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[[de:Erdprobe]]
[[Category:Quests]][[Category: Bastok Quests]]
 
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{{Quest
{|border="0" width="100%"
 
 
|startnpc=[[Juroro]] - [[Port Bastok]] (I-8)
|width="70%" valign="top"|
 
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|requirements= [[Bastok]] [[Reputation]] 6
{|border="0" width="70%" cellpadding="0" cellspacing="3"
 
  +
|items=
|valign="top" BGCOLOR="#D5D9FF"|  '''Start NPC:'''
 
  +
|title=Heir of the Great Earth
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Juroro]] - [[Port Bastok]] (I-8)<br>
 
  +
|repeatable=Yes, after Japanese midnight after receiving your reward.
|-
 
 
|reward=Ability to summon [[Titan]] or<br>10,000g or<br>[[Desert Light]] or<br>[[Earth Belt]] or<br>[[Earth Ring]] or<br>[[Titan's Cudgel]]
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Requirements:'''<br>
 
  +
|previous=
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[Bastok]] [[Reputation]] 6
 
  +
|next=[[The Moonlit Path]]<br>[[Mama Mia]]<br>[[Waking the Beast]]
|-
 
  +
|cutscenes=
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Items Needed:'''
 
 
}}
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;None
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Title:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Heir of the Great Earth
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Repeatable:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Yes
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Reward:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;Ability to summon [[Titan]] or<br>&nbsp;&nbsp;10,000g or<br>&nbsp;&nbsp;[[Desert Light]] or<br>&nbsp;&nbsp;[[Earth Belt]] or<br>&nbsp;&nbsp;[[Earth Ring]] or<br>&nbsp;&nbsp;[[Titan's Cudgel]]
 
|-
 
||<br>
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Previous Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;None
 
|-
 
|valign="top" BGCOLOR="#D5D9FF"|&nbsp;&nbsp;'''Next Quest:'''
 
|valign="top" BGCOLOR="#E0E0E0"|&nbsp;&nbsp;[[The Moonlit Path]]<br>&nbsp;&nbsp;[[Mama Mia]]
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
   
 
[[Image:Quicksand-caves 1.png|thumb|[[Quicksand Caves]]]]
----
 
 
== Walkthrough ==
[[Image:Quicksand-caves-1.jpg|thumb|[[Quicksand Caves]]]]
 
  +
*Speak to [[Juroro]] in [[Port Bastok]], located at I-8 (near the drawbridge). If you have sufficient fame, she will give you a [[Tuning fork of earth]] after accepting her request.
=== Walkthrough ===
 
*Speak to [[Juroro]] in [[Port Bastok]], located at I-8 near the drawbridge. If you have sufficient fame, he will give you a [[Tuning Fork of Earth]] ([[key item]]) If you have never talked to this NPC before you must talk to him a few times before he gives you the quest.
+
:''If you have never talked to this NPC before you may have to talk to her a few times before she gives you the quest.''
*Travel to [[Quicksand Caves]] and find the [[Cloister of Tremors]].
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*Travel to [[Quicksand Caves]], and head to the [[Cloister of Tremors]].
  +
**Enter from [[Eastern Altepa Desert]] at (J-7).
:* To do so, go to [[Eastern Altepa Desert]] and enter J-7. Once you reach the first room, you want to drop down at the east end of the south wall. Head down that passage until you come to a larger room. Take the passage due west out of that room until you find another room where you can drop at the south end. Drop on the west side. Run up that passageway and you will come to the [[Cloister of Tremors]]. Inside the Cloister, take the right path at the fork in the road to get to the Earth Protocrystal.
 
  +
**In the first room, follow the east wall, dropping to the east, and following a passage south.
*Try to fight [[Titan Prime]] on [[Windsday]] and do not fight him on [[Earthsday]].
 
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**When the path opens into the next room, head due west along the north wall. Through another small passage and into a third room (E/F-9), go to the west wall and drop west.
*Keep up [[Barstonra]] at all times.
 
  +
**Alternatively this is Home Point Quicksand Caves #2
*Once you defeat him, you will acquire the [[Whisper of Tremors]] ([[key item]]).
 
  +
*In the Cloister of Tremors, stick to the right wall to get to the Earth Protocrystal.
 
*Once you defeat [[Titan Prime]], you will acquire the [[Whisper of Tremors]].
 
*Return the [[Whisper of Tremors]] to [[Juroro]] for your reward.
 
*Return the [[Whisper of Tremors]] to [[Juroro]] for your reward.
:*Alternatively, hold onto it and when you have all six whispers simultaneously, you can give them to [[Leepe-Hoppe]] in [[Windurst Waters]] to gain the [[Moon Bauble]] which allows you to fight [[Fenrir Prime]].
+
:*Alternatively, hold onto it and when you have all six whispers, you may start the quest [[The Moonlit Path]] to fight [[Fenrir Prime]].
:*If you are collecting items for the [[Evoker's Ring]], you will want the [[Desert Light]] from [[Juroro]].
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:*If you are collecting items for the [[Evoker's Ring]], you want the [[Desert Light]].
  +
:*If you see an airship moving through the background of the reward cutscene, this is because an airship arrived or departed during the cutscene.
   
  +
====The Fight====
;General Notes
 
*Everyone who is involved in the fight must have a tuning fork of the correct protocrystal. *There is no cap on this battle.
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*Everyone who is involved in the fight must have a tuning fork of the correct protocrystal.
  +
*There is no level cap on this battle.
 
*There is a 30-minute time limit.
 
*There is a 30-minute time limit.
*Appropriate bar- spells, elemental Torques (or [[Enhancing Torque]]), and Mal- rings can be helpful for the fight.
 
 
*You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
 
*You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
 
*Try to fight Titan Prime on [[Windsday]], and do not fight him on [[Earthsday]].
 
*Keep up [[Barstonra]] at all times.
  +
*Do not use Earth-based spells, weaponskills, or weapons that have [[Additional Effect|Additional effect]]: [[Earth Damage|{{Earth|Earth damage}}]], as they will heal [[Titan Prime]].
 
*The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants.
 
*The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants.
  +
*See [[Talk:Trial by Earth#Testimonials|testimonials]].
*It is important to keep the correct Bar-spell up at all times.
 
  +
*It is strongly recommended to fight each avatar on the day it is weak to (i.e. Shiva on Firesday) and even more strongly recommended NOT to fight the avatar on its day (i.e. Shiva on Iceday). Spells of each element are much stronger on their specific day of the week.
 
  +
See [[Trial by Earth/Strategies]] for strategy and videos.
*Each Trial By quest is repeatable, but only once per real life day.
 
  +
*Each time you complete the quest, you can choose one reward from the list, which varies from avatar to avatar.
 
  +
{{Prime Avatar Quest Index}}
*In order to get the Fenrir quest ([[The Moonlit Path]]), you have to have whispers ([[key item]]s) from all six elemental avatars. This means that you can't turn them in for reward until you have all six, at which point you can give them to the Fenrir quest giver ([[Leepe-Hoppe]] in [[Windurst Waters]]).
 
  +
*Each quest giver is a Tarutaru who stands next to a non-tarutaru warrior. If you don't have sufficient fame, the Taru will just complain about being hurt a lot while his companion will discuss perseverance and not giving up. If you have sufficient fame, the Tarutaru will give you the tuning fork. The non-Taru will give you a Trial Size Tuning Fork if you have met the requirements for that quest. Note: If you haven't talked to the NPC before but have the fame for it, you may have to talk to the NPC multiple times before actually getting the quest.
 
 
{{Quest/Description
----
 
 
|client=Juroro (Near drawbridge, Port Bastok)
 
|summary=Bring the tuning fork of earth upon the protocrystal in the Quicksand Caves. A path will open to the trial that awaits.
 
}}
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{{spoiler2}}
   
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[[Category:Quests]]
===Game Description===
 
 
[[Category: Bastok Quests]]
'''Client:''' Juroro (Near drawbridge, Port Bastok)<br>
 
'''Summary:'''
 
:Ring the tuning fork of earth upon the protocrystal in the Quicksand Caves. A path will open to the trial that awaits.
 

Revision as of 04:17, 18 March 2020


Start NPC Juroro - Port Bastok (I-8)
Requirements Bastok Reputation 6
Title Granted Heir of the Great Earth
Repeatable Yes, after Japanese midnight after receiving your reward.
Reward Ability to summon Titan or
10,000g or
Desert Light or
Earth Belt or
Earth Ring or
Titan's Cudgel
← Previous Quest Next Quest →
None The Moonlit Path
Mama Mia
Waking the Beast


Quicksand-caves 1

Quicksand Caves

Walkthrough

If you have never talked to this NPC before you may have to talk to her a few times before she gives you the quest.
  • Travel to Quicksand Caves, and head to the Cloister of Tremors.
    • Enter from Eastern Altepa Desert at (J-7).
    • In the first room, follow the east wall, dropping to the east, and following a passage south.
    • When the path opens into the next room, head due west along the north wall. Through another small passage and into a third room (E/F-9), go to the west wall and drop west.
    • Alternatively this is Home Point Quicksand Caves #2
  • In the Cloister of Tremors, stick to the right wall to get to the Earth Protocrystal.
  • Once you defeat Titan Prime, you will acquire the Whisper of Tremors.
  • Return the Whisper of Tremors to Juroro for your reward.
  • Alternatively, hold onto it and when you have all six whispers, you may start the quest The Moonlit Path to fight Fenrir Prime.
  • If you are collecting items for the Evoker's Ring, you want the Desert Light.
  • If you see an airship moving through the background of the reward cutscene, this is because an airship arrived or departed during the cutscene.

The Fight

  • Everyone who is involved in the fight must have a tuning fork of the correct protocrystal.
  • There is no level cap on this battle.
  • There is a 30-minute time limit.
  • You can buff up before entering the protocrystal, so feel free to do so and rest up while still outside.
  • Try to fight Titan Prime on Windsday, and do not fight him on Earthsday.
  • Keep up Barstonra at all times.
  • Do not use Earth-based spells, weaponskills, or weapons that have Additional effect: Earth damage, as they will heal Titan Prime.
  • The battlefield is shaped like a long path up the side of hill, with a switchback about halfway to the top. This allows the mages to stand above the fight (and out of easy reach of the avatar) while still being able to cast spells upon the combatants.
  • See testimonials.

See Trial by Earth/Strategies for strategy and videos.

Related Quests

There are a total of 6 prime avatar quests for the main summons. Here is the relevant information on each:

Trial by Avatar Start NPC
location
Item Needed
Tuning fork of
Location
closest zone
Reputation required
Earth Titan Juroro
Port Bastok (I-8)
Earth Cloister of Tremors
Quicksand Caves
Bastok 6
Fire Ifrit Ronta-Onta
Kazham (J-9)
Fire Cloister of Flames
Ifrit's Cauldron
Kazham 6
Water Leviathan Edal-Tahdal
Norg (H-9)
Water Cloister of Tides
Den of Rancor
Norg/Tenshodo 4
Lightning Ramuh Ripapa
Mhaura (I-9)
Lightning Cloister of Storms
Boyahda Tree
Windurst 6
Wind Garuda Agado-Pugado
Rabao (G-9)
Wind Cloister of Gales
Cape Teriggan
Selbina/Rabao 5
Ice Shiva Gulmama
Northern San d'Oria (E-7)
Ice Cloister of Frost
Fei'Yin
San d'Oria 6

Game Description

Client
Juroro (Near drawbridge, Port Bastok)
Summary
Bring the tuning fork of earth upon the protocrystal in the Quicksand Caves. A path will open to the trial that awaits.