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Strategy #1

Party Setup

Recommended subjob: WHM

Supplies

The Fight

You have 15 minutes to clear this BCNM, which means if you are there for drops and not to set records you have plenty of time to stop, buff up and rest to regain your MP. After entering the BCNM each Black Mage should use a Melon Pie, then cast Blink and Aquaveil. If you want, have one of the BLMs cast Protectra and Shellra, then wait for everyone to rest to get their MP back. Note: If you plan on sharing a reraise earring or similar item, pass it around before you cast Blink/Aquaveil, the wait time for everyone to get reraise up off the same item will be long enough for Blink/Aquaveil to wear off before you actually get to start casting.

Approach the arena at the top of the hill when everyone is ready. Have all 3 party members stand on the very edge of the hallway leading into the circular area where the mobs are. One BLM should put Barfira up, however if you forget it's not a big deal. It is important to get as close to the edge as possible without causing aggro, because if one or two of the Black Mages are out of range when they attempt to start casting, the one who was successful has a very low chance of surviving which can ultimatly lead to a wipe. When you are within casting range, have all 3 BLM turn their backs to the Hecteyes, this will prevent them from being able to hit you with AoE Petrify. Whatever you do don't look them in the eye. Everyone should target the Sobbing Eyes and have one BLM call a time to start casting. Open the volly of spells with Elemental Seal + Stonega II. While Stonega is casting, start spamming your Thundaga or Blizzaga macro until you are able to cast it, repeat for your next -ga spell (whichever of the two you didn't use). By the time each BLM has 3 spells off, the 2 Compound Eyes should be dead, and the Sobbing Eyes should be around 50% or less. Just have each BLM start their 3 spell volly again (Stonega II, Bliz, Thunder). The Sobbing Eyes should drop dead after this second round, or be close enough that one or two more casts will kill it. Note: During casting, each BLM should use a Yagudo drink well before they need it, this should keep your MP high enough through the whole fight.

This entire process should take you no more than 5 or 6 minutes, including the time it took you to buff/rest at the start.

Strategy #2

Party Setup

Make sure the NINs' BLM sub is at least level 15, since Magic Attack Bonus will help out quite a bit.

Supplies

Required:

  • One stack of each tool for the Ninjas' level 40 elemental spells. One stack will accomodate approximately 10 BCNM runs.
  • At least one stack of shihei.

Optional:

The Fight

As soon as everyone enters, go up to the hill before the hecteyes and buff up. Have the RDM cast Shell II on both NINs, along with buffs for himself (Aquaveil, Stoneskin, etc.). Protect II can be helpful as well, but isn't necessary. Make sure everyone knows which mob they're going to attack.

When the RDM is done buffing and resting his MP, have him cast (Elemental Seal if he's got it) Gravity on the Sobbing Eyes. Right when he does this, both NINs cast an elemental ninjutsu spell on their respective Compound Eyes. The RDM immediately starts running from the Sobbing Eyes, back toward the entrance of the BC. The NINs solo their eyes, making sure to tank them backwards, as the eyes' "Hex Eye" attack is devastating, but can be avoided if the target isn't facing the eye. Using only the level 40 elemental ninjutsu, each NIN should be able to defeat their eye easily within about two minutes. If HP gets low, do not hesitate to use Elemental Seal + Drain. Usually this will drain a significant amount of HP, and can be very helpful. In the mean time, the RDM should be constantly casting Gravity and/or Bind on the Sobbing Eyes when necessary, avoiding the enemy as much as possible while waiting for the NINs to get done.

With both Compound Eyes defeated, the NINs catch up to the Sobbing Eyes and start double teaming it, using the same method as they used on the Compound Eyes. The Sobbing Eyes can be tricky with its -aga spells, so make sure the RDM stands out of range, throwing the NINs some cures and regens when necessary. Other than that, the Sobbing Eyes should go down pretty easily.

The entire fight should take about 10 minutes if done correctly. Good luck with the Peacock Charm!


-Key points to remember:-

  • NINs always face away from the enemy to avoid "Hex Eye"
  • RDM stays out of AOE range as much as possible
  • Don't neglect Elemental Seal, Convert, and Drain

Strategy #3

Party Setup

Supplies

Required:

  • Funguar jugpet
  • some shihei for the BST/NIN.

Optional:

  • Au Lait's for everyone.
  • Hi-Potions

The Fight

As soon as everyone enters, Call Beast, buff up and rest to regain MP.

The BST/NIN should send his jugpet to fight Sobbing Eyes and quickly hit Heel. This should aggro all three mobs. The other BSTs should attack one of the Compound Eyes while the BST/NIN kites the other two around the zone. When the first Compound Eyes dies, the BST/WHMs should pick off the other Compound Eyes. If the BST/NIN gets low in HP, he should pop a potion or 2 or let one of the BST/WHM run to heal him. The kiter should be careful to stay out of range of the Sobbing Eyes's AOE petrify. Once the Compound Eyes are taken care of, everyone should finish off the Sobbing Eyes. Now make a mad dash to the Armory crate because you should be running out of time.

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