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Job: Warrior
Family: Hydra
Crystal: Water
Weak to: Lightning, Earth

Zeni Notorious Monster (Tier IV)

Tinnin

Tinnin

Zone Level Drops Steal Spawns

Notes

Wajaom Woodlands

Unknown

  • ~7−3,598 gil

1

  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • (2 Hour) Mighty Strikes
  • Draw In: Single target, follows up with a TP move
  • Trembling: 5' AoE damage, chance to Dispel (10' range); removes 2-3 shadows (approx. 1500+ dmg)
  • Barofield: 5' AoE wind damage Resist Vs, may inflict Gravity Weight
  • Serpentine Tail: Triggered when someone gets hate from behind; Heavy damage single target or cone attack

Used only when second (Hydra's right-- our left) head is alive:

Bulkwark Abilities: Stances that last approx 45 seconds

Physical Qualities Magical Qualities
  • Spawns at 50% HP with only 1 head. Quickly regenerates a second head restoring 25% of its life, and then a third head restoring another 25% HP. Has a fairly weak Auto Regen, restores 1 head after short time, along with 25% health, than its 3rd head along with another 25% health shortly after. (On our run 2nd head restored after 2min30sec, then the 3rd restored approx 45sec later)
  • It is possible, like Hydra, to take the heads off once they are replaced the first time.
  • Taking off a head and letting it respawn again, seemed to add to Tinnin's HP roughly 5%
  • Unlike the normal Hydra, black magic works very well against this, and is highly recommended
Further Notes
  • Has Alliance Hate.
  • Will not become aggressive after it returns to its spawn point.
  • If drawn in, you are not automatically the target of the TP move, so it is still important not to get hate from behind as this can result in a Serpentine Tail
  • It is also worth mentioning that like Wyrm and Wyvern type mobs, Tinnin is also susceptible to Eyes On Me due to Monster Correlation.
  • Is approx. 33 yalms long from head(s) to tail.
  • Can drop multiple Enkidu's Harnesses.
  • It is possible through the dropping of crystals to exceed the 10 item limit. In this case the first item in the treasure pool will be allocated to someone randomly in the alliance. This will always be Hydra Meat.
  • Risk:
    • Seen Tinnin perform Pyric and Polar TP attacks back-to-back. 1600 HP PLD felled from full HP.

(see testimonials)

Historical Background

In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco.

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