefly
First gun COR can use, unfortunately it's very difficult to come across due to the nature of Treasure Caskets.
- lv6 Musketoon
Huzzah, a much more easily obtainable gun for COR during the early levels!
- lv15 Bandit's Gun/+1
- lv20 Platoon Gun
- lv27 Pirate's Gun/+1
HQ gives you a nice dollop of Ranged Accuracy+5 as well as higher base damage the the previous two guns.
- lv30 Mars's Hexagun/+1
First COR "Signature" weapon, all the COR guns give a nice boost to racc, HQ's even more so. It's primarily the reason you get one. If you don't have any issues with missing (you lucky person you) then you might want to go for;
- lv30 Military Gun
Some added damage from the ratk +7.
- lv36 Darksteel Hexagun/+1
Again, improved base damage, and racc. Some people think of the HQ are an improvement over the AF. Pretty much up to you, HQ hexagun's are pretty pricey.
- lv40 Trump Gun
Ahh, first piece of AF. Nice enough damage for the level, racc, and AGI+2. Always a bonus.
- lv50 Seadog Gun +1
You're losing 3 DMG for +10 ratk. Guess it's your call. NQ isn't worth looking at.
- lv60 Shark Gun
Your's for just 16,000 Imperial Standing (providing you've been a good little mercenary and achieved Corporal rank). This pretty much lasts you until lv72, so it's worthwhile. If you're unable to acquire it, then;
- lv61 Blunderbuss
Nice damage, nice WS/QD mods, but not much else. Nice to tide you over if you can't get the Shark Gun.
- lv65 Hexagun/+1
Another Hexagun. No points for guessing what it's stats might involve.
- lv69 Murderer
Actually a decent weapon, if you're fortunate enough to have the earring that goes with it. I think it's fair to say this could swing it's weight around with all the other end game guns COR aim to get. Pun intended. Kaida: Best Gun for Leaden Salute when paired with the earring
- lv71 Silver Cassandra
Highest DPS gun (especially the HQ) aside from Mythic, but the base damage isn't all that hot.
- lv72 Martial Gun
Most people stop off here before they're able to get the next gun. TP Bonus means you get 200% TP at 100%, 300% at 200%, and no benefits at 300%. Should help make those Slug Shots land. If you plan to get most of your TP through melee (like me) then this gun is easily the best purely for WS.
- lv72 Coffinmaker
This is the gun most COR's shoot for (again, pun intended). Providing you've unlocked the latent, it'll serve you well for DMG and racc.
- lv72 Peacemaker
For damage... no, and before you ask, the AGI+5 does not make up for the lose of DMG for Quick Draw. Only real reason to have this is for quicker pulls, and perhaps the AGI for Leaden Salute, seeing as the DMG from the gun and bullets don't do Jack for the WS' damage. Will suck for DoT. EDIT: The cat suggested adding that this is a good weapon when you're in Level Sync. >.>
- lv75 Corsair's Gun/+1
Another gun with a singular use. Highest base damage of any COR gun in the game (including the mythic), so you'll hit harder for bother ratk and Quick Draw. Hell, you're lv75 by this point, you decide if it's worth the money.
- lv75 Death Penalty
COR mythic. Enough said, I feel.
And the bullets
- lv1 Bronze Bullet
Yeah.... you could use these to pull with, save yourself some cash, but for damage they're pretty bad.
- lv11 Tin Bullet
Woot, more bullets for early COR's! Which I had these options when I was leveling the job...
- lv22 Bullet
Here we go, these bullets actually MATTER.
- lv35 Paktong Bullet
These are damn nice! Welcome change over having no other option from 22-50.
- lv50 Iron Bullet
No longer the only bullets after the lv22 that COR can actually use. Still, these will be more readily available than paktong.
- lv61 Corsair Bullet
Nice big lump of racc for us COR's that love it so. Problem is, they're a good 13 DMG less than;
- lv66 Steel Bullet
The best bullets you can get. Don't pull with them... y'know, unless you want to become a tank for a very brief period of time.
And the rest... any spaces I've left blank is basically so you can fill with whatever you're like, because I've not found anything worthwhile at the time.