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[[Category:BCNM]]
 
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'''Type'''
 
'''Type'''
 
|-
 
|-
|align="center" BGCOLOR="#D5D9FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
 
[[Fe'e]] x 1
 
[[Fe'e]] x 1
|align="center" BGCOLOR="#D5D9FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
  +
62
??
 
|align="center" BGCOLOR="#D5D9FF"|
+
|align="center" BGCOLOR="#e3e6ff"|
 
[[:category:Sea Monks|Sea Monk]]
 
[[:category:Sea Monks|Sea Monk]]
 
|}
 
|}
   
 
==Treasure==
 
==Treasure==
  +
{| border="0" width="100%" cellpadding="0"
 
  +
Your armoury crate will load out of the following groupings:
|align="center" valign="top" width="25%" BGCOLOR="#ffdead"|'''Item'''
 
  +
|align="center" valign="top" width="25%" BGCOLOR="#ffdead"|'''Rarity'''
 
  +
<!-- PLEASE PLEASE update ALL DROPS! We have an "One of" grouping that doesn't add up to even close to 100%! Add +1 for ALL drop's total kills and +1 to the actual drops! PLEASE PLEASE! -->
|align="center" valign="top" width="25%" BGCOLOR="#ffdead"|'''Item'''
 
  +
{|
|align="center" valign="top" width="25%" BGCOLOR="#ffdead"|'''Rarity'''
 
  +
|- valign=top
|-
 
  +
|align="left" BGCOLOR="#D5D9FF"|[[Ajari Bead Necklace ]]
 
  +
|width=2%|
|align="left" BGCOLOR="#D5D9FF"|Common
 
  +
{| width=100%
|align="left" BGCOLOR="#D5D9FF"|[[Altep Ring ]]
 
  +
|- BGCOLOR=#ffdead
|align="left" BGCOLOR="#D5D9FF"|100% Drop on Earth-,Water-,Lightningsday?
 
  +
! All of:
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Aquamarine]]
+
|- BGCOLOR=#e3e6ff align=center
  +
|[[Black Pearl ]] {{Drop Rate|100%}}
|align="left" BGCOLOR="#D5D9FF"|??
 
|align="left" BGCOLOR="#D5D9FF"|[[Black Pearl ]]
+
|- BGCOLOR=#e3e6ff align=center
  +
|[[Pearl ]] x2 {{Drop Rate|100%}}
|align="left" BGCOLOR="#D5D9FF"|100% Drop
 
  +
|- BGCOLOR=#e3e6ff align=center
|-
 
  +
|[[Oxblood]] x3 {{Drop Rate|100%}}
|align="left" BGCOLOR="#D5D9FF"|[[Chrysoberyl]]
 
|align="left" BGCOLOR="#D5D9FF"|Rare
+
|- BGCOLOR=#e3e6ff align=center
  +
|15000 gil {{Drop Rate|100%}}
|align="left" BGCOLOR="#D5D9FF"|[[Dem Ring ]]
 
|align="left" BGCOLOR="#D5D9FF"|100% Drop on Iceday?
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Fluorite ]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
|align="left" BGCOLOR="#D5D9FF"|5000 [[Gil]]
 
|align="left" BGCOLOR="#D5D9FF"|100% Drop
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Green Rock]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
|align="left" BGCOLOR="#D5D9FF"|[[Gold Ingot]]
 
|align="left" BGCOLOR="#D5D9FF"|Rare
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Hi-Reraiser]]
 
|align="left" BGCOLOR="#D5D9FF"|Rare
 
|align="left" BGCOLOR="#D5D9FF"|[[Kraken Club ]]
 
|align="left" BGCOLOR="#D5D9FF"|Rare under 5% drop
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Moonstone ]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
|align="left" BGCOLOR="#D5D9FF"|[[Mythril Ingot ]]
 
|align="left" BGCOLOR="#D5D9FF"|Rare
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|3x [[Oxblood ]]
 
|align="left" BGCOLOR="#D5D9FF"|90% drop
 
|align="left" BGCOLOR="#D5D9FF"|2x [[Pearl ]]
 
|align="left" BGCOLOR="#D5D9FF"|100% Drop
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Philomath Stole ]]
 
|align="left" BGCOLOR="#D5D9FF"|Common
 
|align="left" BGCOLOR="#D5D9FF"|[[Purple Rock]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Steel Ingot ]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
|align="left" BGCOLOR="#D5D9FF"|[[Translucent Rock]]
 
|align="left" BGCOLOR="#D5D9FF"|Rare
 
|-
 
|align="left" BGCOLOR="#D5D9FF"|[[Vile Elixir Plus 1|Vile Elixir +1 ]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
|align="left" BGCOLOR="#D5D9FF"|[[Walkure Mask ]]
 
|align="left" BGCOLOR="#D5D9FF"|??
 
 
|}
 
|}
   
  +
|width=2%|
==Notes==
 
  +
{| width=100%
*Fe'e uses [[:Category:Sea Monks|Sea Monk]] special attacks. It is susceptible to [[Lullaby]], [[Bind]], [[Blind]], [[Gravity]], and [[Sleep]]. (Even without [[Elemental Seal]].)
 
  +
|- BGCOLOR=#ffdead
*Has around 7000 to 7500 HP.
 
  +
! One of:
*At the start, Fe'e hits incredibly fast, so blink tanking isn't a good option.
 
  +
|- BGCOLOR=#e3e6ff align=center
*As damage is dealt to it, the [[:Category:Sea Monks|Sea Monk's]] tentacles start to break. This slows down the [[:Category:Sea Monks|Sea Monk's]] attack rate as more damage is done. It will happen 6 times, saying each time in the chat log "One of the sea creature's tentacles have been wounded." When it has happened for the last time, and possibly when the cue for it to start spamming TP moves, it says, "All of the sea creature's tentacles have been wounded."
 
  +
|[[Altep Ring]] {{Drop Rate|231|536}}
* if left alone after a wipe, it will regen to full within 10 seconds of reaching middle of arena.
 
  +
|- BGCOLOR=#e3e6ff align=center
*Uses Ink Jet - 80-280 dmg - (Knockback effect(Knockback effect only after all tentacles are damaged) + [[Blind]]), Whirlwind and [[Maelstrom]] more frequently as HP is depleted. It generally uses Maelstrom more often at around 25% HP.
 
  +
|[[Dem Ring]] {{Drop Rate|261|536}}
*As Fe'e's health drops below 25%, ensure that it isn't near your mage(s) as the Sea Monk's Maelstrom can be quite a devestating attack! At this point, it will begin to fairly spam all of its TP moves.
 
 
|}
*When, Fe'e reaches 25% Health or less nothing will change players hate, not even [[Invincible]](confirmed by Wasuvi of Pheonix). It was firmly hating the person who '''last''' held hate. Even BLM [[Burst]] and [[Blizzaga]] II damage at that point did not remove hate from the last person who had hate. (Meson from Cerberus found this to be false, waiting for confirmation to delete. Hate bounecd around during the final 25%)
 
*Tentacle (TP move) did over 1000 damage to a well equipped BLU.
 
   
  +
|width=2%|
  +
{| width=100%
  +
|- BGCOLOR=#ffdead
  +
! One of:
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Ajari Bead Necklace]] {{Drop Rate|266|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Philomath Stole]] {{Drop Rate|240|536}}
 
|}
   
  +
|width=2%|
*<b>Hint</b>: Bibiki Seashells intimidate him tremendously. Having one will intimidate him 10-15 times per battle.
 
  +
{| width=100%
  +
|- BGCOLOR=#ffdead
  +
! One of:
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Aquamarine]] {{Drop Rate| 29|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Chrysoberyl]] {{Drop Rate| 17|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Darksteel Ingot]] {{Drop Rate| 21|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Ebony Log]] {{Drop Rate| 11|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Hi-Reraiser]] {{Drop Rate| 17|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Gold Ingot]] {{Drop Rate| 29|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Jadeite]] {{Drop Rate| 33|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Mythril Ingot]] {{Drop Rate| 44|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Moonstone]] {{Drop Rate| 30|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Painite]] {{Drop Rate|104|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Steel Ingot]] {{Drop Rate| 31|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Sunstone]] {{Drop Rate| 21|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Translucent Rock]] {{Drop Rate| 6|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Vile Elixir +1]] {{Drop Rate| 11|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Yellow Rock]] {{Drop Rate| 8|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Zircon]] {{Drop Rate| 14|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Red Rock]] {{Drop Rate| 11|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Mahogany Log]] {{Drop Rate| 9|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Blue Rock]] {{Drop Rate| 5|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Fluorite]] {{Drop Rate| 33|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Purple Rock]] {{Drop Rate| 6|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Black Rock]] {{Drop Rate| 6|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Green Rock]] {{Drop Rate| 6|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[White Rock]] {{Drop Rate| 5|536}}
 
|}
  +
|width=2%|
  +
{| width=100%
  +
|- BGCOLOR=#ffdead
  +
! Zero to One of:
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Walkure Mask]] {{Drop Rate|30|536}}
  +
|- BGCOLOR=#e3e6ff align=center
  +
|[[Kraken Club]] {{Drop Rate| 7|536}}
 
|}
 
|}
  +
  +
{|
 
|}
  +
 
== Notes ==
 
*Fe'e uses [[:Category:Sea Monks|Sea Monk]] special attacks. It is susceptible to [[Lullaby]], [[Bind]], [[Blind]], [[Gravity]], [[Repose]], and [[Sleep]] but builds resistance over time.
  +
*[[Lullaby]] only sticks 3-5 times, and will last for 2 to 15 seconds.
  +
:*I found this to be false. With decent CHR+ gear (75 gear synced down) and an Apollo's staff, I was able to land 9 [[Lullaby]] before my first resist, and only the 7th and 8th had reduced time.
 
*Has around 7000 to 7500 HP.
 
*As damage is dealt to Fe'e, its tentacles start to break. This happens six times, and the chat log will notify you about it in the following manner: ''"One of the sea creature's tentacles has been wounded."'' When the last tentacle is wounded, it will say ''"All of the sea creature's tentacles have been wounded."''
  +
:*At first, Fe'e will attack you with weak hits, though it's capable of hitting many times in one turn. As its tentacles become wounded, his attacks become less numerous, but capable of inflicting more damage per hit.
  +
:*When all of its tentacles are wounded, it will replace its standard physical attack with an attack that has the same animation that Ink Jet uses. This new attack is recorded in the log as a standard attack ("Fe'e hits Player for X points of damage"), but it will be treated as magical damage (it will bypass things like [[Invincible]], [[Perfect Dodge]], and [[Utsusemi]]) and also has a knockback effect. This new attack can hit for upwards to approximately 200-300 damage. By this point, its TP regeneration rate will skyrocket, so beware.
  +
*Beware of getting hit by its attacks, especially if you're working with a mage-based strategy. Critical hits can cause more than 750 damage.
  +
*A [[Bibiki Seashell]] can intimidate it frequently. Having one will most likely intimidate Fe'e about 3-5 times, and POSSIBLY up to 10-15 times per battle. Extremely useful if you're using a straight tanking method. (This of course, depends on how well the person holds hate, and how long the battle lasts).
  +
*If you plan to use the Sleep-Nuke-Strategy, be aware to fight it on [[Darksday]], so your [[Sleep]] spells stick better. A [[Dark Staff]] / [[Pluto's Staff]] or [[Light Staff]] / [[Apollo's Staff]] also helps quite a bit in this battle.
 
*The Dec. 20, 2006 update added the weapon [[Kraken Club]] to the BCNM reward table. [http://www.playonline.com/ff11us/polnews/news9324.shtml Source]
   
  +
== Strategy ==
*Can be defeated by Blu/war, Rng/nin, Rdm/blm. Only skill was needed.
 
  +
[[/Strategies|{{PAGENAME}} Strategies]]
*Can be defeated by DRG/WHM, PLD, BRD/WHM. No 2-hours needed.
 
*Can be defeated by DRG/PLD/BLM combination. 2-hour abilities were required.
 
*Can be done with PLD/BLU/BLM. No 2-hours needed. The Paladin generally requires healing assistance to begin with as it's easy to be interrupted while casting. Once the tentacles are broken enough for the Paladin to cure themselves, the Black Mage should proceed to nuke the mob as usual.
 
*Can be defeated with NIN/RDM/MNK using the 2-hour of the monk at the end (nin need Stream crab and RDM some Vile potion(posibility to be able to do it without the MNK 2-hour))
 
*Easy with Ninja, Puppetmaster and White Mage. Ninja Kite till first two tentacles break off, then straight tank with Automaton using [[Flashbulb]] and [[Puppetmaster]] dealing damage. [[Stormwaker Frame]] recommended, to keep itself alive, and its master, on top of nukes if desired, or just its weapon skill "[[Knockout]]" which gives Fe'e the effect of evasion -40% and deals moderate damage.
 
*A standard [[Manaburn]] setup of BLM/BLM/RDM can [[Burst]]X2/[[Sleep]]/[[Freeze]]X2/[[Sleep]] until it dies. [[Burst]] did 792 damage. [[Blizzaga]] II did 458 damage.
 
*3 BST/WHM can defeat it using 2 jugs plus food per BST per fight. One should stand back and rest while the other two fight.
 
**[[Funguar Familiar]] strongly recommended, both because it is the strongest fighter at level 60 and because it takes half damage from Maelstrom.
 
**Be sure to run more than [[Distance|25']] away from Fe'e before casting large cures, to avoid pulling hate.
 
*RNG/NINx2 and a RDM/WHM can defeat it by kiting with [[Gravity]]. Use [[Barrage]] at the start to get rid of some tentacles fast. RDM can sleep if needed.
 
*Good tactic for NIN/RDM/MNK.
 
**RDM MUST keep Fe'e [[Gravity]] at all times and mostly keep tank alive! MP will run out fast and Fe'e will go after the RDM often, which can come in handy in addition to gravity for the NIN to recast shadows (usually, one provoke and Fe'e will go back to the NIN ) and continue this until he is defeated. Since shadows will go fast, [[Steamed Crab]] will help Tank's HP to not go down as fast, MNK is basicly a DD and doesn't do much else. RDM should sub WHM for Blindna.
 
**Use [[Convert]]+[[Divine Seal]]+[[Cure IV]] and kite Fe'e till tank is able to retake hate (then again Gravity is most important). If at the end of the fight (since his ink attack seems to ignore shadows) MNK can unleash his 2-hour to finish off Fe'e, but if you do it correctly with Vile potion, you'll be able to do it without it in less that 10 minutes (I tried that 3 times and all ended well)
 
* RDM/WAR DRG/WHM & BLM can win this with little to no trouble at all, no need to 2 hour, the RDM tanks, the DRG DDs and Heals, and the BLM nukes.
 
* Beat with NIN/WAR, BRD/WHM & WHM/SMN. Make sure your NIN has some some Ninja Tools for casting [[Kurayami: Ni]] because with just [[Mambo]]x2 NIN will get hit way too much (NIN even had 2 [[Melody Earring +1]]). It is also recommended that your BRD does not cast [[Requiem]] on Fe'e your first attempt until u get a feel of the fight because you may feel the need to [[Lullaby]] it and get some MP. When it hits about 30-34% HP your NIN having shadows up will be irrelevant, so don't bother recasting them. Otherwise, after that point all u wanna do is kill it as fast as possible. Not really recommended casting any DoT spells after all tentacles are damaged either. Fe'e is also immune to [[Elegy]]. (Resisted a 2hour'd [[Carnage Elegy]]) --[[User:Trenapha|Trenapha]] 02:50, 31 January 2007 (EST) {Sylph}
 
*Beaten with THF/NIN, WHM/NIN, BLM/RDM.
 
**Time left with this combination after the BCNM varies from 90-6 seconds.
 
**Food: THF/ATK(Elv), WHM/DEF(Tar), BLM/DEF(Tar)
 
**Cast Barblindra and Barwatera or Baraera
 
**2 Hours only for emergencys
 
**After buffs and recovering the THF got Sneak+Haste then he made a Sneak Attack and uses Hide. He engaged Fee and ran straight for him. That way SA hits with its full strenght. Since the THF gets beaten up he will lose hate to the WHM. But with [[Stoneskin]] up there is enough time to recast Utsusemi after the first few shadows got beaten down. BLM nukes and uses Bind and Gravity. The THF uses some Hi-Potions while the WHM rests whenever he can. BLM also tosses in some cures. When 5 minutes of the fight are left the BLM Elemental Seal+Sleeps him. Mages recover until he wakes up. He will probably do an AOE attack after he wakes up. Then the BLM starts nuking with intense and Gravity/Bind kiting it until it is dead.
 
   
  +
== Videos ==
*Beaten with RDM/BLM(Hume) BRD/WHM(Hume) BLM/WHM(Taru)
 
  +
See the [[/Video|Video]] page.
**Food: RDM: Melon Pie BLM: Melon Pie BRD: Tuna Sushi
 
** Fought is like a Mana Burn with the BLM and RDM nuking.
 
**Lullaby worked early on but started getting resisted late. (Bard had +42 CHR before food) When Fe'e started resisting lullaby we used the RDM and BLM to sleep.
 
**Sleep 2 was only resisted once on the last cast. BLM casted Blizzaga II and Thunder II while RDM casted Thunder II and Blizzard II. Blizzaga 2 averaged about 480 damage per cast. Thunder 2 only about 200. Stayed away from AM because of its long cast time and huge MP cost.
 
**Bard kept ballad up and also weakened Fe'e using the Threnodies.
 
**Had to stop once to rest during the fight.
 
**RDM and BRD healed whenever needed.
 
**Fight took 14 Minutes, we were kind of slow since it was our first run. No KClub on the drop.
 
   
  +
== Historical Background ==
  +
The Samoans had a very rich culture and mythology, believing that their islands and they themselves were the creation of the god Tagaoloa. They also had a diverse pantheon of other gods, including Fe'e, the War-God. Samoan mythology depicts Fe'e as a huge octopus, living under the sea with his tentacles reaching to the far corners of the known world like a huge compass. Believed to cause thunderstorms by his very voice, the Samoan
  +
king's diviners would listen to thunder and discern if it was auspicious to go to war or not.
   
  +
{{Bcnms}}
*Update on Dec. 20, 2006 2:30 (PST) added the weapon [[Kraken Club]] to the BCNM reward table. [http://www.playonline.com/ff11us/polnews/news9324.shtml Source]
 
[[category:BCNM]]
 

Revision as of 05:16, 28 March 2020

Type: BCNM
Zone: Waughroon Shrine
Restrictions:
          Level: 60
          Members: 3
          Time: 15 minutes
Orb: Moon Orb (60 Beastmen's Seals)

Mobs

Name

Level

Type

Fe'e x 1

62

Sea Monk

Treasure

Your armoury crate will load out of the following groupings:

All of:
Black Pearl (100%)
Pearl x2 (100%)
Oxblood x3 (100%)
15000 gil (100%)
One of:
Altep Ring (43.1%)
Dem Ring (48.7%)
One of:
Ajari Bead Necklace (49.6%)
Philomath Stole (44.8%)
One of:
Aquamarine (5.4%)
Chrysoberyl (3.2%)
Darksteel Ingot (3.9%)
Ebony Log (2.1%)
Hi-Reraiser (3.2%)
Gold Ingot (5.4%)
Jadeite (6.2%)
Mythril Ingot (8.2%)
Moonstone (5.6%)
Painite (19.4%)
Steel Ingot (5.8%)
Sunstone (3.9%)
Translucent Rock (1.1%)
Vile Elixir +1 (2.1%)
Yellow Rock (1.5%)
Zircon (2.6%)
Red Rock (2.1%)
Mahogany Log (1.7%)
Blue Rock (0.9%)
Fluorite (6.2%)
Purple Rock (1.1%)
Black Rock (1.1%)
Green Rock (1.1%)
White Rock (0.9%)
Zero to One of:
Walkure Mask (5.6%)
Kraken Club (1.3%)

Notes

  • I found this to be false. With decent CHR+ gear (75 gear synced down) and an Apollo's staff, I was able to land 9 Lullaby before my first resist, and only the 7th and 8th had reduced time.
  • Has around 7000 to 7500 HP.
  • As damage is dealt to Fe'e, its tentacles start to break. This happens six times, and the chat log will notify you about it in the following manner: "One of the sea creature's tentacles has been wounded." When the last tentacle is wounded, it will say "All of the sea creature's tentacles have been wounded."
  • At first, Fe'e will attack you with weak hits, though it's capable of hitting many times in one turn. As its tentacles become wounded, his attacks become less numerous, but capable of inflicting more damage per hit.
  • When all of its tentacles are wounded, it will replace its standard physical attack with an attack that has the same animation that Ink Jet uses. This new attack is recorded in the log as a standard attack ("Fe'e hits Player for X points of damage"), but it will be treated as magical damage (it will bypass things like Invincible, Perfect Dodge, and Utsusemi) and also has a knockback effect. This new attack can hit for upwards to approximately 200-300 damage. By this point, its TP regeneration rate will skyrocket, so beware.
  • Beware of getting hit by its attacks, especially if you're working with a mage-based strategy. Critical hits can cause more than 750 damage.
  • A Bibiki Seashell can intimidate it frequently. Having one will most likely intimidate Fe'e about 3-5 times, and POSSIBLY up to 10-15 times per battle. Extremely useful if you're using a straight tanking method. (This of course, depends on how well the person holds hate, and how long the battle lasts).
  • If you plan to use the Sleep-Nuke-Strategy, be aware to fight it on Darksday, so your Sleep spells stick better. A Dark Staff / Pluto's Staff or Light Staff / Apollo's Staff also helps quite a bit in this battle.
  • The Dec. 20, 2006 update added the weapon Kraken Club to the BCNM reward table. Source

Strategy

Up in Arms Strategies

Videos

See the Video page.

Historical Background

The Samoans had a very rich culture and mythology, believing that their islands and they themselves were the creation of the god Tagaoloa. They also had a diverse pantheon of other gods, including Fe'e, the War-God. Samoan mythology depicts Fe'e as a huge octopus, living under the sea with his tentacles reaching to the far corners of the known world like a huge compass. Believed to cause thunderstorms by his very voice, the Samoan king's diviners would listen to thunder and discern if it was auspicious to go to war or not.