FFXIclopedia
No edit summary
Line 16: Line 16:
 
|-
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|  '''Repeatable:'''
 
|valign="top" BGCOLOR="#D5D9FF"|  '''Repeatable:'''
|valign="top" BGCOLOR="#E0E0E0"|  Yes
+
|valign="top" BGCOLOR="#E0E0E0"|  Yes, one Earth day after receiving your reward.
 
|-
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|  '''Reward:'''
 
|valign="top" BGCOLOR="#D5D9FF"|  '''Reward:'''
Line 35: Line 35:
 
----
 
----
 
=== Walkthrough ===
 
=== Walkthrough ===
*Speak to [[Ronta-Onta]] in [[Kazham]]. If you have sufficient fame, he will give you a [[Tuning Fork of Fire]] ([[Key Item|key item]]).
+
*Speak to [[Ronta-Onta]] in [[Kazham]]. If you have sufficient fame, he will give you a [[Tuning Fork of Fire]].
*Travel to [[Ifrit's Cauldron]] and find the [[Cloister of Flames]].
+
*Travel to [[Ifrit's Cauldron]] and head to the [[Cloister of Flames]].
  +
**To get to the Cloister of Flames, enter [[Ifrit's Cauldron]] from [[Yhoator Jungle]] at (I-5).
:*To get to the Cloister of Flames, enter [[Ifrit's Cauldron]] from [[Yhoator Jungle]] (I-5). Upon entering, follow the right-hand wall (northwest). A flame spout will block your path and you can either 1] wait for it to go down (may take up to 15 minutes) or 2] trade an [[Ice Cluster]] to it. Follow the path west, north and back south; when it splits, continue south to the end of the path, fall down to a lower level. After falling, head back north until you come to two sets of posts at (H-7) and walk off the edge between them. Once you drop, there's only one path you can take. Do so and take the first left. That will zone you to the Cloister of Flames.
 
  +
**Upon entering, follow the right-hand wall (northwest). A flame spout will block your path and you can either wait for it to go down (may take up to 15 minutes), or trade an [[Ice Cluster]] to it.
*Try to fight [[Ifrit Prime]] on [[Watersday]] and do not fight him on [[Firesday]].
 
  +
**Follow the path west. When it splits, continue south to the end of the path and fall down to a lower level.
*Keep up [[Barfira]] at all times.
 
  +
**After falling, head back north until you come to two sets of posts at (H-7) and walk off the edge between them. Once you drop, there's only one path you can take. Do so, and take the first left.
*Do not use Fire-based spells or weapons that have [[Additional Effect|Additional effect]]: [[Fire Damage|{{Fire|Fire damage}}]], as they will heal [[Ifrit Prime]].
 
*Once you defeat him, you will acquire the [[Whisper of Flames]] ([[Key Item|key item]]).
+
*Once you defeat [[Ifrit]], you will acquire the [[Whisper of Flames]].
 
*Return the Whisper to [[Ronta-Onta]] for your reward.
 
*Return the Whisper to [[Ronta-Onta]] for your reward.
:*Alternatively, hold onto it and when you have all six whispers simultaneously, you can give them to [[Leepe-Hoppe]] in [[Windurst Waters]] to gain the [[Moon Bauble]] which allows you to fight [[Fenrir Prime]].
+
:*Alternatively, hold onto it and when you have all six whispers, you may start the quest [[The Moonlit Path]] to fight [[Fenrir Prime]].
 
:*If you are collecting items for the [[Evoker's Ring]], you will want the [[Egil's Torch]] from [[Ronta-Onta]].
 
:*If you are collecting items for the [[Evoker's Ring]], you will want the [[Egil's Torch]] from [[Ronta-Onta]].
   
  +
;General Notes
 
  +
====The Fight====
 
*Everyone who is involved in the fight must have a tuning fork of the correct protocrystal.
 
*Everyone who is involved in the fight must have a tuning fork of the correct protocrystal.
 
*There is no cap on this battle.
 
*There is no cap on this battle.
 
*There is a 30-minute time limit.
 
*There is a 30-minute time limit.
*Appropriate bar- spells, elemental Torques (or [[Enhancing Torque]]), and Mal- rings can be helpful for the fight.
 
 
*You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
 
*You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
 
*Try to fight [[Ifrit Prime]] on [[Watersday]] and do not fight him on [[Firesday]].
 
*Keep up [[Barfira]] at all times.
 
*Do not use Fire-based spells or weapons that have [[Additional Effect|Additional effect]]: [[Fire Damage|{{Fire|Fire damage}}]], as they will heal [[Ifrit Prime]].
 
*The battlefield is shaped like a long path up the side of a hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells on party members.
 
*The battlefield is shaped like a long path up the side of a hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells on party members.
  +
*It is important to keep the correct Bar-spell up at all times.
 
*It is strongly recommended to fight each avatar on the day it is weak to (e.g. Ifrit on Watersday) and even more strongly recommended NOT to fight the avatar on its day (e.g. Ifrit on Fireday). Spells of each element are much stronger on their specific day of the week.
 
*Each Trial By quest is repeatable one real life day after obtaining your reward. In other words: You can try as often as you like, until you succeed at the fight.
 
*Each time you complete the quest, you can choose one reward from the list, which varies according to avatar. You trade in the respective [[Whispers|Whisper]] to receive this reward.
 
*In order to get the Fenrir quest ([[The Moonlit Path]]), you have to have the [[Whispers]] from all six elemental avatars. Take them to the Fenrir quest giver ([[Leepe-Hoppe]] in [[Windurst Waters]]).
 
*Each quest giver is a Tarutaru who stands next to a non-Tarutaru warrior. If you don't have sufficient fame, the Taru will just complain about being hurt a lot while his or her companion will discuss perseverance and not giving up. If you have sufficient fame, the Tarutaru will give you the tuning fork. The non-Taru will give you a Trial Size Tuning Fork if you have met the requirements for that quest. Note: Talking to the NPC multiple times may be required before getting the quest if you have never talked to the NPC before.
 
*Ifrit can be easily soloed by a RDM/NIN and a 75NIN/WAR with good gear.
 
*Easily duoed by 2 WHM/NIN
 
*Challenging trio 75BRD/WHM, 65BLU/NIN, and 65BLU/DNC. See talk page.
 
 
----
 
----
   

Revision as of 05:48, 16 January 2009

  Start NPC:   Ronta-Onta - Kazham (J-9)
  Requirements:
  Kazham Reputation 6
  Items Needed:   None
  Title:   Heir of the Great Fire
  Repeatable:   Yes, one Earth day after receiving your reward.
  Reward:   Ability to summon Ifrit or
  10,000g or
  Egil's Torch or
  Fire Belt or
  Fire Ring or
  Ifrit's Blade

  Previous Quest:   None
  Next Quest:   The Moonlit Path
  Mama Mia
  Waking the Beast

Walkthrough

  • Speak to Ronta-Onta in Kazham. If you have sufficient fame, he will give you a Tuning Fork of Fire.
  • Travel to Ifrit's Cauldron and head to the Cloister of Flames.
    • To get to the Cloister of Flames, enter Ifrit's Cauldron from Yhoator Jungle at (I-5).
    • Upon entering, follow the right-hand wall (northwest). A flame spout will block your path and you can either wait for it to go down (may take up to 15 minutes), or trade an Ice Cluster to it.
    • Follow the path west. When it splits, continue south to the end of the path and fall down to a lower level.
    • After falling, head back north until you come to two sets of posts at (H-7) and walk off the edge between them. Once you drop, there's only one path you can take. Do so, and take the first left.
  • Once you defeat Ifrit, you will acquire the Whisper of Flames.
  • Return the Whisper to Ronta-Onta for your reward.


The Fight

  • Everyone who is involved in the fight must have a tuning fork of the correct protocrystal.
  • There is no cap on this battle.
  • There is a 30-minute time limit.
  • You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
  • Try to fight Ifrit Prime on Watersday and do not fight him on Firesday.
  • Keep up Barfira at all times.
  • Do not use Fire-based spells or weapons that have Additional effect: Fire damage, as they will heal Ifrit Prime.
  • The battlefield is shaped like a long path up the side of a hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells on party members.

Game Description

Client: Ronta-Onta (Near Wahcondalo's Residence, Kazham)
Summary:

Ring the tuning fork of fire upon the protocrystal in Ifrit's Cauldron. A path will open to the trial that awaits.