A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawns between the (I-5/J-6) area.
Turul spawns on the ground, then flies into the air.
Respawn time of approximately 15 minutes after death.
Turul will not appear on Widescan list if it in the air.
Storm Wing - Conal attack that inflicts damage and silence.
Bloody Beak - Area of effect drain attack.
Reaving Wind - Area of effect Enmity and TP reset. Puts up a shield around Turul which will cause constant Knockback.
While this wind wall is active Turul will absorb wind damage.
Feral Peck - Conal attack that inflicts damage equal to 90% of targets' current HP. Enmity is reset on all targets affected.
Calamitous Wind - Powerful area of effect attack that inflicts wind damage, knockback and dispels all buffs.
The Turul is the most important mythological bird of the origin myth of the Magyars (Hungarian people). It is a messenger of god in Hungarian mythology, who sits on top of the tree of life along with the other spirits of unborn children in the form of birds.
The Turul is probably a large falcon, and the origin of the word is most likely Turkic (togrıl or turgul means a medium-large bird of prey in the family Accipitridae, Goshawk or Red Kite). In Hungarian the word sólyom means falcon, and there are three ancient words describing different kinds of falcons: kerecsen (saker), zongor [Turkish Sungur = Gyr Falcon] (lives in the male name Zsombor) and turul.