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Milotheshort
USAFlag This user plays from the United States.
Blmsmall This user is a level 75 Black Mage.
Corsair pic01 This user is a level 75 Corsair.
Samsmall This user is a level 64 Samurai.
Job st img01 This user is a level 60 Warrior.
This user plays on the Phoenix Server.
This user is a Citizen of Windurst
Rank 10
Ffxi flg 01l This user is a Citizen of Bastok
Rank 10
This user is a Citizen of San d'Oria
Rank 10
This user is a level 100+1 Carpenter.
This user is a level 100+9 Chef.
This user is a Tarutaru.
Darkempty This user enjoys Promyvion.
Darkempty This user thinks that Promyvion is too easy after the 6/5/2007 update.
Brenner02 This user loves Brenner.
Besiege 02 This user is often defeated while protecting the Astral Candescence by playing Besieged.
This user enjoys revisiting the Crystal War in Campaign Battles.
Toxic This user avoids San d'Oria at all costs!
Title This user's favorite Title is "Vampire Hunter D-."
Pearl Leader Icon This user is the leader of the linkshell Scurvy .
060609 1 This member is a Linkshell Community Beta user.
NinjaPirate In the Pirate or Ninja debate, this user prefers Pirate .

General Information

Crafting Concepts

Test Data

Checklists

Job Unlocked Level Progress Percent
 Bard (?) CheckCheck 19 (goal: 75)
5.48%
 Beastmaster (?) CheckCheck 35 (goal: 75)
16.29%
 Black Mage (?) CheckCheck 75 (goal: 75)
100%
 Blue Mage (?) CheckCheck 11 (goal: 75)
1.99%
 Corsair (?) CheckCheck 75 (goal: 75)
100%
 Dancer (?) CheckCheck 32 (goal: 75)
14.01%
 Dark Knight (?) CheckCheck 16 (goal: 75)
3.99%
 Dragoon (?) CheckCheck 18 (goal: 75)
4.96%
 Geomancer (?) XEks 1
0%
 Monk (?) CheckCheck 19 (goal: 75)
5.48%
 Ninja (?) CheckCheck 37 (goal: 37)
100%
 Paladin (?) CheckCheck 16 (goal: 75)
3.99%
 Puppetmaster (?) CheckCheck 14 (goal: 75)
3.11%
 Ranger (?) CheckCheck 33 (goal: 75)
14.76%
 Red Mage (?) CheckCheck 35 (goal: 75)
16.29%
 Rune Fencer (?) XEks 1
0%
 Samurai (?) CheckCheck 64 (goal: 75)
55.14%
 Scholar (?) XEks 1
0%
 Summoner (?) CheckCheck 10 (goal: 37)
9.32%
 Thief (?) CheckCheck 25 (goal: 75)
9.12%
 Warrior (?) CheckCheck 60 (goal: 75)
44.74%
 White Mage (?) CheckCheck 42 (goal: 75)
22.06%

Cavernous Maw Checklist

On Parsing

"The Trappings of Parser data."

Body: A problem has persisted within the FFXI community, this is the overwhelming dependence upon the use of parsers as a finite solution to stats and hidden effects on items. Speaking as a person whose experience with phenotyping, graham staining etc, those of the microscopic level. One must really heavily upon his/her formal training as a scientist; and not forget the application of the scientific method for proving or disproving a claim.

Lets start out by first defining what a parser is and what a parser is most defiantly not. A parser is a program that searches for user defined criterion, then compiles statistics of this criterion and displays a value. The criteria (also known as "Tokens") are interpreted as best a computer can, in numerical values. Parsers are not only useful for averaging numbers they also are good on determining things like word count in a word processor, compiling shipping or spam addresses (Brogame, in all likelihood uses a text parser to and parsers FFXIAH in order to get a list of names to bot.) The main problem with parsers is it can't determine things which it can't read, (Ergo an output) and therefore somethings which we determine as pure fact are questionable because of this inherent flaw. Also in order to properly interpret the data presented a degree of personal observation must also preside. This however has the tendency to be corruptible and develop a bias. In order to properly ascertain that we have the right information and we are determining the right values we have to "observe" Initial, and Final values. However most ppl will run there parser set it to look for some value, read the final and incorrectly determine the outcome because they forgot the critical Initial values, because one has to ask how can we determining a correct and acutely accurate Average, when we so aptly dispose of our Initial values. Also in order to correctly ascertain these values you have to have a determined baseline, something you know will not influence your variables. So this includes wearing all the same same body gear if testing a weapon for instance, and using a weapon which has no known influence on values tied to what we are trying to ascertain. To clarify i have included this example. Johnny wishes to ascertain whether the Elemental staffs he has been told increase correlated magic damage by 15%. in order to most accurately determine this johnny needs to make sure that all gear other than his staff remains constant, to better improve the net result the equipment should all be a baseline source and have no determine influence on Magic dmg (i.e no int/mnd) removing all elemental bonuses and preferably all stats. For this test johnny uses a NQ Robe set even though he is 75. He unfortunately has merits in ice and lightning potency, so has determined these are not eligible for the tests. he also is unsure about mnds influence on spell dmg and has determined that the water staff might corrupt the final results of the test. Johnny also needs to select a consistent target something that doesn't change and can be used for certainty for this test. He has chosen the Tunnel Worms outside of bastok, since they have little to no resistance, and have a constant lvl of -2. He also has determined there bas hp is ~20, and def is probably relatively 10 pts at most. To determine that there is no cap on dmg to low mobs he nukes one w/ tier 4 thunder, dealing 900 pts of dmg, he nukes 4 more to increase the sample size and returns 900 values on each of them. He has chosen an acceptable target to parse, since the results on them is consistent the acc of his results will also be consistent. (This is known as isolating variables). Johnny needs a base instrument to compare against he chooses an elm pole +1 since it has the same base dmg as his NQ staffs but has no other stats. He equips the pole and nukes hitting for 400 for a total of 20 targets the avg is 400 dmg the sample size is 20 targets the sample target is tunnel worms, he then records the date, time weather effects, moon phase and weekday. This is the proper testing method. next he nukes again w/ the staff equipped his nukes do 460 dmg for a sample of 20 and records time and day etc. he can determine atm that in fact there is a 15% increase to dmg, however johnny is a man of science and knows that the other variables must be accounted for. Since there is no weather effect, he can eliminate that as a source of error. And moves on to the next possibility moon, so he comes back and retests on a full moon (for arguments sake the prior was a new moon) and notices after another 20 tests on each staff his dmg percent was up 5% accross the board. and this progresses down the line. Its boring but this is how real data is collected in real life, slow and tedious, and no true scientist would be so foolhearted as to use but one test method and present his results as imperical and undeniable proof to the fact of something.

Map Checklist

Mission Checklists

Assult Checklist

Assault

Rank Leujaoam Sanctum Mamool Ja Training Grounds Lebros Cavern Periqia Ilrusi Atoll
PSC CheckCheck Leujaoam Cleansing CheckCheck Imperial Agent Rescue CheckCheck Excavation Duty CheckCheck Seagull Grounded CheckCheck Golden Salvage
PFC CheckCheck Orichalcum Survey CheckCheck Preemptive Strike CheckCheck Lebros Supplies CheckCheck Requiem CheckCheck Lamia No.13
SP CheckCheck Escort Professor Chanoix CheckCheck Sagelord Elimination CheckCheck Troll Fugitives CheckCheck Saving Private Ryaaf CheckCheck Extermination
LC CheckCheck Shanarha Grass Conservation CheckCheck Breaking Morale CheckCheck Evade and Escape CheckCheck Shooting Down the Baron CheckCheck Demolition Duty
C CheckCheck Counting Sheep CheckCheck The Double Agent CheckCheck Siegemaster Assassination CheckCheck Building Bridges CheckCheck Searat Salvation
S CheckCheck Supplies Recovery CheckCheck Imperial Treasure Retrieval CheckCheck Apkallu Breeding XEks Stop the Bloodshed CheckCheck Apkallu Seizure
SM XEks Azure Experiments CheckCheck Blitzkrieg CheckCheck Wamoura Farm Raid CheckCheck Defuse the Threat CheckCheck Lost and Found
CS XEks Imperial Code CheckCheck Marids in the Mist CheckCheck Egg Conservation XEks Operation: Snake Eyes XEks Deserter
SL CheckCheck Red Versus Blue XEks Azure Ailments XEks Operation: Black Pearl CheckCheck Wake the Puppet CheckCheck Desperately Seeking Cephalopods
FL XEks Bloody Rondo CheckCheck The Susanoo Shuffle XEks Better Than One XEks The Price is Right XEks Bellerophon's Bliss


  • Next Promotion: 15/25 rank points for promotion to CS


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