FANDOM


Type: BCNM
Zone: Riverne - Site #B01
Title: Wyrm Astonisher
Restrictions:
          Level: No Restriction
          Members: 18
          Time: 60 Minutes
Entry Items: Whisper of the Wyrmking (for each member entering) and one Monarch's Orb.

Mobs

Name

Level

Job

Family

Bahamut x 1

Unknown

Avatar

Ouryu x 1

Unknown

Paladin

Wyrm

Jormungand x 1

Unknown

Dark Knight

Wyrm

Tiamat x 1

Unknown

Warrior

Wyrm

Vrtra x 1

Unknown

Beastmaster

Wyrm

Ziryu x 4(?)

Unknown

Black Mage

Worm

Pey x 2(?)

Unknown

Warrior

Skeleton

Iruci x 2(?)

Unknown

Black Mage

Skeleton

Airi x 2(?)

Unknown

Black Mage

Ghost

Treasure

Your drops will load out of the following groupings:

One of:
Bahamut's Staff (21.8%)
Dragon Staff (78.2%)
One of:
Bahamut's Mask (???%)
Bahamut's Zaghnal (???%)
Bahamut's Hose (???%)
Unknown groupings:
Cashmere Cloth (???%)
Cashmere Thread (???%)
Divine Log (???%)
Kunwu Iron (???%)
Kunwu Ore (???%)
Molybdenum Ore (???%)
Siren's Hair (???%)
Wyrm Horn (???%)

Notes

  • To enter this fight, one Monarch's Orb is to be traded to the green Unstable Displacement on the west side of (E-7). This will allow all other members to select the fight. This is the same battlefield used to fight Bahamut in Storms of Fate.
(Note: In addition to one member trading an Orb, all Alliance members must have the Whisper of the Wyrmking Key Item. It is necessary to complete the final cutscenes of Storms of Fate before attempting to enter this fight.)
  • You will enter the battlefield facing a much stronger version of Bahamut than the one in Storms of Fate.
    • He has approximately 25000 HP
    • His Auto Regen is mostly insignificant, but he uses Cure V many times throughout the fight.
    • He is susceptible to Threnody and Elegy. He is susceptible to Stun, but builds up resistance quickly. He has ~60% resistance to Dispel and Finale.
    • He casts the same spells as in Storms of Fate, and uses the same TP attacks plus two new ones:
    • As in Storms of Fate, after each 10% HP he loses, Bahamut uses a "flare" attack that hits a very wide (180 degree?) cone.
      • He talks in /say a few seconds before each flare.
      • From 90%-70%, he uses Megaflare (~850 fire damage).
        • "Children of Vana'diel, what do you think to accomplish by fighting for your lives?"
      • From 60%-20%, he uses Gigaflare (~1200 fire damage).
        • "I will break your body and sear it to ash, scattered by the wind--never again will you return to the earth of Vana'diel!"
      • At 10%, he starts to spam Teraflare (~1800 fire damage).
      • Magic Damage Taken and Magic Defense Bonus gear and Fire resistance can reduce flare damage.
    • At 80%, 60%, 40% and 20% HP, Bahamut summons a weaker version of one of the four Chains of Promathia Wyrms, a different one each time but in random order.
  • All enemies in this battle appear to be very highly resistant to all versions of Sleep. Elemental Seal does not appear to make a difference. (Lullaby has not yet been tested, but similar results are expected.)
  • Defense gear can significantly reduce the damage from Bahamut's melee attacks.

Strategy

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