FFXIclopedia
(Added droprates for 2 runs)
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! One of:
 
! One of:
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Altep Ring]] {{Drop Rate|31|80}}
+
|[[Altep Ring]] {{Drop Rate|33|82}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Dem Ring]] {{Drop Rate|34|80}}
+
|[[Dem Ring]] {{Drop Rate|34|82}}
 
|}
 
|}
   
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! One of:
 
! One of:
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Ajari Bead Necklace]] {{Drop Rate|31|79}}
+
|[[Ajari Bead Necklace]] {{Drop Rate|31|81}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Philomath Stole]] {{Drop Rate|21|79}}
+
|[[Philomath Stole]] {{Drop Rate|24|81}}
 
|}
 
|}
   
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|[[Jadeite]] {{Drop Rate|5|79}}
 
|[[Jadeite]] {{Drop Rate|5|79}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Moonstone]] {{Drop Rate|3|75}}
+
|[[Moonstone]] {{Drop Rate|4|77}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
|[[Steel Ingot]] {{Drop Rate|7|79}}
+
|[[Steel Ingot]] {{Drop Rate|9|81}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
 
|[[Translucent Rock]] {{Drop Rate|1|75}}
 
|[[Translucent Rock]] {{Drop Rate|1|75}}

Revision as of 02:47, 15 February 2008

Type: BCNM
Zone: Waughroon Shrine
Restrictions:
          Level: 60
          Members: 3
          Time: 15 minutes
Orb: Moon Orb (60 Beastmen's Seals)

Mobs

Name

Level

Type

Fe'e x 1

??

Sea Monk

Treasure

Your armoury crate will load out of the following groupings:

All of:
Black Pearl (100%)
Pearl x2 (100%)
Oxblood x3 (100%)
One of:
Altep Ring (40.2%)
Dem Ring (41.5%)
One of:
Ajari Bead Necklace (38.3%)
Philomath Stole (29.6%)
One of:
Darksteel Ingot (4%)
Hi-Reraiser (2.7%)
Gold Ingot (7.6%)
Jadeite (6.3%)
Moonstone (5.2%)
Steel Ingot (11.1%)
Translucent Rock (1.3%)
Yellow Rock (2.7%)
Zircon (1.4%)
Unknown groupings:
Aquamarine (6.7%)
Blue Rock (???%)
Chrysoberyl (5.3%)
Ebony Log (2.7%)
Fluorite (9.3%)
Green Rock (1.3%)
Kraken Club (1%)
Mahogany Log (2.7%)
Mythril Ingot (???%)
Painite (1.3%)
Purple Rock (4%)
Red Rock (4%)
Sunstone (2.7%)
Vile Elixir +1 (2.6%)
Walkure Mask (5.3%)
White Rock (2.7%)

Notes

  • Fe'e uses Sea Monk special attacks. It is susceptible to Lullaby, Bind, Blind, Gravity, and Sleep. (Even without Elemental Seal.)
  • Lullaby only sticks 3-5 times. It only sleeps NM for about 2-15 seconds.
  • Has around 7000 to 7500 HP.
  • As damage is dealt to Fe'e, its tentacles start to break. It will happen 6 times, saying each time in the chat log, "One of the sea creature's tentacles has been wounded." When it has happened for the last time it says, "All of the sea creature's tentacles have been wounded."
  • At first, Fe'e has weak hits but is capable of hitting many times in one attack round. As its tentacles become wounded, his attacks become less numerous, but capable of more damage.
  • When all of its tentacles are wounded, it will replace its standard physical attack with an attack that has the same animation as that of Ink Jet. This new attack is recorded in the log as a standard attack ("Fe'e hits Player for X points of damage"), but it will be treated as magical damage (it will bypass things like Invincible, Perfect Dodge, and Utsusemi) and also carry a knockback effect. This new attack can hit for upwards to approximately 200-300 damage. By this point, its rate of TP gain will also have increased tremendously, so beware.
  • Bibiki Seashell can intimidate it tremendously. Having one can possibly intimidate him 10-15 times per battle. Extremely useful if using a straight tanking method.
  • Update on Dec. 20, 2006 2:30 (PST) added the weapon Kraken Club to the BCNM reward table. Source

Strategy



Historical Background

The Samoans had a very rich culture and mythology, believing that their islands and they themselves were the creation of the god Tagaoloa. They also had a diverse pantheon of other gods, including Fe'e, the War-God. Samoan mythology depicts Fe'e as a huge octopus, living under the sea with his tentacles reaching to the far corners of the known world like a huge compass. Believed to cause thunderstorms by his very voice, the Samoan king's diviners would listen to thunder and discern if it was auspicious to go to war or not.