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'''Job:''' [[Warrior]] <br> |
'''Job:''' [[Warrior]] <br> |
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− | '''Family:''' [[:Category: |
+ | '''Family:''' [[:Category:Hydras|Hydras]]<br> |
'''Crystal:''' {{Water|Water}}<br> |
'''Crystal:''' {{Water|Water}}<br> |
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− | '''Weak |
+ | '''Weak against:''' {{Lightning|Lightning}}, {{Earth|Earth}} <br> |
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier IV)}}]] |
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier IV)}}]] |
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{{question}} |
{{question}} |
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|<!--Add Items Dropped Here--> |
|<!--Add Items Dropped Here--> |
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− | *[[Alkalurops]] {{Drop Rate| 43| |
+ | *[[Alkalurops]] {{Drop Rate| 43|335}} |
− | *[[Enkidu's Cap]] {{Drop Rate|136| |
+ | *[[Enkidu's Cap]] {{Drop Rate|136|335}} up to 2 |
− | *[[Enkidu's Harness]] {{Drop Rate|106| |
+ | *[[Enkidu's Harness]] {{Drop Rate|106|335}} up to 2 |
− | *[[Hachiryu Sune-Ate]] {{Drop Rate| |
+ | *[[Hachiryu Sune-Ate]] {{Drop Rate| 34|335}} |
*[[Hydra Fang]] {{Drop Rate| 100%}} |
*[[Hydra Fang]] {{Drop Rate| 100%}} |
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*[[Hydra Meat]] {{Drop Rate| 100%}} |
*[[Hydra Meat]] {{Drop Rate| 100%}} |
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− | *[[Hydra Scale]] {{Drop Rate| 100%}} up to |
+ | *[[Hydra Scale]] {{Drop Rate| 100%}} up to 3 |
− | *[[Oracle's Cap]] {{Drop Rate| |
+ | *[[Oracle's Cap]] {{Drop Rate|113|335}} up to 2 |
− | *[[Tinnin's Fang]] {{Drop Rate| |
+ | *[[Tinnin's Fang]] {{Drop Rate|100%}} |
− | *[[Shusui]] {{Drop Rate| 49| |
+ | *[[Shusui]] {{Drop Rate| 49|335}} |
*{{Gil Dropped|13500}} <!-- Please Note, Gil is divided among party members. --> |
*{{Gil Dropped|13500}} <!-- Please Note, Gil is divided among party members. --> |
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|Spawn Conditions = |
|Spawn Conditions = |
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*Spawned by trading a [[Monkey Wine]] to a ??? on the [[Wajaom Woodlands]] Islet. |
*Spawned by trading a [[Monkey Wine]] to a ??? on the [[Wajaom Woodlands]] Islet. |
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− | **Islet is accessed from (H-13) in [[Wajaom Woodlands]] after purchasing [[Sicklemoon Salt]] |
+ | **Islet is accessed from (H-13) in [[Wajaom Woodlands]] after purchasing {{KeyItem}}[[Sicklemoon Salt]] for 500 [[Zeni]] from [[Sanraku]] and using it on the [[Engraved Tablet]]. |
− | **[[Sicklemoon Salt]] is needed by everyone wishing to access the Islet. |
+ | **{{KeyItem}}[[Sicklemoon Salt]] is needed by everyone wishing to access the Islet. |
− | **The [[Sicklemoon Salt]] |
+ | **The [[Sicklemoon Salt]] is lost after one use. |
− | **This is not |
+ | **This is not a true battlefield. Members do not get kicked from the islet after a fight is over. If your group plans on doing multiple runs, each person needs just one {{KeyItem}}[[Sicklemoon Salt]] for access. |
|Companions-Summons = |
|Companions-Summons = |
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|Special Abilities = |
|Special Abilities = |
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*'''(2 Hour) [[Mighty Strikes]]''' |
*'''(2 Hour) [[Mighty Strikes]]''' |
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− | *'''[[Draw In]]:''' Single target |
+ | *'''[[Draw In]]:''' Single target. Always immediately followed by a TP move, regardless of Tinnin's TP. |
*'''[[Trembling]]:''' 5' AoE damage, chance to [[Dispel]] (10' range); removes 2-3 shadows (''approx. 1500+ dmg'') |
*'''[[Trembling]]:''' 5' AoE damage, chance to [[Dispel]] (10' range); removes 2-3 shadows (''approx. 1500+ dmg'') |
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*'''[[Barofield]]:''' 5' AoE wind damage {{Resist Wind}}, may inflict Gravity {{Status Effect|Weight}} |
*'''[[Barofield]]:''' 5' AoE wind damage {{Resist Wind}}, may inflict Gravity {{Status Effect|Weight}} |
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*'''[[Pyric Bulwark]]:''' Physical Shield - immune to physical damage |
*'''[[Pyric Bulwark]]:''' Physical Shield - immune to physical damage |
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*'''[[Polar Bulwark]]:''' Magical Shield - immune to magical damage |
*'''[[Polar Bulwark]]:''' Magical Shield - immune to magical damage |
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− | **After using either [[Pyric Bulwark]] or [[Polar Bulwark]] it will immediately use [[Nerve Gas]]. |
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*'''[[Nerve Gas]]:''' Wide conal AoE [[Breath Attack]] that causes Curse {{Status Effect|Curse}} and 20hp/tick [[Poison]] {{Status Effect|Poison}}. AoE range may be affected by how many heads Tinnin currently has, with fewer heads making the cone narrower {{verification}} |
*'''[[Nerve Gas]]:''' Wide conal AoE [[Breath Attack]] that causes Curse {{Status Effect|Curse}} and 20hp/tick [[Poison]] {{Status Effect|Poison}}. AoE range may be affected by how many heads Tinnin currently has, with fewer heads making the cone narrower {{verification}} |
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|Physical Qualities = |
|Physical Qualities = |
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+ | *Spawns at 50% HP with only 1 head. In its initial state, Tinnin cannot be defeated; when its HP reaches 1 it will become invulnerable to all damage. |
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− | *Spawns at 50% HP with only 1 head. Quickly regenerates a second head restoring 25% of its life, and then a third head restoring another 25% HP. Has a fairly weak [[Auto Regen]], restores 1 head after short time, along with 25% health, than its 3rd head along with another 25% health shortly after. (On our run 2nd head restored after 2min30sec, then the 3rd restored approx 45sec later) |
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+ | *Periodically Tinnin will regenerate one of its heads. The first time each of the other 2 heads is regenerated, it will also recover 25% of its HP. Subsequent regenerations can occur, but they will not restore as much of Tinnin's HP. |
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⚫ | |||
+ | *Once both heads have been regenerated at least once, Tinnin can be defeated. |
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− | :*Taking off a head and letting it respawn again, seemed to add to Tinnin's HP roughly 5% |
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+ | :*Because Tinnin is generally more aggressive while at lower HP, it is advisable to not engage upon spawning in order to allow it to regenerate both of its heads before starting to attack it. |
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+ | *Whenever a head is restored, Tinnin will enter a mode where it will continuously turn to face the target with hate, and will perform Barofield followed immediately by Polar Blast. If the 3rd head was regenerated, Polar Blast will be followed by Pyric Blast. Note that because Tinnin will always face the target with hate during this combo, the breath moves will do significant damage to that target (approximately 700-800). |
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+ | :*Polar/Pyric Blast may still be used normally outside of this combo (if the appropriate heads are still present), so it is advised for the player with hate to move away from the front of Tinnin once the combo is finished. |
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+ | *Has a fairly weak [[Auto Regen]] at all times. |
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⚫ | |||
|Magical Qualities = |
|Magical Qualities = |
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− | *Unlike the normal [[ |
+ | *Unlike the normal [[Hydra]], elemental damage is effective against Tinnin. |
|Further Notes = |
|Further Notes = |
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*Has Alliance Hate. |
*Has Alliance Hate. |
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− | * |
+ | *Not aggressive after returning to its spawn point. |
*If drawn in, you are not automatically the target of the TP move, so it is still important not to get hate from behind as this can result in a Serpentine Tail |
*If drawn in, you are not automatically the target of the TP move, so it is still important not to get hate from behind as this can result in a Serpentine Tail |
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*It is also worth mentioning that like Wyrm and Wyvern type mobs, Tinnin is also susceptible to [[Eyes On Me]] due to Monster Correlation. |
*It is also worth mentioning that like Wyrm and Wyvern type mobs, Tinnin is also susceptible to [[Eyes On Me]] due to Monster Correlation. |
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− | * |
+ | *Approximately 33 yalms long from heads to tail. |
⚫ | |||
− | *Can drop multiple [[Enkidu's Harness]]es. |
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⚫ | |||
− | *Risk: |
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− | **Seen Tinnin perform Pyric and Polar TP attacks back-to-back. 1600 HP PLD felled from full HP. |
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}} |
}} |
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− | |||
=== Historical Background === |
=== Historical Background === |
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In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco. |
In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco. |
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[[category:Bestiary]] |
[[category:Bestiary]] |
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− | [[Category: |
+ | [[Category:Hydras]] |
[[category:Notorious Monsters]] |
[[category:Notorious Monsters]] |
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[[Category:Zeni Notorious Monsters]] |
[[Category:Zeni Notorious Monsters]] |
Revision as of 19:51, 13 September 2019
Job: Warrior |
Zone | Level | Drops | Steal | Spawns |
Notes | ||||||
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1 |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
Used only when second (Hydra's right-- our left) head is alive:
Bulkwark Abilities: Stances that last approx 45 seconds
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Physical Qualities | Magical Qualities |
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Further Notes | |
(see testimonials) |
Historical Background
In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco.