Summons Bahamut to fight by your side.


Spell cost: 15 MP (initial; See Avatar Perpetuation Costs)
Spell element: fire
Magic skill: Summoning Magic
Jobs: Summoner Level 1



Casting Time:7 seconds
Recast Time: 30 seconds

Avatar Abilities

Bahamut's Blood Pacts are all fire-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Touchdown 1 LVx2 T Required MP: Caster's level x2. Uses all MP and deals non-elemental, magic damage to enemies within Area of Effect by a random percentage. Deals magic damage that is not resisted by any element.

Available only while Astral Flow is active.

Impulse 1 20 S Deals Non-elemental damage to enemies within Area of Effect.
Horrible Roar 55 80 T Inflicts targets in range with silence and bind.
Mega-Flare 75 130 S Delivers a ranged attack that deals fire elemental damage. Skillchain property: Liquefaction-IconLiquefaction.
Sweeping Flail 90 200 T Deals critical damage to targets within range. To targets behind Bahamut, critical damage is increased.

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Cura 35 42 T Heals party members within range.
Regen 60 70 Heals a target over time. Potency increases with Summoning Magic Skill (100=regen2, 300=regen3, 400=regen4)
Absolute Terror 80 150 Inflicts Terror on enemies within range. Duration varies with Summoning Magic Skill.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain


[The Wyrmknight]
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