Notes for Sidhe, my Bonecraft mule, and Guild Points in general.

The intent of Guild Points is to acquire certain specialty and key items to enhance crafting. Haphazardly approaching GP, however, results in a fantastic loss of gil over potentially a very short period of time. Looking at it carefully, a crafter has to correct determine what ratio of gil:GP gained is worth it. Remember that all gil spent on GP may as well be considered a loss until the items are acquired.

Ignoring high quality crystals (or signing crystals), a full list of items that can be purchased for the Bonecrafting guild is as follows:

Points Item Req. Rank Notes
 10,000 Filing Novice This special bonecraft ability allows you to work bone with a Shagreen File, making it easier to process more arrowheads with one crystal.
 40,000 Bone Ensorcellment Novice This special bonecraft ability allows you to enchant bones and shells with the power of black magic.
 40,000 Bone Purification Novice This special bonecraft ability allows you to enchant bones and shells with the power of white magic.
 10,000 Boneworker's Belt Apprentice A belt that has Enchantment: Synthesis Image Support
 70,000 Protective Spectacles Journeyman A pair of glasses that give +1 to your Bonecrafting skill.
 80,000 Bonecrafter's Ring Craftsman Bonecraft Success Rate +1%. Cannot synthesize high quality items.
 100,000 Boneworker's Apron Artisan An apron that gives +1 to your Bonecrafting skill.
 150,000 Drogaroga's Fang Veteran A piece of Furniture that gives Moghancement: Bonecraft Skill.
 200,000 Boneworker's Signboard Veteran A sign used by boneworkers to indicate their guild's services to the public.


These items, all summed up, require a total of 700,000 GP in total. This is why it's essential to know your ratio of expenditure. If you set an acceptable ratio of 4:1, you're expecting yourself to spend 2,800,000 gil to acquire every possible item from this one guild. This is compounded by the problem that not all recipes will be acceptable for your ratio; some requested items simply will not be cheap enough to fit into your ratio. Some crafters are willing to go as high as 10:1 on some items, meaning they're prepared to spend 7,000,000g to get all of the items!

Fortunately, several of the items on the chart can be delayed, perhaps indefinitely. Of the two Anima items, Ensorcellment and Purification, only the latter has an item that is regularly made (Vivified Coral), and there are already many players making Reraise items; breaking into that market may be difficult. Filing is unimportant unless crystal costs skyrocket again, as they did three years ago. The Belt can wait, especially if you're leveling a mule that never leaves Windurst. Finally, the Ring is only useful for certain situations where HQ's are not useful, a rarity in Bonecraft.

A standard route would be to get the Protective Glasses first, followed by the Apron, Fang, and then the Signboard. Go back and pick up Purification, then the Belt, then if you want completion, pick up Ensorcellment, the Ring, and Filing in that order. This route gives you your bonuses to crafting first, and leaves unnecessary luxuries for later.

Typically, lower-level crafts (Amateur-Novice) are better for g:GP, but gain many fewer points. Very high level crafting (Artisan-Veteran) are horrid for g:GP, but results in more points faster. Also, in general it's not worth it to turn in HQ results for guild points. You gain only a small number of GP as a bonus, and most HQ results sell better on the Auction House.

The following charts assume you have a working knowledge of your crafts, and are above the level of the item (which is almost always required by the way the system works). Ingredients are listed, along with several standard ratios that many crafters operate with. Numbers for the items to turn in, and ratios, are always rounded up, because you simply can't turn in 0.3 of an item.


Amateur Crafts

Item Ingredients GP Value 4:1 5:1 10:1 Vendor Vendor Ratio
Shell Earring Wind
Seashell x2
151
13@1,920
7,680 9,600 19,200 No vendor N/A
Bone Hairpin Wind
Bone Chip
112
15@1,680
6,720 8,400 16,800 No vendor N/A
Shell Ring Wind
Fish Scales
Seashell
151
13@1,920
7,680 9,600 19,200 No vendor N/A
Cat Baghnakhs Earth
Bone Chip x3
Bronze Sheet
Rabbit Hide
29
45@1,280
5,120 6,400 12,800 Taniko-Maniko
Port Windurst
~225g
8:1
The majority of these synths are easily done well well under the 4:1 ratio. Crystal costs are exceptionally low on most servers, with stacks of crystals typically down to 500-900 for Wind or Earth stacks. Stacks of Bone Chips are currently 500-900 as well on Kujata, meaning that Bone Hairpins can be done for 84g per synth, well below a 1:1 ratio. The big loser in this category is Cat Baghnakhs; even with a 10:1 ratio, it will not be possible to craft the items for 290g a synth. Only one of these items can be purchased by a vendor and immediately sold for GP, the Cat Baghnakhs. Each one from a vendor, is at a best price of 104g in Port Windurst, meaning a 4:1 ratio can be obtained by running back and forth, turning in 45 of these at a total cost of 4,680g, provided Windurst fame is high enough and Windurst is in first or second place.

Recruit Crafts

Item Ingredients GP Value 4:1 5:1 10:1 Vendor Vendor Ratio
Fang Necklace Earth
Bat Fang x4
Black Tiger Fang
Bone Chip x2
Grass Thread
636
6@3,680
14,720 18,400 36,800 Toji Mumosulah
Kazham
~3,510g
6:1
Bone Earring Wind
Bone Chip x2
Brass Ingot
302
10@2,720
10,880 13,600 27,200 Toji Mumosulah
Kazham
~1,667g
7:1
Bone Ring Wind
Bone Chip
Sheep Tooth
302
10@2,720
10,880 13,600 27,200 No vendor N/A
Bone Mask Earth
Bone Chip
Giant Femur
Sheep Leather
652
6@3,760
15,040 18,800 37,760 Orez-Ebrez
Windurst Waters
~4,068g
7:1
Bone Mittens Earth
Bone Chip x2
Sheep Leather x2
544
7@3,440
13,760 17,200 34,400 No vendor N/A
Recruit level synths offer more options in vendor-supplied items, especially if you can move to Kazham quickly. The ratios are considered acceptable to many crafters, ranging 6:1 to 7:1. Bone mittens are relatively cheap to create, if you can get the sheep leather cheaply enough, making them the generally best option in this level. HQ of the Bone Harness Set sell relatively well and quickly, meaning at higher levels of synthing this is both a profitable section and quick to get more points.

Initiate Crafts

Item Ingredients GP Value 4:1 5:1 10:1 Vendor Vendor Ratio
Bone Axe Wind
Ram Horn x2
Giant Femur
933
5@4,400
17,600 22,000 44,000 Taniko-Maniko
Port Windurst
~4,198g
5:1
Bone Leggings Earth
Bone Chip
Sheep Leather x2
Giant Femur
495
7@3,440
13,760 17,200 34,400 No vendor N/A
Bone Pick Wind
Ash Lumber
Giant Femur
362
9@3,040
12,160 15,200 30,400 Taniko-Maniko
Port Windurst
~5,994g
17:1
Bone Subligar Earth
Bone Chip
Grass Cloth
Sheep Leather x2
362
9@3,040
12,160 15,200 30,400 No vendor N/A
Gemshorn Wind
Beetle Jaw
Giant Femur
860
5@4,240
16,960 21,200 42,400 Toji Mumosulah
Kazham
~4,747g
6:1
Bone Harness Earth
Bone Chip
Giant Femur
Pugil Scales
Sheep Leather x2
362
9@3,040
12,160 15,200 30,400 No vendor N/A
Horn Hairpin Wind
Ram Horn
950
5@4,400
17,600 22,000 44,000 No vendor N/A
Beetle Mittens Earth
Lizard Skin x2
Beetle Shell
282
10@2,800
11,200 24,000 28,000 Tahn Posbei
Kazham
~5,707
21:1
Initiate level synths are relatively better for guild points, due to a large availability of raw materials, and that HQ's on several of these items (particularly the armor pieces) are worth much more. Gemshorn can be acquired in Bastok as well as Kazham, but if you're running back and forth for other items, Khazam may be a quicker trip. Bone picks are horrible from a vendor, Beetle Mittens even worse, but both are remarkably cheap from the Auction House.
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