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|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
 
'''Job:''' [[Warrior]] <br>
 
'''Job:''' [[Warrior]] <br>
'''Family:''' [[:Category:Hydra|Hydra]]<br>
+
'''Family:''' [[:Category:Hydras|Hydras]]<br>
 
'''Crystal:''' {{Water|Water}}<br>
 
'''Crystal:''' {{Water|Water}}<br>
'''Weak to:''' {{Lightning|Lightning}}, {{Earth|Earth}} <br>
+
'''Weak against:''' {{Lightning|Lightning}}, {{Earth|Earth}} <br>
   
 
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier IV)}}]]
 
[[Zeni Notorious Monsters|{{Color|NM|Zeni Notorious Monster (Tier IV)}}]]
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{{question}}
 
{{question}}
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Alkalurops]] {{Drop Rate| 43|331}}
+
*[[Alkalurops]] {{Drop Rate| 43|335}}
*[[Enkidu's Cap]] {{Drop Rate|136|331}} up to 2
+
*[[Enkidu's Cap]] {{Drop Rate|136|335}} up to 2
*[[Enkidu's Harness]] {{Drop Rate|106|331}} up to 2
+
*[[Enkidu's Harness]] {{Drop Rate|106|335}} up to 2
*[[Hachiryu Sune-Ate]] {{Drop Rate| 33|331}}
+
*[[Hachiryu Sune-Ate]] {{Drop Rate| 34|335}}
 
*[[Hydra Fang]] {{Drop Rate| 100%}}
 
*[[Hydra Fang]] {{Drop Rate| 100%}}
 
*[[Hydra Meat]] {{Drop Rate| 100%}}
 
*[[Hydra Meat]] {{Drop Rate| 100%}}
*[[Hydra Scale]] {{Drop Rate| 100%}} up to 2
+
*[[Hydra Scale]] {{Drop Rate| 100%}} up to 3
*[[Oracle's Cap]] {{Drop Rate|108|331}} up to 2
+
*[[Oracle's Cap]] {{Drop Rate|113|335}} up to 2
*[[Tinnin's Fang]] {{Drop Rate| 68|331}}
+
*[[Tinnin's Fang]] {{Drop Rate|100%}}
*[[Shusui]] {{Drop Rate| 49|331}}
+
*[[Shusui]] {{Drop Rate| 49|335}}
 
*{{Gil Dropped|13500}} <!-- Please Note, Gil is divided among party members. -->
 
*{{Gil Dropped|13500}} <!-- Please Note, Gil is divided among party members. -->
 
|
 
|
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|Spawn Conditions =
 
|Spawn Conditions =
 
*Spawned by trading a [[Monkey Wine]] to a ??? on the [[Wajaom Woodlands]] Islet.
 
*Spawned by trading a [[Monkey Wine]] to a ??? on the [[Wajaom Woodlands]] Islet.
**Islet is accessed from (H-13) in [[Wajaom Woodlands]] after purchasing [[Sicklemoon Salt]] (key item) for 500 [[Zeni]] from [[Sanraku]].
+
**Islet is accessed from (H-13) in [[Wajaom Woodlands]] after purchasing {{KeyItem}}[[Sicklemoon Salt]] for 500 [[Zeni]] from [[Sanraku]] and using it on the [[Engraved Tablet]].
**[[Sicklemoon Salt]] is needed by everyone wishing to access the Islet.
+
**{{KeyItem}}[[Sicklemoon Salt]] is needed by everyone wishing to access the Islet.
**The [[Sicklemoon Salt]] will be removed from your key item list after one use.
+
**The [[Sicklemoon Salt]] is lost after one use.
**This is not like your typical battlefield. Members do not get kicked from the Islet after a fight is over. If your group plans on doing multiple runs, people will only need 1 [[Sicklemoon Salt]] for access.
+
**This is not a true battlefield. Members do not get kicked from the islet after a fight is over. If your group plans on doing multiple runs, each person needs just one {{KeyItem}}[[Sicklemoon Salt]] for access.
   
 
|Companions-Summons =
 
|Companions-Summons =
 
|Special Abilities =
 
|Special Abilities =
 
*'''(2 Hour) [[Mighty Strikes]]'''
 
*'''(2 Hour) [[Mighty Strikes]]'''
*'''[[Draw In]]:''' Single target, follows up with a TP move
+
*'''[[Draw In]]:''' Single target. Always immediately followed by a TP move, regardless of Tinnin's TP.
 
*'''[[Trembling]]:''' 5' AoE damage, chance to [[Dispel]] (10' range); removes 2-3 shadows (''approx. 1500+ dmg'')
 
*'''[[Trembling]]:''' 5' AoE damage, chance to [[Dispel]] (10' range); removes 2-3 shadows (''approx. 1500+ dmg'')
 
*'''[[Barofield]]:''' 5' AoE wind damage {{Resist Wind}}, may inflict Gravity {{Status Effect|Weight}}
 
*'''[[Barofield]]:''' 5' AoE wind damage {{Resist Wind}}, may inflict Gravity {{Status Effect|Weight}}
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*'''[[Pyric Bulwark]]:''' Physical Shield - immune to physical damage
 
*'''[[Pyric Bulwark]]:''' Physical Shield - immune to physical damage
 
*'''[[Polar Bulwark]]:''' Magical Shield - immune to magical damage
 
*'''[[Polar Bulwark]]:''' Magical Shield - immune to magical damage
**After using either [[Pyric Bulwark]] or [[Polar Bulwark]] it will immediately use [[Nerve Gas]].
 
 
*'''[[Nerve Gas]]:''' Wide conal AoE [[Breath Attack]] that causes Curse {{Status Effect|Curse}} and 20hp/tick [[Poison]] {{Status Effect|Poison}}. AoE range may be affected by how many heads Tinnin currently has, with fewer heads making the cone narrower {{verification}}
 
*'''[[Nerve Gas]]:''' Wide conal AoE [[Breath Attack]] that causes Curse {{Status Effect|Curse}} and 20hp/tick [[Poison]] {{Status Effect|Poison}}. AoE range may be affected by how many heads Tinnin currently has, with fewer heads making the cone narrower {{verification}}
   
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|Physical Qualities =
 
|Physical Qualities =
  +
*Spawns at 50% HP with only 1 head. In its initial state, Tinnin cannot be defeated; when its HP reaches 1 it will become invulnerable to all damage.
*Spawns at 50% HP with only 1 head. Quickly regenerates a second head restoring 25% of its life, and then a third head restoring another 25% HP. Has a fairly weak [[Auto Regen]], restores 1 head after short time, along with 25% health, than its 3rd head along with another 25% health shortly after. (On our run 2nd head restored after 2min30sec, then the 3rd restored approx 45sec later)
 
  +
*Periodically Tinnin will regenerate one of its heads. The first time each of the other 2 heads is regenerated, it will also recover 25% of its HP. Subsequent regenerations can occur, but they will not restore as much of Tinnin's HP.
:*It is possible, like Hydra, to take the heads off once they are replaced the first time.
 
  +
*Once both heads have been regenerated at least once, Tinnin can be defeated.
:*Taking off a head and letting it respawn again, seemed to add to Tinnin's HP roughly 5%
 
  +
:*Because Tinnin is generally more aggressive while at lower HP, it is advisable to not engage upon spawning in order to allow it to regenerate both of its heads before starting to attack it.
  +
*Whenever a head is restored, Tinnin will enter a mode where it will continuously turn to face the target with hate, and will perform Barofield followed immediately by Polar Blast. If the 3rd head was regenerated, Polar Blast will be followed by Pyric Blast. Note that because Tinnin will always face the target with hate during this combo, the breath moves will do significant damage to that target (approximately 700-800).
  +
:*Polar/Pyric Blast may still be used normally outside of this combo (if the appropriate heads are still present), so it is advised for the player with hate to move away from the front of Tinnin once the combo is finished.
  +
*Has a fairly weak [[Auto Regen]] at all times.
 
*It is possible, like Hydra, to take the heads off once they are replaced the first time.
   
 
|Magical Qualities =
 
|Magical Qualities =
*Unlike the normal [[Hydra (NM)|Hydra]], black magic works very well against this, and is highly recommended
+
*Unlike the normal [[Hydra]], elemental damage is effective against Tinnin.
   
 
|Further Notes =
 
|Further Notes =
   
 
*Has Alliance Hate.
 
*Has Alliance Hate.
*Will not become aggressive after it returns to its spawn point.
+
*Not aggressive after returning to its spawn point.
 
*If drawn in, you are not automatically the target of the TP move, so it is still important not to get hate from behind as this can result in a Serpentine Tail
 
*If drawn in, you are not automatically the target of the TP move, so it is still important not to get hate from behind as this can result in a Serpentine Tail
 
*It is also worth mentioning that like Wyrm and Wyvern type mobs, Tinnin is also susceptible to [[Eyes On Me]] due to Monster Correlation.
 
*It is also worth mentioning that like Wyrm and Wyvern type mobs, Tinnin is also susceptible to [[Eyes On Me]] due to Monster Correlation.
*Is approx. 33 yalms long from head(s) to tail.
+
*Approximately 33 yalms long from heads to tail.
 
*It is possible through the dropping of crystals to exceed the 10 item limit. In this case the first item in the treasure pool will be allocated to someone randomly in the alliance. This is always Hydra Meat.
*Can drop multiple [[Enkidu's Harness]]es.
 
*It is possible through the dropping of crystals to exceed the 10 item limit. In this case the first item in the treasure pool will be allocated to someone randomly in the alliance. This will always be Hydra Meat.
 
*Risk:
 
**Seen Tinnin perform Pyric and Polar TP attacks back-to-back. 1600 HP PLD felled from full HP.
 
   
 
}}
 
}}
 
 
=== Historical Background ===
 
=== Historical Background ===
 
In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco.
 
In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco.
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[[category:Bestiary]]
 
[[category:Bestiary]]
[[Category:Hydra]]
+
[[Category:Hydras]]
 
[[category:Notorious Monsters]]
 
[[category:Notorious Monsters]]
 
[[Category:Zeni Notorious Monsters]]
 
[[Category:Zeni Notorious Monsters]]

Revision as of 19:51, 13 September 2019

Job: Warrior
Family: Hydras
Crystal: Water
Weak against: Lightning, Earth

Zeni Notorious Monster (Tier IV)

Tinnin

Tinnin

Zone Level Drops Steal Spawns

Notes

Wajaom Woodlands

Unknown

  • ~7−3,598 gil

1

  • See below
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • (2 Hour) Mighty Strikes
  • Draw In: Single target. Always immediately followed by a TP move, regardless of Tinnin's TP.
  • Trembling: 5' AoE damage, chance to Dispel (10' range); removes 2-3 shadows (approx. 1500+ dmg)
  • Barofield: 5' AoE wind damage Resist Vs, may inflict Gravity Weight
  • Serpentine Tail: Triggered when someone gets hate from behind; Heavy damage single target or cone attack

Used only when second (Hydra's right-- our left) head is alive:

Bulkwark Abilities: Stances that last approx 45 seconds

  • Pyric Bulwark: Physical Shield - immune to physical damage
  • Polar Bulwark: Magical Shield - immune to magical damage
  • Nerve Gas: Wide conal AoE Breath Attack that causes Curse Curse and 20hp/tick Poison Poison. AoE range may be affected by how many heads Tinnin currently has, with fewer heads making the cone narrower Verification Needed
Physical Qualities Magical Qualities
  • Spawns at 50% HP with only 1 head. In its initial state, Tinnin cannot be defeated; when its HP reaches 1 it will become invulnerable to all damage.
  • Periodically Tinnin will regenerate one of its heads. The first time each of the other 2 heads is regenerated, it will also recover 25% of its HP. Subsequent regenerations can occur, but they will not restore as much of Tinnin's HP.
  • Once both heads have been regenerated at least once, Tinnin can be defeated.
  • Because Tinnin is generally more aggressive while at lower HP, it is advisable to not engage upon spawning in order to allow it to regenerate both of its heads before starting to attack it.
  • Whenever a head is restored, Tinnin will enter a mode where it will continuously turn to face the target with hate, and will perform Barofield followed immediately by Polar Blast. If the 3rd head was regenerated, Polar Blast will be followed by Pyric Blast. Note that because Tinnin will always face the target with hate during this combo, the breath moves will do significant damage to that target (approximately 700-800).
  • Polar/Pyric Blast may still be used normally outside of this combo (if the appropriate heads are still present), so it is advised for the player with hate to move away from the front of Tinnin once the combo is finished.
  • Has a fairly weak Auto Regen at all times.
  • It is possible, like Hydra, to take the heads off once they are replaced the first time.
  • Unlike the normal Hydra, elemental damage is effective against Tinnin.
Further Notes
  • Has Alliance Hate.
  • Not aggressive after returning to its spawn point.
  • If drawn in, you are not automatically the target of the TP move, so it is still important not to get hate from behind as this can result in a Serpentine Tail
  • It is also worth mentioning that like Wyrm and Wyvern type mobs, Tinnin is also susceptible to Eyes On Me due to Monster Correlation.
  • Approximately 33 yalms long from heads to tail.
  • It is possible through the dropping of crystals to exceed the 10 item limit. In this case the first item in the treasure pool will be allocated to someone randomly in the alliance. This is always Hydra Meat.

(see testimonials)

Historical Background

In Arabic mythology, Tinnin (التنين) is a fire-breathing snake-like dragon. He is analogous to the Persian Thu’ban. Tinnin is Arabic for “dragon” or “serpent”. Al Tinnin is the Arabic name for the constellation Draco.