This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.
No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.
Please note that this guide is currently under construction.
Warrior
About this guide
The aim of this guide is to provide Warriors of any level with help and advice on the all the aspects of the Warrior job. However, it should be noted that this is a personal guide, based on my opinion and the opinion of others that I've talked to about the job. That being said, there are likely to be people who disagree with certain parts of this guide. If you do disagree with a certain part of this guide, feel free to make this know on the Discussion page.
This guide will therefore aim to provide help and advice on the roles that the job will play within the game, both as a Damage Dealer and a Tank, support job combinations, with pros and cons to try and suit to your playing style, and weapon and armour recommendations from level 1 to level 75. Including various Rare and Exclusive equipment throughout your career as well as end-game equipment that you will want to aim for.
On that note, I'd like to thank you for reading this guide, and any help to improve this guide is most appreciated. Please talk about your experiences as a Warrior, whether they are agreeing with this guide, or disagreeing with this guide on the Discussion page. This will help me to improve this guide by both adding new advice and information, as well as making the more important information better.
Notes
This guide is currently a working progress, and is by no means complete. I will update this guide according to updates as frequently as possible.
Please do not edit this page. This guide is made up of my personal opinions.
If you disagree with a part of this guide and would like to share your point, please go to the Discussion page and tell my your thoughts. I will also update according to the content on the Discussion page.
It is likely that I will add new sections to this guide in the future, but please feel free to suggest new sections for this guide on this discussion page.
One of the great things about being a Warrior is that you are able to take up many roles within a party. Mostly, Warriors take on the role of Damage Dealer, as the combination of high Combat Skills, Job Abilites, Job Traits, and large range of equipment make Warrior one of the most powerful damage dealers in the game. Warriors can also take on the role of tank within the party, however they tend to die down as the main tank in parties at earlier levels, but are occasionally invited to dual tank with another warrior.
As a Damage Dealer, you will be utilising the offensive Job Abilites and Job Traits that come naturally as Warrior, as well as the high Combat Skills, particularly in Great Axe and Axe to deal large amounts of damage to monsters that you encounter. Warriors have a large choice of different equipment sets to help boost their damage dealing capabilities. You will mainly be looking for stats such as Strength, Dexterity, Attack, Accuracy, and Haste. Below are the job abilities and job traits that a DD Warrior benefit from.
A percentage indicating a character's ability to perform weapon skills. You can increase the amount of TP gained per hit by equipping Store TP+ equipment (e.g. Chivalrous Chain). The more you can perform weapon skills, the higher your damage output will generally be.
Compared with an enemy's vitality to determine the base damage of a character's attack. 2 STR equals 1 attack for one-handed weapons, and 1 STR equals 0.75 attack for two-handed weapons. This stat is mainly used as a modifier for your weapon skill damage. Stack STR equipment before using a weapon skill.
Compared with an enemy's agility to determine the likelihood that a characters blow will be critical. 2 DEX equals 1 accuracy for one-handed weapons, and 4 DEX equals 3 accuracy for two-handed weapons. Many warriors stack this for weapon skills to improve their accuracy.
Compared with an attacker's strength to determine the damage curve and reduces the maximum amount of damage that a character can take from a blow. Although this is a tanking stat, VIT is a damage modifier for the Great Axe weapon skill Steel Cyclone.
As a Tank, you will be utilising the defensive Job Abilites and Job Traits that also come naturally as Warrior. Warriors are able to equip heavy plate armour to minimise damage taken, as well as being able to maintain a high amount of enmity with job abilities and damage output. You will mainly be looking for stats such as Defense, Vitality, Enmity, Evasion, and Damage Reduction. Below are the job abilities and job traits that a tank Warrior benefit from.
Warriors have a very wide range of Support Jobs to choose from, giving them many different playing styles. The support job options listed below are ones that I have used myself and the information provided is based on my own experiences as well as a look on the Warrior community and their support job choices.
Comparision of base stats (excluding merits) between support jobs (based off Lv75 Elvaan Male)
Support Job
HP
MP
STR
DEX
VIT
AGI
INT
MND
CHR
MNK
1470
-
77
66
70
58
48
62
59
THF
1346
-
75
67
66
63
53
59
57
PLD
1372
61
78
62
70
57
48
64
62
SAM
1391
-
77
65
68
60
50
61
60
NIN
1346
-
77
66
68
63
51
59
58
DRG
1372
-
78
63
68
60
49
61
62
DNC
1346
-
75
65
65
63
49
60
63
Feel free to suggest another support job on the Discussion page and I will test it out and share my experiences here.
Monk
Monk
Monk is mainly used as a Support Job at the lower levels, being one of the best options for Warrior from level 1 to around level 20, where it is usually replaced by Ninja, and then usually dies out completely by level 30. However, this does not mean that Monk is useless as a support job after level 30, and can be used in suited parties or situations up to level 75.
Monk as a support job gives you boosts in HP, Strength, and Vitality. Because of this, Monk is usually used to aid in tanking.
Lower level parties benefit greatly from Warriors subbing Monk and tanking. With Boost you can maintain a high level of enmity on your foe as Boost has a small recast time (15 seconds), and generates half of the enmity that Provoke does. Using both Boost and Provoke, you are able to keep enmity levels high as well as having a nice attack bonus to help with the damage output provided by Boost. At level 20, you will gain the Counter job trait, which allows you to counter your foe's attacks, nullifying the damage taken. This takes some stress off of your party's MP pool, and increases the overall damage output. Then at level 30, you will gain a small boost in HP (+30) from the Max HP Boost job trait to further help with tanking.
Monk also provides you with Focus at level 50, which gives your a boost in Accuracy (+20). However, Monk is usually replaced by other support jobs at this time that greater benefit a DD Warrior.
Below is a table of Job Abilities and Job Traits that Monk support job offers, along with the levels that you will learn them as Warrior main.
Thief is used as a Support Job after level 30. Before level 30, it's pretty worthless to Warriors. Thief is a nice option for DD Warriors at level 30, and can be used to level 75.
Thief as a support job gives you boosts in Dexterity and Agility. Because of this, Thief is usually used to help increase your damage output.
At level 30, many Warriors that use two-handed weapons such as Great Axe or Great Sword use Thief as a support job. This is because of the job ability Sneak Attack, which guarantees your next attack to be a Critical Hit, and will also work with certain Weapon Skills. Along with the boosts in accuracy from higher base dexterity, Thief can greatly increase your damage output, usually adding 100+ damage to your weapon skills at level 30.
At level 60, you will gain access to the job ability Trick Attack. This transfers enmity gained from your attack onto the player in front of you. This especially helps control enmity within a party, keeping the main tank at high enmity levels.
Below is a table of Job Abilities and Job Traits that Thief support job offers, along with the levels that you will learn them as Warrior main.
Paladin is rarely used as a Support Job by Warriors. However, Paladin can be used as a support job to aid in tanking.
Paladin as a support job gives you boosts in Vitality, along with a small MP pool and access to some White Magic. Because of this, Paladin is used to help aid in tanking.
Warriors using Paladin as a support job generally use a Shield to fully benefit from the Shield Mastery job trait. With the use of Shield Bash, Sentinel, along with Warrior's own Provoke and Defender, you are able to maintain a high level of enmity, and with the use of white magic to heal yourself you are able to tank efficiently, especially after level 70 when you will gain the Auto Refresh job trait.
Although this option is very rare, Paladin as a support job can greatly increase your survivability when soloing. By combining the large choice of equipment available to Warriors and the job abilities, job traits, and white magic from Paladin, you are able to tank efficiently at higher levels. However, since this support job option only becomes more efficient at higher levels, it is usually much easier to use a Paladin main.
Below is a table of Job Abilities, Job Traits, and White Magic that Paladin support job offers, along with the levels that you will learn them as Warrior main.
Samurai is used as a Support Job after level 60. Before level 60, it doesn't offer anything to benefit a Warrior in damage dealing or tanking. Samurai is a very nice option for DD Warriors at level 60, and can be used to level 75.
Samurai as a support job gives you boosts in Strength, and increases the amount of TP gained per hit. For this reason, Samurai is usually used to help increase your damage output.
Warriors that use two-handed weapons, such as Great Axe or Great Sword greatly benefit from using Samurai as a support job. This is because of job abilities such as Meditate, which gives you 60% TP over 10 seconds every 3 minutes, and Hasso, which gives you bonuses in attack speed, accuracy, and Strength. The Store TP job trait also increases the amount of TP gained per hit, making weapon skills more often and overall increasing your damage output.
Samurai also offers Warriors Seigan, which enhances Third Eye, reducing it's casting time and giving you the ability to counter. This is especially useful to take some stress of the parties MP pool if you grab hate from a weapon skill, and generally for backup tanking
Please note that both Hasso and Seigan require a two-handed weapon to be equipped.
Below is a table of Job Abilities and Job Traits that Samurai support job offers, along with the levels that you will learn them as Warrior main.
Ninja is used as a Support Job after Lv20~22, and is one of the most common support jobs at higher levels. Ninja provides Warriors with both damage dealing and tanking boosts.
Ninja as a support job gives you the ability to Dual Wield and cast Ninjutsu. Using these, Ninja can be used to increase damage output and aid in tanking.
Warriors that use Ninja as a support job generally dual wield Axes. This, combined with the ability to cast the Ninjutsu spell Utsusemi allows Warriors to become powerful damage dealers, as well as being able to backup tank (usually using a Dual Tank strategy).
Dual wielding axes becomes very powerful around level 50, when better equipment is available and starts to shine after level 55 when Warriors obtain the weapon skillRampage. This five-fold weapon skill can deal large amounts of damage, and with the reduced combined delay of your weapons from the Dual Wield job trait, you should be able to gain TP fast and further increase your damage output.
The use of the Ninjutsu spell Utsusemi greatly helps Warriors in tanking, whether it's when they grab hate from a weapon skill, or are playing as a tank in the party.
Below is a table of Job Traits, and Ninjutsu that Ninja support job offers, along with the levels that you will learn them as Warrior main.
Dragoon is another rarely used Support Job by Warriors. However, Dragoon can benefit a DD Warrior after level 20 up to level 75.
Dragoon as a support job gives you boosts in Attack and Accuracy. For this reason, Dragoon is used to help increase your damage output.
At level 20, Dragoon can be one of the best support job choices for a Warrior. You will gain an early Attack Bonus job trait (Warrior usually gain this at level 30) and the job ability Jump. Jump gives you the same amount of TP as a regular melee hit, which can help gain TP faster with slower two-handed weapons. At level 30, you are able to utilise Wyvern Earring, which gives you Haste+5% when Dragoon is set as your support job. This will lower the time between swings and further increase your damage output.
Later at level 70, Warriors are able to equip Barone Cosciales which adds 2% TP to your Jumps, and you will gain access to High Jump, which also releases 33% of your enmity upon use to help control hate and keep your foe on your main tank.
Dragoon is one of the most underrated support jobs. With the right equipment and playing style, Dragoon as a support job for Warrior can greatly benefit your damage output.
Below is a table of Job Abilities and Job Traits that Dragoon support job offers, along with the levels that you will learn them as Warrior main.
Warriors have a huge range of Combat Skills to choose from when it comes to weaponry. However, Warrior excel in Great Axe and Axe and are the most commonly used weapons by Warriors in Vana'diel. It is recommended that you take advantage of at least one of these two weapon categories, and more than one if possible to have a wider range of selection in different situations.
Items highlighted in green are highly recommended.
Below is a table of the Combat Skill levels for weapons that are discussed in this guide.
Please note that the following recommendations of weapons are based on my opinion and experiences. This does not mean that other weapons not listed are not a viable option. If you feel like a weapon that isn't listed here should be, then please use the Discussion page to say why you think it should be here.
Warriors second highest Combat Skill lies in Axe (A-), allowing them to reach a cap of 269 at level 75. Notable Weapon Skills for Axe are Rampage, which is obtainable at level 55 and you will use throughout your career as Warrior. Mistral Axe is also a good weapon skill for finishing skill chains and can do damage comparable to that of Rampage.
Warriors have a fairly decent Combat Skill in Swords (B), allowing them to reach a cap of 250 at level 75. Notable Weapon Skills are Spirits Within, which is usually used for end-game events because of it's unique properties, and Vorpal Blade. Warriors usually only use Swords in the off hand slot with an Axe in the Main slot. This is because of the Occasionally Attacks X Times properties found on certain Swords that can help Warriors gain TP faster, so Sword Weapon Skills aren't generally used.
Warriors have a decent Combat Skill in Polearms (B-), allowing them to reach a cap of 240 at level 75. Notable Weapon Skills are Penta Thrust. Warriors have only recently started using Polearms more, because of the increasing amount of parties that fight mobs weak to Piercing damage.
Warriors have a fairly poor Combat Skill in Marksmanship (D), which allows them to reach a cap of 210 at level 75. Warriors cannot use Marksmanship Weapon Skills without the aim of Ranger or Corsair support job. Warriors can take advantage of status bolts such as Acid Bolt, Sleep Bolt, and Bloody Bolt with Marksmanship.