Job Trait Overview

  • Game Description: Increases chance that treasure will be dropped by enemies.
  • Unlike most other job traits, Treasure Hunter, Treasure Hunter II, and Treasure Hunter III are listed by the game as three separate job traits.
  • Treasure Hunter is applied when any enmity-generating action is performed on the target, such as attacks or enemy-targeted job abilities or spells. Additionally, area of effect attacks will apply Treasure Hunter to every enemy they hit.
  • Higher tiers of Treasure Hunter will overwrite lower tiers, regardless of the source.
  • If a monster with Treasure Hunter status applied to it becomes passive, the Treasure Hunter effect is removed.
  • Treasure Hunter only affects monster drop rates. It has no effect on guaranteed drops, key items, caskets, or battlefield rewards.
  • Treasure Hunter+ from equipment stacks with your Job Trait bonus, Atma of Dread, and Treasure Hound, and caps at 8 for Thief as a main job.
    • If Thief is set as a support job, or not at all, Treasure Hunter level caps at 4.

Treasure Hunter

Treasure Hunter II

Treasure Hunter III

  • Obtained: Thief Level 90.
Slot Name Bonus Jobs
Weapon Thief's Knife 1 THF
Weapon Sandung 1 THF
Weapon Taming Sari Augmented 1 THF/BRD/DNC
Weapon Assassin's Knife 1 THF
Weapon Plunderer's Knife 2 THF
Weapon Gandring 3 THF
Head White Rarab Cap +1 1 All
Hands Assassin's Armlets 1 THF
Hands Assassin's Armlets +1 1 THF
Hands Assassin's Armlets +2 2 THF
Hands Plunderer's Armlets 2 THF
Hands Plunderer's Armlets +1 3 THF
Hands Plunderer's Armlets +2 3 THF
Hands Plunderer's Armlets +3 4 THF
Feet Raider's Poulaines +2 1 THF
Feet Skulker's Poulaines 2 THF
Feet Skulker's Poulaines +1 3 THF
Waist Tarutaru Sash Augmented 1 MNK/WHM/BLM/RDM/PLD/BRD/RNG/


Waist Chaac Belt 1 All
Ring Gorney Ring 1 All

Enhancing the Effect

  • Players with Thief set as main job have a chance to increase the current level of Treasure Hunter on a target when landing a melee attack. This will be indicated by a visual effect and a log message.
    • This effect used to cap at 13. It can cap at 14 if the Thief expends 100 Job Points, and 15 for another 1200 Job Points.
  • The chance to increase your TH bonus greatly diminishes with each level of difference between the target's current Treasure Hunter effect and your current Treasure Hunter bonus. For example, if you apply TH8 on a monster, and then drop your TH bonus to 3 by switching equipment, further increments will be that much rarer.
    • A successful Sneak Attack or Trick Attack has a significantly higher chance of increasing the TH level. This applies even when they are used on a weapon skill, although the visual effect and log message will not appear when an increment occurs as a result of a weapon skill.
    • An attack that applies Feint has up to double the chance (when fully merited). This can be combined with Sneak Attack and/or Trick Attack.
      • The improvements from these abilities can be stacked.
  • Only the first attack of a multi-hit auto-attack or weapon skill can enhance Treasure Hunter.
  • Weaponskills, melee-damaging job abilities (such as Violent Flourish), and attacks with Additional Effects (such as Enfire or Drain Samba) can enhance Treasure Hunter, but will give no visual effect or log message.
  • The Ranger ability Bounty Shot behaves similar to a Thief with TH2 using a Sneak Attack.
  • A Monipulator with a main job as Thief also has a chance to enhance the effect. However with the exception of monipulators that have entered Belligerency, enhancing the effect will not result in any drops since treasure normally is not dropped to monipulators.

Official Information on Items Not Affected by Treasure Hunter

Does Treasure Hunter have an effect on items marked Rare?

A: As for drop rate, it does affect items which are labeled as “rare.” However, due to the system, Treasure Hunter will not affect drops that are a lottery. An example of a lottery drop would be loot such as Pixie Earring and Defending Ring, in which only one can drop at a given time.[1]

March 2020 Developer Comments

The March 2020 Development Q&A Provided a rare glimpse under the hood of TH mechanics. Internally, items are sorted into pre-determined 'rarity' and TH's cumulative effect is an additive bonus that increases the chances for an item of that rarity.

March 2020 Treasure Hunter Graph.jpg

TH Level Very Common Common UnCommon Rare Very Rare Super Rare Ultra Rare
0 24.00% 15.00% 10.00% 5.00% 1.00% 0.50% 0.10%
1 48.00% 30.00% 12.00% 6.00% 1.50% 0.75% 0.20%
2 56.00% 40.00% 15.00% 7.00% 2.00% 1.00% 0.30%
3 60.00% 42.50% 16.50% 7.50% 2.25% 1.20% 0.35%
4 64.00% 45.00% 18.00% 8.00% 2.50% 1.40% 0.40%
5 66.66% 47.50% 19.00% 8.50% 3.00% 1.60% 0.45%
6 68.00% 50.00% 20.00% 9.00% 3.50% 1.80% 0.50%
7 69.00% 52.50% 21.00% 9.50% 4.00% 2.00% 0.60%
8 70.50% 55.00% 22.50% 10.50% 4.75% 2.30% 0.70%
9 72.00% 57.50% 24.00% 11.50% 5.50% 2.60% 0.80%
10 73.50% 60.00% 26.50% 12.50% 6.50% 3.00% 0.90%
11 74.00% 62.50% 28.00% 13.50% 7.50% 3.50% 1.00%
12 76.00% 65.00% 29.50% 15.50% 8.25% 4.00% 1.15%
13 78.00% 67.50% 31.00% 17.50% 9.00% 4.50% 1.30%
14 80.00% 70.00% 32.50% 20.00% 10.00% 5.00% 1.50%

Historical Testing

This testing was done before the internal binsort of drop rarity was revealed and only reaches approximate conclusions.

Alter Egos that possess this trait (TH1)