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A Red Meowge

Red Mages (RDM) learn both White Magic (with a focus on self-enhancing spells) and Black Magic (with a focus on enfeebling spells). Their melee skills with swords and daggers are offset by a dearth of the most powerful spells, though the spells available to them are cast with an enhanced speed. This enables them to push the odds further in their favour during a solo melee, or fill any role that may be underrepresented as a member of a party.

Abilities

Traits

Merits

Group 1

Group 2

Job Points

Ability Enhancements

  • Chainspell Effect - Increases elemental magic damage while under the effects of Chainspell.
    Increase elemental magic damage by 2.
  • Stymie Effect - Increases the effect duration of enfeebling magic spells while under the effects of Stymie.
    Increase the effect duration by 1 second.
  • Convert Effect - Reduces the amount of HP consumed when using Convert.
    Reduce the amount of HP consumed by 1 percent.
  • Magic Accuracy Bonus - Increases magic accuracy.
    Increase magic accuracy by 1.
  • Composure Effect - Increases physical accuracy while under the effects of Composure.
    Increase physical accuracy by 1.
  • Magic Atk. Bonus - Enhances Magic Atk. Bonus.
    Enhance Magic Atk. Bonus by 1.
  • Saboteur Recast - Increases enfeebling magic accuracy while under the effects of Saboteur.
    Increase enfeebling magic accuracy by 2.
  • Enfeebling Magic Duration - Increase enfeebling magic duration.
    Increase effect duration by 1.
  • Quick Magic Effect - Reduces MP consumption while under the effects of Quick Magic.
    Reduce MP consumption by 2 percent.
  • Enhancing Magic Duration - Increases enhancing magic effect duration.
    Increases effect duration by 1 second.

Gifts

  • 5 - Magic Defense Bonus
    Increases magic defense by 4.
  • 5 - Capacity Point Bonus
    Increases acquired capacity points by 5%.
  • 10 - Magic Attack Bonus
    Increases magic attack by 4.
  • 20 - Magic Evasion Bonus
    Increases magic evasion by 8.
  • 25 - Capacity Point Bonus
    Increases acquired capacity points by 7%.
  • 30 - Magic Accuracy Bonus
    Increases magic accuracy by 10.
  • 45 - Physical Accuracy Bonus
    Increases physical accuracy by 3. Also enhances ranged accuracy.
  • 50 - Superior 1
    Enables the player to equip items marked as Superior 1 (Su1).
  • 55 - Capacity Point Bonus
    Increases acquired capacity points by 9%.
  • 60 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 5.
  • 80 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 5.
  • 95 - Capacity Point Bonus
    Increases acquired capacity points by 11%.
  • 100 - New Spells
    Grants six new magic spells; Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V - Deals corresponding elemental damage to an enemy.
  • 100 - Superior 2
    Enables the player to equip items marked as Superior 2 (Su2).
  • 125 - Enhanced Weapon Enchantment Damage
    Increases weapon enhancement damage by 5.
  • 145 - Capacity Point Bonus
    Increases acquired capacity points by 13%.
  • 150 - Enhanced Fast Cast Effect
    Reduces casting time of magic by 2%.
    Reduces recast time of magic by 1%.
  • 180 - Magic Defense Bonus
    Increases magic defense by 6.
  • 205 - Capacity Point Bonus
    Increases acquired capacity points by 15%.
  • 210 - Magic Attack Bonus
    Increases magic attack by 6.
  • 245 - Magic Evasion Bonus
    Increases magic evasion by 12.
  • 275 - Capacity Point Bonus
    Increases acquired capacity points by 17%.
  • 280 - Magic Accuracy Bonus
    Increases magic accuracy by 15.
  • 320 - Physical Accuracy Bonus
    Increases physical accuracy by 5. Also increases ranged accuracy.
  • 355 - Capacity Point Bonus
    Increases acquired capacity points by 19%.
  • 360 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 8.
  • 405 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 8.
  • 445 - Capacity Point Bonus
    Increases acquired capacity points by 21%.
  • 450 - Enhanced Weapon Enchantment Damage
    Increases weapon enhancement damage by 5.
  • 500 - Enhanced Fast Cast Effect
    Reduces cast time of magic by 2%. Reduces recast time of magic by 1%.
  • 500 - Superior 3
    Enables the player to equip items marked as Superior 3 (Su3).
  • 545 - Capacity Point Bonus
    Increases acquired capacity points by 23%.
  • 550 - New Spell
    Grants three new magic spells; Aspir II - Steals an enemy's MP. Ineffective against undead; Distract III - Reduces enemy’s physical evasion; Frazzle III - Reduces enemy’s magic evasion.
  • 605 - Magic Defense Bonus
    Increases magic defense by 8.
  • 655 - Capacity Point Bonus
    Increases acquired capacity points by 25%.
  • 660 - Magic Attack Bonus
    Increases magic attack by 8.
  • 720 - Magic Evasion Bonus
    Increases magic evasion by 16.
  • 775 - Capacity Point Bonus
    Increases acquired capacity points by 27%.
  • 780 - Magic Accuracy Bonus
    Increases magic accuracy by 20.
  • 845 - Physical Accuracy Bonus
    Increases physical and ranged accuracy by 6.
  • 905 - Capacity Point Bonus
    Increases acquired capacity points by 29%.
  • 910 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 10.
  • 980 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 10.
  • 1045 - Capacity Point Bonus
    Increases acquired capacity points by 31%.
  • 1050 - Enspell Damage
    Increases the damage of "En"-type spells by 6.
  • 1125 - Fast Cast Effect
    Reduces cast time by 2% and recast time by 1%.
  • 1195 - Capacity Point Bonus
    Increases acquired capacity points by 33%.
  • 1200 - New Spells
    Grants two new spells; Refresh III - Gradually restores a target's MP; Temper II - Grants the ability to occasionally attack thrice.
  • 1200 - Superior 4
    Enables the player to equip items marked as Superior 4 (Su4).
  • 1280 - Magic Defense Bonus
    Increases magic defense by 10.
  • 1355 - Capacity Point Bonus
    Increases acquired capacity points by 35%.
  • 1360 - Magic Attack Bonus
    Increases magic attack by 10.
  • 1445 - Magic Evasion Bonus
    Increases magic evasion by 20.
  • 1530 - Magic Accuracy Bonus
    Increases magic accuracy by 25.
  • 1620 - Physical Accuracy Bonus
    Increases physical and ranged accuracy by 8.
  • 1710 - Enfeebling Magic Skill Bonus
    Increases enfeebling magic skill by 13.
  • 1805 - Enhancing Magic Skill Bonus
    Increases enhancing magic skill by 13.
  • 1900 - Enspell Damage
    Increases the damage of "En"-type spells by 8.
  • 2000 - Fast Cast Effect
    Reduces cast time by 2% and recast time by 1%.
  • 2100 - ★Master!
    Grants a job-specific designation.
    Decreases the recast time of one-hour abilities by 15 minutes.
  • 2100 - Superior 5
    Enables the player to equip items marked as Superior 5 (Su5).

Weapon Skills

Clubs

Daggers

Swords

Spells

See Red Mage Spell List for where to find spells as well as other information.

Level Spell
01 Dia
03 Cure
04 Stone
05 Barstone
05 Poison
06 Paralyze
07 Barsleep
07 Protect
08 Blind
09 Barwater
09 Water
10 Barpoison
10 Bio
11 Bind
12 Aquaveil
12 Barparalyze
13 Baraero
13 Slow
14 Aero
14 Cure II
15 Deodorize
15 Diaga
16 Enthunder
17 Barfire
17 Shell
18 Barblind
18 Enstone
18 Silence
19 Fire
20 Blaze Spikes
20 Enaero
20 Sneak
21 Barblizzard
21 Gravity
Level Spell
21 Regen
22 Enblizzard
23 Barsilence
23 Blink
24 Blizzard
24 Enfire
25 Barthunder
25 Invisible
25 Sleep
26 Cure III
27 Enwater
27 Protect II
29 Thunder
31 Dia II
32 Dispel
33 Phalanx
34 Stoneskin
35 Stone II
35 Distract
36 Bio II
37 Shell II
38 Raise
39 Barvirus
40 Ice Spikes
40 Water II
41 Refresh
42 Frazzle
43 Barpetrify
45 Aero II
46 Poison II
46 Sleep II
47 Protect III
48 Cure IV
Level Spell
48 Haste
48 Flurry
50 Fire II
50 Enthunder II
52 Enstone II
54 Enaero II
55 Blizzard II
56 Enblizzard II
57 Shell III
58 Enfire II
60 Shock Spikes
60 Thunder II
60 Enwater II
63 Protect IV
64 Inundation
65 Stone III
67 Water III
68 Shell IV
69 Aero III
71 Fire III
73 Blizzard III
75 Thunder III
75 Bio III
75 Blind II
75 Dia III
75 Paralyze II
75 Phalanx II
75 Slow II
76 Regen II
77 Stone IV
77 Protect V
78 Baramnesia
80 Water IV
Level Spell
81 Gain-VIT
82 Refresh II
83 Addle
83 Aero IV
84 Gain-MND
85 Distract II
86 Fire IV
87 Gain-CHR
87 Shell V
87 Break
89 Blizzard IV
90 Gain-AGI
92 Thunder IV
92 Frazzle II
93 Gain-STR
95 Raise II
95 Temper
96 Gain-INT
96 Flurry II
96 Haste II
98 Gravity II
99 Gain-DEX
99 Stone V (JP1)
99 Water V (JP1)
99 Aero V (JP1)
99 Fire V (JP1)
99 Blizzard V (JP1)
99 Thunder V (JP1)
99 Addle II (JP2)
99 Distract III (JP2)
99 Frazzle III (JP2)
99 Refresh III (JP3)
99 Temper II (JP3)
M - Available to purchase with Merit Points
JP1 - Unlocked upon expending 100x Job Points
JP2 - Unlocked upon expending 550x Job Points
JP3 - Unlocked upon expending 1,200x Job Points

Combat Skills

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Dagger B 5 144 398
Sword B 5 144 398
Club D 4 133 334
Archery D 4 133 334
Throwing F 4 114 265
Evasion D 4 133 334
Parrying E 4 124 300
Shield F 4 114 265

Magic Skills

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Enfeebling Magic A+ 6 150 424
Enhancing Magic B+ 5 144 404
Elemental Magic C+ 5 139 378
Healing Magic C- 5 139 368
Dark Magic E 4 124 300
Divine Magic E 4 124 300

See Red Mage Skill Caps for a by-level breakdown of Weapon Skill limits.

Equipment

Starting Equipment

Artifact

Piece Lv Artifact Lv +1 Lv Reforged Lv +1 Lv +2 Lv +3
Torque 30 Warlock's
Weapon 41 Fencing Degen
Boots 52 Warlock's 74 +1 109 Atrophy 119 +1 119 +2 119 +3
Gloves 54 Warlock's 74 +1 109 Atrophy 119 +1 119 +2 119 +3
Tights 56 Warlock's 74 +1 109 Atrophy 119 +1 119 +2 119 +3
Tabard 58 Warlock's 74 +1 109 Atrophy 119 +1 119 +2 119 +3
Chapeau 60 Warlock's 74 +1 109 Atrophy 119 +1 119 +2 119 +3

Relic

Piece Lv Relic Lv +1 Lv +2 Lv (Aug) Lv Reforged Lv +1 Lv +2 Lv +3
Belt 70 Duelist's
Boots 71 Duelist's 75 +1 90 +2 90 (Aug) 109 Vitiation 119 +1 119 +2 119 +3
Gloves 72 Duelist's 75 +1 90 +2 90 (Aug) 109 Vitiation 119 +1 119 +2 119 +3
Tights 73 Duelist's 75 +1 90 +2 90 (Aug) 109 Vitiation 119 +1
Tabard 74 Duelist's 75 +1 90 +2 90 (Aug) 109 Vitiation 119 +1
Chapeau 75 Duelist's 75 +1 90 +2 90 (Aug) 109 Vitiation 119 +1 119 +2 119 +3

Empyrean

Piece Lv Empyrean Lv +1 Lv +2 Lv Reforged Lv +1
Collar 80 Estoqueur's
Houseaux 81 Estoqueur's 81 +1 81 +2 109 Lethargy 119 +1
Fuseau 83 Estoqueur's 83 +1 83 +2 109 Lethargy 119 +1
Cape 84 Estoqueur's
Chappel 85 Estoqueur's 85 +1 85 +2 109 Lethargy 119 +1
Gantherots 87 Estoqueur's 87 +1 87 +2 109 Lethargy 119 +1
Sayon 89 Estoqueur's 89 +1 89 +2 109 Lethargy 119 +1
Earring 90 Estoqueur's

Weapons

Level Relic Mythic Empyrean
75 Excalibur
Mandau
Murgleis
80 Excalibur (80)
Mandau (80)
Murgleis (80) Almace
85 Excalibur (85)
Mandau (85)
Murgleis (85) Almace (85)
90 Excalibur (90)
Mandau (90)
Murgleis (90) Almace (90)
95 Excalibur (95)
Mandau (95)
Murgleis (95) Almace (95)
99 Excalibur (99)
Mandau (99)
Murgleis (99) Almace (99)
99-2 Excalibur (99) + Afterglow
Mandau (99) + Afterglow
Murgleis (99) + Afterglow Almace (99) + Afterglow
119 Excalibur (119)
Mandau (119)
Murgleis (119) Almace (119)
119-2 Excalibur (119) + Afterglow
Mandau (119) + Afterglow
Murgleis (119) + Afterglow Almace (119) + Afterglow
119-3 Excalibur (119) Final Form
Mandau (119) Final Form
Murgleis (119) Final Form Almace (119) Final Form

Other Equipment

Slot Lv Item Lv Item Lv Item
Legs 50 War Hose
Ring 50 Fencer's Ring 61 Sanation Ring
Earring 70 Fencer's Earring
Body 72 Chasuble 72 Chasuble +1
Hands 72 Wise Gloves 72 Wise Gloves +1
Head 72 Wise Cap 72 Wise Cap +1
Feet 72 Wise Pigaches 72 Wise Pigaches +1
Legs 72 Wise Braconi 72 Wise Braconi +1
Back 99 Sucellos's Cape 99 Ghostfyre Cape
Ammo 99 Regal Gem
Dagger 109 Secespita
Sword 40 Buzzard Tuck 59 Aramis's Rapier 68 Enhancing Sword
73 Guespiere 75 Vorpal Sword 75 Oberon's Rapier
89 Chimeric Fleuret 119 Enriching Sword 119 Enriching Sword +1
119 Emissary 119 Egeking

Guides

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