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Mission Name Traitor in the Midst
Number 18
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Northland Exposure Betrayal at Beaucedine

Walkthrough

  • General Notes:
    • For the games where you need to advance on a Cait Sith with their back turned, wait until they turn at a 45-degree angle (still facing away from you). The cats seem to always go from this position back to facing the doorway, giving you slightly more time to move closer. ADVANCING FORWARD ONLY WHEN THE CAIT SITH IS FACING 45° WILL GUARANTEE SUCCESS.
    • If you fail after all 3 tries move on to the next tower, and simply mark which one you lost. You must actually ZONE; logging out does NOT work. After zoning, you need to only redo the towers for the games you lost. Your prior wins are saved.
      • Retracing yourself and warping via Campaign Arbiter counts as zoning for the purposes of this mission.
    • It is possible to target the Regal Pawprints from just inside all of the tower's entrances (except the F-7 one, which can be targeted from a little deeper inside the tower) and avoid possible aggro.
    • There are various other Regal Pawprints in the zone that are not involved in this mission, selecting them will give you a message about there being nothing out of the ordinary. Only the five Regal Pawprints specified below need to be checked. They can be checked in any order.
  • Cait Sith Coig is at the J-8 tower. You must shoot Cait Sith Coig when she remains visible for a long enough time.
    • Coig only stays still for 1 to 3 seconds, in a pattern of: short - mid - long - short - mid - long (starting still duration is random). Movements appear to be random. The best time to shoot is when she's moving Left to Right while walking. (When she moves Right to Left, or if she is facing you, she will see you shoot and will run away.) Time your action for when Coig walks from Left to Right while walking during the long duration phase. Please note that the pattern advances ONLY if Coig stops. If Coig runs past without stopping, the pattern remains at its previous state.
    • Take care at this location, as Ruszors may aggro after exiting the game/cutscene.
    • Also, the true sight Amphiptere that occasionally flies overhead can and will aggro you.
  • Cait Sith Seachd is at the I-7 tower. You must tell Lilisette when Cait Sith Seachd turns back so she can sneakily walk undetected.
    • The Cait Sith will only catch you if you are actually moving forward when it turns around to face you. You can be one step away from it, and as long as you are not taking a step forward when it turns around, you will not be caught.
    • It is recommended you exercise extreme patience during this game, and only move forward when the Cait Sith is facing at a 45-degree angle away from you in order to avoid failure.
    • Take care at this location, as Icefang Tigers may aggro after exiting the game/cutscene.
    • Note: When Lilisette puts her hands on her hips at the end of a move, she will descend two steps the next time you tell her to move.
  • Cait Sith Aon is at the H-8 (outpost) tower. Like the previous tower, but this is your turn to sneak to the Cait Sith Aon.
    • It is recommended you exercise extreme patience during this game, and only move forward when the Cait Sith is facing at a 45-degree angle away from you in order to avoid failure.
  • Cait Sith Ceithir is at the G-9 tower. Like the previous tower, however it is Portia's turn to sneak up to the Cait Sith Ceithir.
    • It is recommended you exercise extreme patience during this game, and only move forward when the Cait Sith is facing at a 45-degree angle away from you in order to avoid failure.
    • Cait Sith Ceithir will often face forward immediately after turning around. Be patient and wait a moment to be sure he isn't going to turn, then take one step. More than one is risky, especially with Portia's potential delay.
    • Note: When Portia starts looking around anxiously, there will be a small delay between you telling her to go and her moving.
    • Note: Fulminator and Gigas may wander around the footprints. Take caution when casting invisible.
  • Cait Sith Tri is at the F-7 tower. You will turn into a chocobo hatchling and must chirp to get her attention and then chirp or turn your back to get her to move closer.
    • There is no real pattern for this, though it seems to work well to Chirp when the Cait Sith is looking away from you and turn away when it is facing you.
    • You can stun as soon as Cait Sith is close enough; the stun option will not appear until then. Make sure to select the stun option when it appears or you will fail the mini-quest.
    • Note: Nue Tower is surrounded by Cyhiraeths, which aggro low hp and sound, the area before Nue tower contains Glacial Imps and a moderate amount of the same Cyhiraeth mobs. No combination of those things is good, be cautious as you approach the last tower.
      • Be prepared to have reraise and/or reraise items for getting to the tower.
      • If your server's campaign status makes Beaucedine Glacier eligible for campaign battle, having Allied Tags will nullify exp loss should you be unfortunate in your passage to this tower.
  • After doing all 5 towers return to the southern-most tower (H-10) and view the regal pawprints for a cutscene. Take care at the top of the (H-9)/(I-9) ramp. A Greater Amphiptere roams this area in the sky such as UFOs (Om'yovra) do.
    • A drop hole at (H-10) south of the ramp can be used to save some walking.
    • Optional: After completing this mission, you may play the mini-games again by replaying the cutscenes at the Goblin Footprint in Beaucedine Glacier (S) (H-11).

Game Description

Mission Orders
Cait Sith Naoi is convinced a traitor walks among her kin. Unmasking the turncoat requires that you attach a "shadow bug" to each of the Cait Siths scattered throughout the Beaucedine Glacier.

Game Script

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