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Mission Name The Temple of Uggalepih
Number ZM4
Level 60+
Title Granted Bearer of the Wisewoman's Hope
Items Needed Key ItemSacrificial Chamber Key
Key ItemPaintbrush of Souls (One member)
Unlit Lantern (1-4)
Rancor Flame x4
Reward Key ItemDark Fragment
Repeatable Only to help others
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Kazham's Chieftainess Headstone Pilgrimage
Replay Cutscenes
The Temple of Uggalepih Goblin Footprint Sacrificial Chamber

Walkthrough

Temple of Uggalepih

Unlit Lanterns

Traveling to the Den of Rancor

  • Once you have the at least one Unlit Lantern, go back to the main entrance and enter the Temple again.
  • Optional: On the first map, head down to (F-11) and open the secret door to reset Tonberry hate.
    • After this point, if you have to kill any Tonberries, you can use Call for Help to prevent hate accumulation.
  • Head to (F-5) to enter Yhoator Jungle, and reenter the temple at (H-11).
  • Once in the temple, head to (I-10) and defeat the Temple Guardian.
  • Be sure to stun Meltdown.
  • Killing the Temple Guardian opens the door it guards.
  • Once through, head northward to (I-7). There is a room with a bunch of paintings and two empty frames.
  • Have the member with the Key ItemPaintbrush of Souls go to the empty frame on the east wall, face it directly, and examine it.
    • Once you get the "a new painting begins to appear on the canvas" message, wait at least 30 seconds before hitting Enter to get the next message.
    • If anything happens to the player using the paintbrush during the 30 seconds, you have to start over, so don't let them get aggro, and don't cast spells on them.
  • Once the door is open, run in and enter the Den of Rancor.

Den of Rancor

DenofRancor1

Den of Rancor 1

DenofRancor2

Den of Rancor 2

Temple of Uggalepih Composite

Composite Map

  • Invisible and Sneak everyone in the party and go to (E-5) on the first map.
  • Clear the room and have people with the unlit lanterns trade them to the Altar of Rancor to get a Rancor Flame.
    • There are other Altars in the Den, but only this one gives the right Flame. If you trade the lanterns to the wrong Flame, you will have to farm four more.
  • If you chose to come here to get Unlit Lanterns, you can find Tonberry Imprecators in the first room you come upon after entering from Temple of Uggalepih.
  • Drop through the hole in the northeast corner of (F-7), taking you to another map.
  • On the second map, go to (E-5).
    • It is recommended to clear this room because you can't light the lanterns while invisble, or getting hit.
  • To open the gate, have each person with a Rancor Flame light one of the four lanterns by trading their Rancor Flame to it. You will still have the Unlit Lantern after using the Rancor Flame, in case you need to help other people at another time.
  • If you have more than six people going through this, keep in mind that the gate can be opened from the inside by having someone to target the switch and press it.
  • If you have less than 4 people, you have time to go back to Altar of Rancor to get a new flames. Lights won't disapear.
  • If you get aggro after this, the entrance to the Sacrificial Chamber is a short run past the gate.
  • It should be noted that when all 4 lights are lit, the entrance to the Sacrificial Chamber only remains open for a few seconds. Afterwards, all 4 lights extinguish and the gate closes. Those who need to access the Sacrificial Chamber must pass through the entrance while the 4 lights are lit or risk having to relight them all over again.

Sacrificial Chamber

  • After entering the Sacrificial Chamber, examine the heavy door to enter the Battlefield.
    • The battlefield is capped at level 99 and limited to six players. Buffs wear upon entry (including Reraise), but Experience Points are not lost.
  • There are three Tonberry NMs. All three must be defeated to clear the battlfield. The recommended order in which to kill them is:
  • The Thief is completely immune to sleep, so you'll probably want to kill it while you Silence and/or Sleep the other two NMs.
  • The Summoner comes with a pet; a fire, water, or light elemental, chosen at random. It dies when its master does, so it need not be killed. The element of the pet is not an indication of which Astral Flow the Summoner will choose to use later in the fight.
  • At approximately 25% HP, the Thief may use Everyone's Rancor. The person this hits is liable to be K.O.'d in one shot if they have not recently reset their Tonberry hate.
  • The Summoner summons a random avatar for Astral Flow even if its elemental is asleep, so make sure your party is healed before waking it up. The maximum damage done by Astral Flow is approximately 700-800 without Shell or any sort of magical protection.
  • Clearing the battlefield gives a cutscene and places you in a different location from the entrance of the Sacrificial Chamber. Following this path leads back into Temple of Uggalepih away from the entrance to the Den.
  • This fight can be completed solo by most jobs at 99 and is easily duoed. '(see testimonials)'

Video

See the Video page.

Game Description

Mission Orders
The Temple of Uggalepih is an ancient place where it is said that evil deities were once worshipped. Gilgamesh has ordered you to travel there and search out a strange, old hermit.

Game Script

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