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[[de:Ikonenwaffen (Aufträge)]]
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{{Disambig}}
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"Unlocking a Myth" can refer to any of twenty quests to unlock a job specific [[Weapon Skill]] from the base version of a [[:category:Mythic Weapons|Mythic Weapon]] obtained from NMs in [[Nyzul Isle]].
{|border="0" width="70%" cellpadding="0" cellspacing="3"
 
|valign="top" BGCOLOR="#D5D9FF"|  '''Start NPC:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Zalsuhm]] - [[Lower Jeuno]] H-9<br>
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br>
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Jeuno]] [[Reputation]] ?
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Job Specific Nyzul Isle Weapon, Runic Key
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;None
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Job Specific Weapon Skill
 
|-
 
||<br>
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Nyzul Isle Assault
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
----
 
   
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You can have multiple versions of the quest open at the same time.
===Walkthrough===
 
   
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There is no "Unlocking a Myth" quest for [[Rune Fencer]] or [[Geomancer]], the two jobs which do not have Nyzul Weapons. The [[Geomancer]] equivalent quest is [[Geomancerrific]], and the [[Rune Fencer]] equivalent is [[Rune Fencing the Night Away]].
*Talk to Zalsuhm when you're in possession and weilding your job specific Nyzul Isle Weapon. He will give you the following conversation:
 
   
 
{| border="0" width=70% cellpadding="2" cellspacing="2" class="sortable"
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|- BGCOLOR="#ffdead"
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!Quest
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!Weapon
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![[Weapon Skill]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Warrior)]]
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| [[Sturdy Axe]]
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| [[King's Justice]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Monk)]]
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| [[Burning Fists]]
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| [[Ascetic's Fury]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (White Mage)]]
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| [[Werebuster]]
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| [[Mystic Boon]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Black Mage)]]
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| [[Mage's Staff]]
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| [[Vidohunir]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Red Mage)]]
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| [[Vorpal Sword]]
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| [[Death Blossom]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Thief)]]
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| [[Swordbreaker]]
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| [[Mandalic Stab]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Paladin)]]
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| [[Brave Blade]]
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| [[Atonement]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Dark Knight)]]
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| [[Death Sickle]]
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| [[Insurgency]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Beastmaster)]]
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| [[Double Axe]]
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| [[Primal Rend]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Bard)]]
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| [[Dancing Dagger]]
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| [[Mordant Rime]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Ranger)]]
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| [[Killer Bow]]
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| [[Trueflight]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Samurai)]]
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| [[Windslicer]]
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| [[Tachi: Rana]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Ninja)]]
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| [[Sasuke Katana]]
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| [[Blade: Kamu]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Dragoon)]]
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| [[Radiant Lance]]
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| [[Drakesbane]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Summoner)]]
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| [[Scepter Staff]]
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| [[Garland of Bliss]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Blue Mage)]]
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| [[Wightslayer]]
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| [[Expiacion]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Corsair)]]
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| [[Quicksilver]]
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| [[Leaden Salute]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Puppetmaster)]]
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| [[Inferno Claws]]
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| [[Stringing Pummel]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Dancer)]]
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| [[Main Gauche]]
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| [[Pyrrhic Kleos]]
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|- BGCOLOR="#E3E6FF"
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| [[Unlocking a Myth (Scholar)]]
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| [[Elder Staff]]
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| [[Omniscience]]
 
|}
   
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== Weapon Skill Point Requirements ==
Zalsuhm: ...?! That w-weapon which you bear--it's the very object I've been searching for! Ahee hee hee...Listen to me. Immense p-p-power is hidden within your (insert Nyzul Weapon name here). There's a trick to unlocking that power-- a t-t-trick which I happen to know. Ahee hee hee... Surely, you're interested into tapping into that power? It'll cost you not a single g-g-gil--I just need to be permitted to examine it, that's all. Yes, yes, trust is good for the soul. Now if you'll allow me, hee hee hee...
 
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*Regardless of [[Nyzul Isle Investigation]] progress, only 250 [[Weapon Skill Points]] are needed to complete any {{PAGENAME}} quest as of July 2014.
 
 
(Small cutscene where Zalsuhm will somewhat awaken your weapon)
 
 
   
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{{Quest/Description
Zalsuhm: The deed is done. The rest is up to you to wield it as you have thus far. An invisible, mystical energy resides within your weapon. I would explain the n-n-nature of this energy in more detail, but I fear it is beyond the comprehension of a layperson. Wh-what? You doubt my kn-kn-knowledge on the subject?! Hmph. I won't deny that the research is ongoing. I do know, however, that those who venture deeper within the Nyzul Isle develop g-g-greater affinity within these artifacts. So indeed, if you come to be in possession of a [[Runic Key]], you can expect stupendous results. Note, though, that I have merely awakened your weapon from it's long s-s-slumber. You must, through usage, accumulate said energy to the point of saturation. With that accomplished, a m-m-most extraordinary evolution will take place. When that happens, bring the weapon to me. I promise it'll be a profitable v-v-venture for you...and yours truly, too. Ahee hee hee..
 
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|client=[[Zalsuhm]] ([[Lower Jeuno]])
.
 
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|summary=Self-styled leading researcher of mystical artifacts, Zalsuhm, claims that the weapon you acquired deep within Nyzul Isle conceals immense power. Wielding the now unlocked weapon will cause a magical evolution to take place...eventually.
 
}}

Revision as of 06:32, 8 July 2014

This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.


"Unlocking a Myth" can refer to any of twenty quests to unlock a job specific Weapon Skill from the base version of a Mythic Weapon obtained from NMs in Nyzul Isle.

You can have multiple versions of the quest open at the same time.

There is no "Unlocking a Myth" quest for Rune Fencer or Geomancer, the two jobs which do not have Nyzul Weapons. The Geomancer equivalent quest is Geomancerrific, and the Rune Fencer equivalent is Rune Fencing the Night Away.

Quest Weapon Weapon Skill
Unlocking a Myth (Warrior) Sturdy Axe King's Justice
Unlocking a Myth (Monk) Burning Fists Ascetic's Fury
Unlocking a Myth (White Mage) Werebuster Mystic Boon
Unlocking a Myth (Black Mage) Mage's Staff Vidohunir
Unlocking a Myth (Red Mage) Vorpal Sword Death Blossom
Unlocking a Myth (Thief) Swordbreaker Mandalic Stab
Unlocking a Myth (Paladin) Brave Blade Atonement
Unlocking a Myth (Dark Knight) Death Sickle Insurgency
Unlocking a Myth (Beastmaster) Double Axe Primal Rend
Unlocking a Myth (Bard) Dancing Dagger Mordant Rime
Unlocking a Myth (Ranger) Killer Bow Trueflight
Unlocking a Myth (Samurai) Windslicer Tachi: Rana
Unlocking a Myth (Ninja) Sasuke Katana Blade: Kamu
Unlocking a Myth (Dragoon) Radiant Lance Drakesbane
Unlocking a Myth (Summoner) Scepter Staff Garland of Bliss
Unlocking a Myth (Blue Mage) Wightslayer Expiacion
Unlocking a Myth (Corsair) Quicksilver Leaden Salute
Unlocking a Myth (Puppetmaster) Inferno Claws Stringing Pummel
Unlocking a Myth (Dancer) Main Gauche Pyrrhic Kleos
Unlocking a Myth (Scholar) Elder Staff Omniscience

Weapon Skill Point Requirements

Game Description

Client
Zalsuhm (Lower Jeuno)
Summary
Self-styled leading researcher of mystical artifacts, Zalsuhm, claims that the weapon you acquired deep within Nyzul Isle conceals immense power. Wielding the now unlocked weapon will cause a magical evolution to take place...eventually.