FFXIclopedia
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|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Start NPC:'''
 
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|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Staging Point:'''
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Staging Point:'''

Revision as of 20:10, 19 October 2007

Mission Name: Assault Mission - The Susanoo Shuffle
Mercenary Rank: First Lieutenant
Start NPC: Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point: Mamool Ja Training Grounds
Objective: Defeat Orochi
Recruitment: ?
Mission Orders: In an attempt to strengthen their bonds with the Mamool Ja, an eastern nation has provided the beastmen with a new biologically engineered hydra hybrid known as Orochi. You are to infiltrate the training grounds and eliminate the new threat.
Time Limit: 30 minutes
Reward: Mamool Ja Training Grounds Assault Points
  • 3 Members: 1500
  • 4 Members: 1500
  • 5 Members: 1500
  • 6 Members: 1500
  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Orochi

80-82

  • Weak to: Melee damage
  • Susceptible to: Slow, Gravity (when Polar Bulwark inactive)

1

A, T(S)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Drops

Ancient Lockbox
Hi-Potion +3
Hi-Potion Tank
??? Box
Mamool Ja Collar
??? Footwear
Bowman's Ledelsens
Leather Highboots
Brz. Leggings+1
Vampiric Boots

Notes

There is no map for this Assault. Orochi, a Hydra-type spawns in the middle of an open area.

Orochi

  • Less powerful version of Hydra.
  • Piercing weapons do NOT get resisted this fight.
  • Has a moderate regen rate
  • Uses Draw In.
  • Heads can be cut off and grow back quickly.
  • High resist to dark based magic eg. Blizzard
  • Uses the following TP moves:
    • Barofield: Moderate AoE (250-300) that ignores shadows and does Wind damage. Damage reduced with Baraera
    • Trembling: Moderate AoE absorbed by shadows and additional effect: Dispel if not enough shadows up to take the TP move.
    • Pyric Bulwark: Physical Shield
    • Polar Bulwark: Magic Shield
    • Pyric Blast: Fire-based breath attack with plague effect.
    • Polar Blast: Ice-based breath attack with paralyze effect.
    • Nerve Gas: High poison and Curse, AoE
    • Serpentine Tail: A heavy Spike Flail-type move which is used on the primary target which is behind it. (Can be blocked with Utsusemi.)
    • "Orochi has begun to thrash its tail about.": Emote signal that it has gone into tail-attack mode.
      • During this mode, it will proceed to attack you with his tail, which does massive damage but can be avoided with shadows. But by giving it TP during this stage will provoke it into using Serpentine Tail.
    • "The thrashing has ceased.": Emote that signals that the above mode has stopped, and will fight normally.


Defeat Orochi to complete the Assault.

Walkthrough

Pretty similar to the actual Hydra battle, but with very low HP. And the odd tail-mode.

We beat this easily with RDM/WHM X2, BRD/WHM, WAR/NIN X 3 (two WARs with Ridills). Bring Antidotes and Holy Water. 2250 points received, first run, no armband. —The preceding unsigned comment was added by Meara (talkcontribs).

Another group defeated it easily as RDM/WHM, BRD/WHM, BLM/RDM, BLU/NIN, THF/NIN, and NIN/WAR. The BLM was easily magic bursting 2000+ on a Light skillchain. Was pretty susceptible to Paralyze and Carnage Elegy.