A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Nuclear Waste: Causes a status effect that reduces all elemental resistances by 50 in area of effect. This is always followed up by one of the following elemental cone attacks, all of which inflict 490 damage if unresisted:
Antimatter: Heavy "ranged" magical attack (300-900 HP). Very fast readying time. Ignores Utsusemi and Blink, but damage can vary greatly.
At this stage it will begin using three TP moves consecutively when it has TP, following a pattern of Particle Shield, Antimatter, Antimatter. Because of this, it is possible to anticipate the use of Antimatter and stun it with proper timing.
Like Omega, at this stage it also will have a high degree of Regain that will allow it to continue using TP attacks at a relatively high rate even when it is not landing attacks or being struck.
Ultima has around 15,000 HP. It does not regenerate HP if left passive (if the party wipes), however it does have a very slight Auto Regen effect that is always active. It is widely believed to be 1/tic; over the course of 5-6 minutes it will only recover 1% of its health.