Fire Emblem Warriors: Three Hopes - The Loop
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|Title Granted||The Chebukkis' Worst Nightmare|
|Reward||1000 Exp (Once per day, upon completing the BC)|
Access to Al'Taieu
Access to Limbus
Ability to Reforge Artifact Armor.
|← Previous Mission||Next Mission →|
|Calm Before the Storm||Garden of Antiquity|
|The Warrior's Path (pt.1)||Goblin Footprint Al'Taieu (H-12)|
|The Warrior's Path (pt.2)||Goblin Footprint Al'Taieu (H-12)|
- Head to Sealion's Den and click on the "Iron Gate" for another airship fight, "The Warrior's Path".
- Originally uncapped, then capped at 75 in the March 2007 update, and now, uncapped again, but still with the Level Restriction effect (TP and all buffs are removed upon entering the battlefield). Soloable at level 75+ with Alter Egos. Easy at Item Level.
- The time limit for this fight is 30 minutes.
- There is no EXP loss upon death.
- 1000 experience points upon winning will be rewarded (but only once per day).
- You cannot enter and assist in this fight unless you either are currently on this mission or have previously won this fight.
- See the Discussion page for Strategies and Testimonials.
- Make sure your whole party is ready (you cannot exit from this battlefield event, unlike in 6-4).
- You will enter the Battlefield facing Tenzen (SAM) and the three Tarutaru Chebukki siblings: Makki-Chebukki (RNG), Kukki-Chebukki (BLM) and Cherukiki (WHM). You only need to defeat Tenzen to win the battle; the Chebukkis are invulnerable, evading all attacks and resisting all spells. They will attack and enfeeble you, and buff and cure Tenzen as they do so. They all act about once every 20 seconds though, but will taunt and jeer you throughout the battle.
- Kukki-Chebukki casts Firaga II, Thundaga II, Waterga III, Blizzard III, Thunder III, Choke, Burn, Frost, Rasp, Blind, Bio III, Stun, Drain, Sleepga, ? (so level 66-68)
- Cherukiki casts Cure IV, Cure V, Regen III, Haste, Protect IV, Shell III, Silence, Paralyze, Slow, Diaga II, Holy, Banishga II, ? (so level 66-67)
- It seems that they link with Tenzen, so they will attack the first person to engage Tenzen until that person dies; you may want someone other than your main tank to engage first and get the Tarutarus' attention.
- Contrary to the statement above, it seems that they attack whoever is closest to them (and they are right above your spawn spot). I was getting sea access for my dualbox and she just sat there doing nothing and the tarus converged on her and never even touched me one bit. All she had done was doing RR on herself and buffed me. They started their attack on her as soon as I chi-blasted Tenzen.
- A Beastmaster jug pet is ideal for this; if the pet is the first thing to attack Tenzen, the Tarutaru will all focus on attacking the pet, and the pet will run over to them to fight back so that your party isn't hit by the -ga spells.
- His weapon skills are different from the ones players use:
- Amatsu: Kazakiri (Tachi: Jinpu variant, ~200)
- Amatsu: Torimai (Tachi: Enpi variant, 2 hits, ~250)
- Amatsu: Yukiarashi (Tachi: Yukikaze variant, ~400 + Blind)
- Amatsu: Tsukioboro (Tachi: Gekko variant, ~500 + Silence)
- Amatsu: Hanaikusa (Tachi: Kasha variant, ~1000 + Paralysis)
- Amatsu: Tsukikage (~500, closes Cosmic Elucidation)
- Oisoya (bow, ~2500, ignores Utsusemi; possible Namas Arrow variant)
- He also never "readies" weapon skills, he just uses them, which makes them hard to stun.
- Tenzen will eat a Shogun Rice Ball at some point. This will improve his Attack, Defense, and Magic Defense considerably.
- Often this happens after he uses Meikyo Shisui the first time.
- Tenzen will use Meikyo Shisui at some point, and then begin to to self-Skillchain whoever has hate. After an initial 3 WS, Tenzen may or may not use Amatsu: Tsukikage, an unavoidable ranged Great Katana WS that bypasses shadows, triggering the Cosmic Elucidation Skillchain which deals over 1000 damage to all players in range and triggers ejection from the BC, much like the Snoll Tzar encounter.
- Whether he uses Amatsu: Tsukikage does NOT depend on whether his 3rd Meikyo Shisui WS lands. Even if 3rd WS misses, or original target is dead, he may still use WS Amatsu: Tsukikage and it will STILL trigger Cosmic Elucidation.
- He can use Meikyo Shisui multiple times at will.
- Utsusemi blocks most of his Weapon Skills, and it is possible to recast Utsusemi: Ni between his WS.
- His second Weapon Skill often takes 2 shadows.
- Tenzen's weapon skills can be anticipated with Third Eye, including Amatsu: Tsukigage.
- Tenzen's Weapon Skills can be delayed by using stun spells or abilities, but since he doesn't "ready" them, it can be hard to detect.
- A Level 75 RDM/DRK Chainspell+Stun strategy is not recommended. When executed by a merited 75 RDM/DRK with cap dark magic skill, Tenzen still continued to weapon skill. RDM/WHM is a more efficient use as a backup healer.
- One or more Blue Mages spamming Head Butt has a very good chance at killing the skillchain altogether.
- Tenzen will give up when he's close to being defeated, at which point you will win. It is estimated you will need to do between 12,000 and 14,000 damage. He will give up at roughly 15% HP remaining.
- Humorously, the Chebukki siblings will pop fireworks in the event of a wipe.
- Winning battle automatically triggers a long cutscene after which you are landed at E-12 in Al'Taieu.
See the Video page.