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Number PM7-5
Title Granted The Chebukkis' Worst Nightmare
Unquenchable Light
Reward 1000 Exp (Once per day, upon completing the BC)
Access to Al'Taieu
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Calm Before the Storm Garden of Antiquity

Walkthrough

  • Head to Sealion's Den and click on the "Iron Gate" for another airship fight "The Warrior's Path".
  • Soloable at level 75+ with Trust. Easy at Item Level.
  • TP and all buffs are removed upon entering the battlefield.
  • The time limit for this fight is 30 minutes.
  • There is no EXP loss upon death.
  • 1000 experience points upon winning will be rewarded (but only once per day).
  • You cannot enter and assist in this fight unless you either are currently on this mission or have previously won this fight.
  • See the Discussion page for Strategies and Testimonials.
  • Make sure your whole party is ready (you cannot exit from this battlefield event, unlike in 6-4).
Chebukki siblings

Chebukki siblings

  • You will enter the Battlefield facing Tenzen (SAM) and the three Tarutaru Chebukki siblings: Makki-Chebukki (RNG), Kukki-Chebukki (BLM) and Cherukiki (WHM). You only need to defeat Tenzen to win the battle; the Chebukkis are invulnerable, evading all attacks and resisting all spells. They will attack and enfeeble you, and buff and cure Tenzen as they do so. They all act about once every 20 seconds though, but will taunt and jeer you throughout the battle.
  • A Beastmaster jug pet is ideal for this; if the pet is the first thing to attack Tenzen, the Tarutaru will all focus on attacking the pet, and the pet will run over to them to fight back so that your party isn't hit by the -ga spells.
  • His weapon skills are different from the ones players use:
  • He also never "readies" weapon skills, he just uses them, which makes them hard to stun.
Tenzen

Tenzen of the Far East

  • Tenzen will use Meikyo Shisui at some point, and then begin to to self-Skillchain whoever has hate. After an initial 3 WS, Tenzen may or may not use Amatsu: Tsukikage, an unavoidable ranged Great Katana WS that bypasses shadows, triggering the Cosmic Elucidation Skillchain which deals over 1000 damage to all players in range and triggers ejection from the BC, much like the Snoll Tzar encounter.
  • Whether he uses Amatsu: Tsukikage does NOT depend on whether his 3rd Meikyo Shisui WS lands. Even if 3rd WS misses, or original target is dead, he may still use WS Amatsu: Tsukikage and it will STILL trigger Cosmic Elucidation.
  • He can use Meikyo Shisui multiple times at will.
  • Utsusemi blocks most of his Weapon Skills, and it is possible to recast Utsusemi: Ni between his WS.
  • His second Weapon Skill often takes 2 shadows.
  • Tenzen's weapon skills can be anticipated with Third Eye, including Amatsu: Tsukigage.
  • Tenzen's Weapon Skills can be delayed by using stun spells or abilities, but since he doesn't "ready" them, it can be hard to detect.
  • A Level 75 RDM/DRK Chainspell+Stun strategy is not recommended. When executed by a merited 75 RDM/DRK with cap dark magic skill, Tenzen still continued to weapon skill. RDM/WHM is a more efficient use as a backup healer.
  • One or more Blue Mages spamming Head Butt has a very good chance at killing the skillchain altogether.
  • Tenzen will give up when he's close to being defeated, at which point you will win. It is estimated you will need to do between 12,000 and 14,000 damage. He will give up at roughly 15% HP remaining.
  • Humorously, the Chebukki siblings will pop fireworks in the event of a wipe.
  • Winning battle automatically triggers a long cutscene after which you are landed at E-12 in Al'Taieu.

Video

See the Video page.

Game Description

Mission Orders
Board the newly repaired airship and head for the fifth mothercrystal. Will your path be intercepted by Nag'molada? The dreadful wyrms? Or a completely unexpected opponent...?