Acubens - mid-range AOE attack that inflicts 1000-1400 damage, reduces all stats by 200 and inflicts Doom.
Sirius - AOE 1600-1800 fire damage that inflicts a 100/tic Burn effect.
Sadalmelik - AOE 1600-1800 water damage that inflicts a 100/tic Drown effect.
Markab - AOE 1600-1800 wind damage that inflicts a 100/tic Choke effect.
Hamal - AOE 1600-1800 earth damage that inflicts a 100/tic Rasp effect.
Deneb - AOE 1600-1800 ice damage that inflicts a 100/tic Frost effect.
Rukbat - AOE 1600-1800 lightning damage that inflicts a 100/tic Shock effect.
Rasalgethi - Conal 3000-4000 physical damage, absorbed by 2 shadows.
Capella - Heals approx. 20,000 HP over 60 seconds. Effect is cancelled if 8,000 damage is dealt to Antaress in this window.
Very High Auto Regen
Starts out at 300hp/tic, reduced by 30/tic every 10% hp depleted.
Immune to all enfeebles except Paralyze.
Seems to be really hurt by Paralyze (Status Effect), but still extremely resistant and almost impossible to land without the use of Elemental Seal.
Seems to have a very high innate Regain effect that can't be dispelled.
Can swap between Sword and Scythe at will, announcing the swap on the default channel.
When on Sword mode:
Attacks with an extremely low delay (did around 200/hit average to a Burtgang 90 PLD in full PDT).
Uses Death Blossom frequently (800-1200 single-target damage, drasticaly lowers Magic Evasion.
Under 50% HP, gains access to Ankaa's Bliss, a short range conal attack that deals 1300-1700 damage and inflitcs severe Defense Down and Magic Def. Down effects that can't be erased. Must have a WHM use Sacrifice with Afflatus Misery up in order to remove the effects.
When on Scythe mode:
Moderate delay, hits for average 600/hit, with a 10% chance of doing double damage.
Attacks seem to ignore any kind of PDT-, including Invincible (similar to the Twilight Scythe effect).
Uses Insurgency (1300-1500 damage, single target) and Catastrophe 1800-2200 damage, recovers around 10,000HP upon using this ability).
Under 50% HP, gains access to Altair's Beak (2000-2500 long range conal damage that ignores shadows and inflicts Weakness status for 1 minute in case the targets survive).
Ranged attacks deal 800-1000 long range conal damage per hit (similar to Hecatomb Wave), with a very slow delay, giving you time to heal up tanks.
Ranged attacks can be used at any point in fight, regardless of the current weapon mode.
Seems to favor the physical attacks and weaponskills through the entire fight.
Uses Leaden Salute (single target 2000 darkness damage, ignores everything except the Aegis MDT bonus, which brings the total damage down to 1200).
Under 50% HP, gains access to Wildfire (single target 6000 fire damage which ignores everything, even Aegis. It's impossible to survive this move).
Has an insane degree of Fast Cast, around 90%.
2300-2500 very large AOE damage (around 30 yalms), which will end the fight for most groups in case it goes off. Can be stunned by Blade Bash, even being really fast.
1300-1500 single target damage.
Access to all -ja spells.
Completely immune to Souleater.
The only source of Stun (Status Effect) that seems to work is Blade Bash.
Will despawn if not killed in 3 hours.
This fight is all about luck, you need to rely on paralyze for most of it.
Dialogue when defeated
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